deathruin
Private
Karma: +1/-0
Offline
Posts: 28
|
|
« Reply #5 on: December 03, 2014, 18:30:32 PM » |
|
nobody said "go to the fortress", Angela said "do not leave your army on the field" If they can't fit in the fortress, send them out and here is how: go to your fortress, click the attack tab. Under the main tabs, there is a tiny sub-tab thing that have two choices: attack, evasion. Select the evasion one, then you can send your army out on field trips for a fixed amount of time(your choice, note that you can recall them on the first half of the trip and they would return after however long have passed since you sent them out)
For the "do not leave resources" part, there are ways to keep resources for upgrade while not for robbing: caskets Here is what you do: first, you need to build fortress vaults so you can keep some(thou small) amount of resource This enable you to train units at a reasonable rate(specifically, I mean full groups as opposed to a few dozens pre training, which once instant training are no longer free means you can train more in same time) Protect your army via the above said evasion method, this will allow you to build up a reasonable army Go attack barbarian camps with that army. As long as the reward is greater than the army loss (use simulator, barbs have minimal technology so as long as the general skills are right, the results will be accurate), it is worthwhile to do. The reward will come in the form of caskets, which contain the resource within(note you do not need wagons against barbs because all rewards are in the casket and that requires 0 carry capacity) Via this method, what you have effectively done is: convert steal-able resource into army and convert the army(losses in battle) into unsteal-able resource in the form of casket. When you want to buy something expensive(that your normal income cannot cover) such as centralization, open the casket for an instant resource boost. If the item is extremely expensive such that your set of casket cannot cover it, you can wait until 11:55 server time to open the set and then 5 minutes later(new day), you can open another set, so two sets. Usually two sets will pay for just about anything. Remember, you can use the market to convert resource types.
You are allowed to use one casket of each type each day, so you would want a variety as well as, if possible, a stock of them(in case your army got caught and you are unable to farm caskets on some days) Specifically, you can use 1 lv1 normal(raider/conquer), 1 lv1 slaver, 1 lv2 normal, 1 lv2 slaver, 1 lv3 normal etc all the way to lv 15 normal, lv 15 slaver casket each day. That means a maximal 30 casket a day (thou the lower level ones will disappear as the higher ones appear, so unless you kept a huge stock of lower level casket, you will rarely get to use more than 10 a day. I've also never seen 11,12,13 slaver personally so there might be ones that does not exist. I did, however, get some lv14 slaver)
And why won't you surrender? There is no shame if the attacks are not legit(by your own standard) and by the fact you made this thread I don't think you consider his attacks legit.
And I'm not entirely sure what he is really doing, but generally siege outside of 3x range won't work due to loss-by-morale. This is especially so if it is repeated attack as that will drain him of honor which lowers his morale further. Box your capitol in, get to at least lv 7 fortress, max tower/curtain/moat, fully load it with best defensive troop you have and he will lose. Best defensive unit, in order: Elite Archer, Ballista, Heavy Archer, Light Archer. Thou if you placed provinces in the wrong places it might be difficult to box your capitol in now as new provinces(centralization) becomes increasingly expensive so if you box by your 6th(other than capitol) as opposed by your 4th province, the overall cost is much higher. The 20 morale will really make a difference when it come to win-by-morale And no, it would not matter if his army is ten thousand times bigger than your army when it comes to defend-by-morale tactic. Fact is, only a fixed amount of units may attack your fortress at a time, so it takes an almost fixed number of turns for your fortress to fall, which means it will consume a more or less fixed amount of morale for it to finish regardless of his army size. All a bigger army(or rather bigger archer army) will do is kill off your garrison faster and thus make the rest of the siege slightly more efficient. What will matter, however, is if he have higher tier units(elite, for example), hero have certain siege related skills(offensive tactician, siege tactician, infantry commander) and technology level. For those, your only counter is fortification and military architecture technologies. Note that upgrading fortress level does not significantly help as the allowed attacker army will also increase, thus meaning unless your garrison can kill enough enemies to reduce them below optimal siege count, it won't take any longer for him to kill the fortress and that means he won't lose any more morale and therefore no real change. Still, the upgrade would never hurt in itself, just saying it's not as significant.
Note: if it's a fortress siege, other than fortress garrison, piling the rest of your army on the field in front will help reduce his morale before siege begins, thus increase your likelihood of winning. So while you are online, by all means, leave your army on the field. The problem with leaving army on field while you are not online is that he can send field attacks first to wipe out your field army before starting on fortress siege, thus the army will not help any.
|