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Author Topic: Nothing beats Experience!  (Read 2576 times)
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Angela
Community Manager
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« on: October 13, 2014, 08:47:16 AM »

We're proud to announce that with our latest update to Imperia Online we have introduced a completely overhauled and rebalanced system for gaining Experience as a General. The new and improved system should allow you both to better predict your Great People's advancement and to make the distribution of combat Experience 'fairer', accounting for a multitude of factors that affect your battles. For your convenience, we invite you to familiarize yourself with the essential rules that will determine your Generals' growth:

- For each battle, a particular 'pool' of Experience to be gained is calculated for both the attacking and defending Generals; after the battle is resolved, the victor gains 100% of their XP pool, while the defeated receives only 40% of their own XP pool
- The Points difference between the players is crucial: the weaker your opponent - the less XP you will gain, and vice versa
- The difference in current General levels is taken into account: lead your newly-minted General to victory over the opponent's battle-hardened veteran, and your Great person is sure to learn a lot from the experience
- Army size matters: don't expect your General to level up if he defeats a near-empty Garrison
- Grim are the lessons of war: both your and your enemy's casualties contribute to the XP pool.
- The longer the battle, the more XP is there to be gained. Each round of battle increases the XP pool. No Experience is gained for battles that are over in 6 rounds or less.
- An attacker that manages to destroy the opponent's Fortress will gain additional XP, based on the Fortress Level destroyed. The destruction of higher Fortress levels yields a greater XP bonus
- Experience gained against NPCs is 25% less than the one that would be gained in a similar battle against a player
- No battle can yield more than 2,000XP for a General
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Angela
Macedonian Community Manager


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