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Author Topic: Beginners questions  (Read 10517 times)
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stud
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« Reply #15 on: January 22, 2008, 23:35:45 PM »

throw of a dice decides whom u'll fight (in other words it's random)

archers start shooting 1 round before others. if u have archers in the fort, they won't fight until the field battle is finished and the fortress siege starts. u lost points 'cause some of ur troops got killed, training army brings u points, but losing also takes them away. i'm sure that the enemy lost greater amount of points. he fled 'cause ur fort was too strong, and his moral droped under 50
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« Reply #16 on: January 22, 2008, 23:37:24 PM »

My enemy attacks me with cavalry and archers.

p.s.
 *Shocked* he send only cavalry and archers to a fortress siege? *Grin*
« Last Edit: January 22, 2008, 23:37:37 PM by stud » Logged



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« Reply #17 on: January 23, 2008, 17:03:00 PM »

heh *Grin*... I wish, but no, that was just an example...
Now, I wish to take revenge on someone.
So I keep wondering:
I want to develop spy-technology. What is the advantage of a spy?
Well sure, to tell me things, but how precise are these informations, and how easy is it to get rid of an enemy spy?
And how do I know, when I have an enemy spy within my borders?
... or when my outposts have cauth one?
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« Reply #18 on: January 23, 2008, 19:20:20 PM »

spy is very useful, it tells u precisely (100%) what lvl of fortress does the enemy have, how many resources, and what army. to see if u have enemy spy within ur borders go to intelligence>counter espionage, there u can see who send the spy and kill it. if the enemy spy is 2 or more lvls higher than ur borders, u won't be able to see who sent it, but u can still kill it. when some1 sends u a spy, and ur outposts caught him, u'll get a message from gamemaster
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« Reply #19 on: January 24, 2008, 00:56:35 AM »

Have 2 provinces.
One has wood +20% and lumbermill level 10
The other has no extra wood production, but lumbermill level 20
But when the same amount of workers are hired, the province whitout bonus produces more wood. How can that be?
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« Reply #20 on: January 24, 2008, 00:57:32 AM »

different fort, maybe not same efficiency *Lips Sealed*
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« Reply #21 on: January 24, 2008, 01:08:26 AM »

every fort lvl. gives ur prov +10% production
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« Reply #22 on: January 24, 2008, 14:44:05 PM »

That may explain it. *Smiley*
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« Reply #23 on: January 24, 2008, 19:21:50 PM »

also, every new prov works with 20% less production, u have to build bureaucracy to increase the prod rate of ur provs. every lvl gives u +5%, so i u want all ur provs to work 100% u need 4 lvls. buro for each prov, and when u reach buro 20, u can have as many provs as u want, they'll all work with 100% prod (20*5%=100%).

p.s. u can't go over 100% with buro, to increase prod above 100% u need to build fortress (but it won't show in the prov report, u'll just produce more)
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« Reply #24 on: January 28, 2008, 23:57:20 PM »

Is it possible to upgrade soldiers (for example from spearmen to phalanx)?
And what is the strategy map for?
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« Reply #25 on: January 28, 2008, 23:59:03 PM »

You can't upgrade soldiers.
And strategy map is used to see where are you on the map and where are other players/alliances...it's the most useful map *pardon*
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« Reply #26 on: January 29, 2008, 19:05:33 PM »

... and if I only see a star (!) representing my self?
And how many realms may I play in at the same time?
« Last Edit: January 29, 2008, 19:06:42 PM by Rubin » Logged

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« Reply #27 on: January 29, 2008, 19:06:35 PM »

you have to write the name of the alliance you want to see *Smiley*
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« Reply #28 on: January 29, 2008, 22:34:02 PM »

And how many realms may I play in at the same time?

there's no limit on that, but u can't have multiple acc. in one realm
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« Reply #29 on: February 04, 2008, 21:57:51 PM »

Cavalry:
Where does the cavalry have the greatest effect, in the fortress (assuming, you have available space) or in the field, when you are attacked?
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