Imperia Online International
October 24, 2019, 05:18:40 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 2 3 [4] 5 6   Go Down
  Print  
Author Topic: How do formulas work in Imperia Online?  (Read 43639 times)
0 Members and 1 Guest are viewing this topic.
tytus_160
Private
*

Karma: +0/-2
Offline Offline

Posts: 10


« Reply #45 on: February 26, 2009, 09:26:16 AM »

same prov as above, population 118704 - growth 308
Logged
Starbuck
Global Moderator
*

Karma: +396/-105
Offline Offline

Posts: 4472


Qui s'y frotte, s'y pique


« Reply #46 on: February 26, 2009, 14:10:06 PM »

and you should have a significant jump in the hourly rate when you move to 120k+

EDIT :

{[(30+120+14) x 1.2 x 1.65) - (10+14+18)] x 1.09} = 308.16 rounded up at 308

so far so good.
does it mean that between 10k intervals, the increase has some linearity instead of the incrementality presented by IO Admins ? maybe so .... in any case, it also shows that the formula is by and far, correct.

next target for 130k pop :

{[(30+130+14) x 1.2 x 1.65) - (10+14+18+22)] x 1.09} = 305.76 rounded up at 306

you should see the hourly growth rate decrease to 307 around 124k-125k pop, don't you think ?


Have fun,
« Last Edit: February 26, 2009, 15:52:27 PM by Starbuck » Logged

Deus populusque
tytus_160
Private
*

Karma: +0/-2
Offline Offline

Posts: 10


« Reply #47 on: February 26, 2009, 15:22:32 PM »

population: 123017
growth: 307
« Last Edit: February 27, 2009, 01:35:04 AM by tytus_160 » Logged
tytus_160
Private
*

Karma: +0/-2
Offline Offline

Posts: 10


« Reply #48 on: February 27, 2009, 01:33:05 AM »

Ok, so another interesting example:
granary: 19
med: 24
terrain: no effect
healers: no effect

    * pop 209351, growth 187
    * pop 209646, growth 186
    * pop 209941, growth 185
    * pop 210237, growth 184
    * pop 210530, growth 183
    * pop 210822, growth 182
    * pop 211112, growth 181
    * pop 211401, growth 180

while according to formula:
{[(30+210+19) x 1 x 2.4) - (10+14+18+22+26+30+34+38+42+46+50+54)] x 1} = 237,6
   

Logged
Starbuck
Global Moderator
*

Karma: +396/-105
Offline Offline

Posts: 4472


Qui s'y frotte, s'y pique


« Reply #49 on: February 27, 2009, 01:49:49 AM »

yep, there should be a linear component to the decrease in growth that is no reflected in the formula  *hmm* head_hurts_kr
Logged

Deus populusque
Radooo
Colonel
******

Karma: +267/-171
Offline Offline

Posts: 2175


« Reply #50 on: February 27, 2009, 13:47:47 PM »

while according to formula:
{[(30+210+19) x 1 x 2.4) - (10+14+18+22+26+30+34+38+42+46+50+54)] x 1} = 237,6

It's not 2.4...it's 2.2
Logged

I am the one and only!
Starbuck
Global Moderator
*

Karma: +396/-105
Offline Offline

Posts: 4472


Qui s'y frotte, s'y pique


« Reply #51 on: February 27, 2009, 13:52:08 PM »

Ok, so another interesting example:
granary: 19
med: 24
terrain: no effect
healers: no effect

    * pop 209351, growth 187
    * pop 209646, growth 186
    * pop 209941, growth 185
    * pop 210237, growth 184
    * pop 210530, growth 183
    * pop 210822, growth 182
    * pop 211112, growth 181
    * pop 211401, growth 180

while according to formula:
{[(30+210+19) x 1 x 2.4) - (10+14+18+22+26+30+34+38+42+46+50+54)] x 1} = 237,6


{[(30+210+19) x 1 x 2.2) - (10+14+18+22+26+30+34+38+42+46+50+54)] x 1} = 185.8 rounded up at 186
Logged

Deus populusque
tytus_160
Private
*

Karma: +0/-2
Offline Offline

Posts: 10


« Reply #52 on: February 27, 2009, 19:31:27 PM »

Ups, mea culpa  *Embarrassed*
So forumula is quite accurate at each 10k step , between there is some linearity...
Logged
fragmaster
Forum Staff
*

Karma: +450/-107
Offline Offline

Posts: 1479



« Reply #53 on: March 07, 2009, 05:41:46 AM »

good  *ok*
Logged

SEN
Sergeant
**

Karma: +12/-2
Offline Offline

Posts: 67


« Reply #54 on: March 16, 2009, 00:07:17 AM »

in several posts I'll give most of the formulas IO (ver4a).

Farm, lumbermill, iron mine and stone quarry:
  • cost=bc*1,25^cl/(1+al*0,02)
bc - basic cost
cl - current level
al - architecture level
  • time=bt*1,25^cl/(1+al*0,02)/(1+al*0,3)
bt - basic time
cl - current level
al - architecture level


University
  • cost=bc*formula1/(1+ul*0,02)
bc - basic cost
ul - current level of university
  • time=0:03:00*formula1/(1+ul*0,02)/(1+ul*0,45)
ul - current level of university


Military buildings, granary, depot station, reserve
  • cost=bc*formula1/(1+al*0,02)
bc - basic cost
al - architecture level
  • time=bt*formula1/(1+al*0,02)/(1+al*0,3)
bt - basic time
al - architecture level


Fortress
  • cost=bc*4^cl/(1+al*0,02)
bc - basic cost
cl - current level
al - architecture level
  • time- is too hard for me by now
  • repair cost=(300*4^cl/3*2+1000*4^cl)/5/(1+al*0,02)
cl - current level
al - architecture level

Thanks this is perfect!  *ok*

If you still need the formula for forts time it is:
0:23:00*4^fort level/(1+Architecture level*0,02)/(1+(Architecture level + Military Architecture level)*0,3)
 head_hurts_kr
Logged
chegewara
Guest
« Reply #55 on: March 16, 2009, 00:09:43 AM »

thx ill check and implement in calc if work *cool*

 and now build time fortress is implemented, thx SEN *cool*
« Last Edit: April 05, 2009, 07:17:44 AM by chegewara » Logged
acy7231
Private
*

Karma: +1/-2
Offline Offline

Posts: 49


« Reply #56 on: April 05, 2009, 03:53:51 AM »

the link is dead
Logged
jokkoo
Sergeant
**

Karma: +2/-0
Offline Offline

Posts: 99


« Reply #57 on: April 22, 2009, 01:55:43 AM »

Where to buy formulas? I have never seen that before!! Please help me! Thanks!
Logged
SEN
Sergeant
**

Karma: +12/-2
Offline Offline

Posts: 67


« Reply #58 on: April 22, 2009, 11:24:56 AM »


I use this simpel formula(in version 4a):

MP = Max prices you know you can get.
C   = 10%/5% commision
T   = Trade level %
B   = Max. Buy prices

B = MP-(MP*C)-(MP*T)
Logged
Par7yguy
Private
*

Karma: +4/-1
Offline Offline

Posts: 26

running to stand still


« Reply #59 on: August 03, 2009, 20:31:01 PM »

If two people want to click centralization lvl10 and one have university lvl10 and the other one has it lvl15. Will they both get the same NP or not. Im thinking/hoping that they will receive equal NP. Playing in V4x rules
Logged
Pages: 1 2 3 [4] 5 6   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.12 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!