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Author Topic: Suggestion: Occupation  (Read 2451 times)
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ImKervin
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« on: November 05, 2014, 01:49:40 AM »

I think it'd be awesome if players were able to freely occupy neighbor countries they desire to take over. He would not be getting gold or any resources at all, all he would be getting is the military that was trying to defend the country the aggressor was tryna occupy.  The aggressor would be given only two choices upon his successful occupation of another country . He or she can either, kill the remaining soldiers that survived and occupy the country, or be giving the option to add them to his military(Not permanently, he only has those soldiers until they die die.)  

All the empire occupying his neighbors is only benefiting by acquiring his neighbors soldiers. But if those soldiers were to be killed tryna invade another country, it would be gone and he will not be able to do nothing about it. Meaning if all of those 50 soldiers were to die in his wars, then all the aggressor would have, is his occupations. So if the neighbor were to have perhaps an army of 100, and lost tryna to defend his country, then those 100(or remaining soldiers who survived) will join the Empires army.

The way he can lose these occupations is either by someone tryna "Liberate" the occupation country, or if the country were to revolt or a revolution were to happen, the soldiers that were brought into the army will be taken back to help fight off the empire again. The revolution or revolt can happen if the homelessness were to reach higher then 90%. But you will have the chance of suppressing the revolution or revolts, but it would be increasingly difficult.

Edit: The way someone would know if a country is occupied is their will be a red flag or something.
« Last Edit: November 05, 2014, 02:10:35 AM by ImKervin » Logged
deathruin
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« Reply #1 on: November 05, 2014, 06:40:32 AM »

1. What exactly do you mean by "country", such term does not exist in the game? It appears to be Independent City but I'm not entirely sure. If it is Independent City, there is no such thing as homeless population for those under the current system.
2. What benefit is there to "kill the remaining soldiers" when the only benefit of occupation is the soldiers.
3. What makes the addition "not permanent"(or rather, any different than permanent), considering that your own permanent troops would ALSO die when they.... die.
4. Define the term "neighbor", is it actually technical neighbor(as in share a border) or just within a certain proximity(increased by, possibly, occupational logistics)
5. Define the term "freely", does that mean without limit or just an option to do so once a certain technology is researched?
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ImKervin
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« Reply #2 on: November 06, 2014, 00:54:17 AM »

1. I meant to say "cities" but I look at these cities as "countries" simply because realistically speaking a city is incapable of creating an empire, whereas if you had a country, that has the large amounts of resources to fiance its wars, and etc. Cities are unable to do such a thing, in a way, its like saying New York city can create its empire and such when thats impossible. They're "homeless population" homelessness is caused by having not enough houses no?

2. The benefit of "killing the remaining soldiers" is making the aggressor feel like he has the power to decide, that is how empires work, anciently kings would give the remaining soldiers the option to join there army or die. That is, in fact, how Rome did it. And even IF the soldiers were killed, you'll still have the occupation. The benefit of occupying a "city" is having a sense that you militarily conquered someone and they're under your military rule . The more occupations you occupy, the more sense of "power" you feel, sorta like the facebook game "Sparta" sorta just like that, except you're not gaining any resources but only military soldiers, the more nations you took over, the quicker you're to be noticed by other strong people an thus creating a competition of power.

3. It's just my way trying to balance this suggestion. Of course, its only reasonable to assume that if they die then some of your soldiers are killed as well. The soldiers that are killed(that are not originally yours) would be given back to the rightful owner and it will stay there to help in the revolt or revolution.

4. By definition, someone whose near your Empire, someone you can see, its like Germany and Denmark, England and Scotland, etc.

5. Ah, thank you for that . You will indeed be required to research a certain technology to be able to occupy. Of course, this research will not be something that can easily be researched, it'll be quite expensive.
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deathruin
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« Reply #3 on: November 06, 2014, 02:53:58 AM »

1. New York no, but independent cities are what the ancient city-states of Greece was like(not exactly, but roughly). They were called city states for a reason. Granted those can also be called countries but there is nothing wrong with calling them cities either. It's just good to use in-game terms to avoid confusion.
2. On the one hand, the "join or die" choice would not be up to the player if it is given as an option to the army. On the other, there are usually benefits to slaughtering the prisoners when it is done by the decision of the king (as opposed to giving the army options), they are rarely done "just because I can". So realistically it would be more like something like this:
Player choose between 3 options, to kill them (+moral for a temporary period), keep them (-moral for a temporary period) or offer the units the choice (no happiness/moral modifier, they might or might not join your army).
3. That doesn't make the unit themselves any less permanent, just no re-fills and not immortal. But I understand what you mean now, just need to clarify the terms.
4. so technical neighbor as in sharing a border? Does that mean only the primary empire(i.e. capitol and provinces) or does it also include colony and trade/military post?
5. The cost would differ depending on what qualifies as a neighbor. If only the primary empire ones count, then it can be fairly cheap as there is a limited number that would be, in fact, neighbors with the empire and you can't even choose their levels which means you can only get a few units out of them. On the other hand, if colony/posts count, you can establish those right beside lv 10 cities and that would provide a much bigger boost(around 15-20k elite tier unit) and would require a significant cost.
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Angela
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« Reply #4 on: November 07, 2014, 15:00:02 PM »

Your idea will be forwarded to our team and it will be reviewed. Thank you.

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Angela
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