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Author Topic: Alliance Castle Defense  (Read 1383 times)
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« on: December 19, 2015, 08:52:11 AM »

When one alliance fights another for a castle, the defender has an advantage due to field fortifications, and the 3 million unit limit. However, the attacker has a bigger advantage - the alliance and the alliance members can send simultaneous attacks that all hit in the same second of server time. Even if the first 2-3 attacks are repelled, the rest will eventually succeed as the defending army is reduced, and there is nothing the defending alliance can do - you can't send simultaneous reinforcements, because they simply will be sent back if they are too early, or arrive too late when a fortress level has already been lost. The problem lies with the fact that attacks always hit, but moving armies can fail, and the split second difference is enough to be exploited.

My suggestion is to give the defender the opportunity to reinforce the defending army. This can be done in several ways, and here are 2:
- introduce a 10 second "loading time" for moving alliance armies. If the moving army arrives at a castle that already has 3 million units, it waits for 10 seconds trying to enter. If during that time a space opens up, then it gets filled up by the same principle as garrisoning troops. If no space opens up, the army is sent back.
- introduce a special building called "Reserves camp", similar to military camp. For each level, allow the owner alliance to store a certain number of reserve troops that will not fight while the main army is at 3 million units, but will reinforce it if there are any losses.

Both of these ways would help the defending alliance against simultaneous attacks. If the attacker is stronger, they will still win eventually, but through fighting, not because of a loophole in the game's programming.
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« Reply #1 on: December 21, 2015, 19:22:57 PM »

Hello GreatGuardian,

Thank you for your suggestion, it will be reviewed.

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