Imperia Online International
August 23, 2019, 03:15:16 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 [2] 3 4 ... 7   Go Down
  Print  
Author Topic: Heroes of Might and Magic  (Read 29301 times)
0 Members and 1 Guest are viewing this topic.
Lord Rogue
Guest
« Reply #15 on: September 13, 2007, 17:23:30 PM »

You should see what Poly does in HOMM... I didn't even know that you can Micromanage in it... but obviously you can... not to mention... Poly is the greatest map designer I've had a chance to meet...

Poly, tell 'em about the 3rd Continent for HOMM III
Logged
Q-bura
Lieutenant
***

Karma: +191/-89
Offline Offline

Posts: 155



« Reply #16 on: September 13, 2007, 17:42:09 PM »

I have at home some unbelievable screenshots  *Grin* ...will post them later  *freak* with Equilibris patch comes random map generator and it is much easier to create custom maps, generator do the dirty (boring) work and then you micromanage  the rest *dance* but generator doesn't make lower/higher terain so I must do it by myself, but nevermind, it is still great fun  *ok* btw, there is also tool for balancing map/creatures/artifacts/etc... so fun is endless  *xxx* *xxx* *xxx*
« Last Edit: September 13, 2007, 17:43:22 PM by Q-bura » Logged

cyclops
Private
*

Karma: +3/-1
Offline Offline

Posts: 31


« Reply #17 on: September 14, 2007, 20:42:14 PM »

Heroes 4 is my favorite and together with Heroes 3 I have literally played it for hundreds of hours. I want to try Heroes 5 but my computer isnt up to it. For those who have played it how is it compared to 3 and 4?
Logged

All people in this forum make us happy.
Some by logging in and some by logging out!!!
Lord Rogue
Guest
« Reply #18 on: September 14, 2007, 20:49:33 PM »

Well... it depends on personal opinion... those who prefered HOMM IV to HOMM III, reviled HOMM V

On the contrary, those who liked HOMM III better than HOMM IV, liked HOMM V

It is more like HOMM III than HOMM IV in most parts :-\
Logged
radamant
Guest
« Reply #19 on: September 15, 2007, 17:20:23 PM »

*Grin* So, so...  *Angry* He is greater farmer  *Grin*

Tell the truth now, don`t be shy...  *freak*
Logged
Q-bura
Lieutenant
***

Karma: +191/-89
Offline Offline

Posts: 155



« Reply #20 on: September 16, 2007, 16:54:30 PM »

Tell the truth now, don`t be shy...  *freak*

 *Grin* Everything is said in last night's C&C3 report-after-battle: "Radamant's favorite unit: harvester"   *hahaha* *hahaha* *hahaha*
Logged

Lord Rogue
Guest
« Reply #21 on: September 16, 2007, 17:22:39 PM »

*Grin* Everything is said in last night's C&C3 report-after-battle: "Radamant's favorite unit: harvester"   *hahaha* *hahaha* *hahaha*




Logged
k_mihai
Guest
« Reply #22 on: September 16, 2007, 17:54:31 PM »

how many did he had?
Logged
radamant
Guest
« Reply #23 on: September 16, 2007, 20:26:25 PM »

*Grin* Everything is said in last night's C&C3 report-after-battle: "Radamant's favorite unit: harvester"   *hahaha* *hahaha* *hahaha*

 *Smiley*
Logged
Q-bura
Lieutenant
***

Karma: +191/-89
Offline Offline

Posts: 155



« Reply #24 on: September 17, 2007, 14:09:14 PM »

how many did he had?

Didn't count, but very much  *Shocked* tactics for that match was "cut off opponents tyberium harvest" so he made them zounds!  *Grin*
Logged

k_mihai
Guest
« Reply #25 on: September 17, 2007, 14:26:43 PM »

i like this tactic a lot in C&C class of games  *bear*
Logged
Polymeron
Captain
****

Karma: +98/-103
Offline Offline

Posts: 304

Be the Storm


« Reply #26 on: September 18, 2007, 20:42:03 PM »

I like both Heroes III and Heroes IV very much. Heroes III is balanced better... And it used lessons from the first two games to achieve a very good setup. Also the map editor is very good. Heroes IV... Is something special. It took a brave step back to the sources, bringing back some of the simple sense of wonder from Heroes I and II without the sucky graphics and arbitrary randomness. Its advancement pacing is better, too. And castle versatility should have been introduced ages ago. That said, it was released without fixing lots of bugs and inconveniences. Some things aren't balanced well. Some concepts weren't properly developed. So it's a fun game, if a little unripe.

I've worked for over a year on a two-layer, Large map for Heroes III. It has six players, with two allies versions, and the exploration possibilities are staggering. The result, if I do say so myself, was a very good map. If anyone is interested, I could send it to them  *rose*
Logged

Respect GW, or we'll see how good your AA is.
Lembitu
Guest
« Reply #27 on: September 18, 2007, 22:18:30 PM »

When I play HOMAM I fight battles only with my leader.  Theres no army that can beat my leader.
Logged
Q-bura
Lieutenant
***

Karma: +191/-89
Offline Offline

Posts: 155



« Reply #28 on: September 19, 2007, 16:33:13 PM »

When I play HOMAM I fight battles only with my leader.  Theres no army that can beat my leader.

 *Shocked* Give screenshot of your "leader's" statistics!
Logged

KOPSi
Translators
*

Karma: +170/-44
Offline Offline

Posts: 167


SpAmMz TeAm K&K


« Reply #29 on: September 19, 2007, 17:00:40 PM »

My opinion is that HOMM V is better than all others...Main thing what get HOMM V better than other is graphic , units look , battles , look of field in battles , heroes balance ...and some new options...etc

What in HOMM V sux comparing to II III IV is a storyline....
Old (II III IV) parts heave 10x times better story and introspection than HOMM V

But if we forget about that , single maps for lan , online or network.... Rock comparing to old parts of HOMM
Logged

Pages: 1 [2] 3 4 ... 7   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.12 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!