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Author Topic: Unit line up suggestion  (Read 2215 times)
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Valodimiran
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« on: September 21, 2014, 16:48:27 PM »

Hello imperia team.

I have been playing this game on and off since a long time ago ( 7-8 years ago), played first version, then the third version, then the current version.

There have been a lot of changes to the game, mostly are for the better, a few for the worse, but overall, the game has been improved greatly over the years.

Today is my first post  ever on this forum. And i would like to suggest some changes to the units line up which may help to make the game more interesting and more dynamic than the current phalanx/ paladin spamming *Smiley*

THe principle of these changes is we need more varieties of each units type to server different purpose.

Archer line up: ( resource cost : 1k) All archer types have X0.25 damage against siege, and X 0.33 damage if engaged in melee

Longbow archer : 400 hp, 5 range,  48 damage, X 2 damage vs archer type , damage is splitted  for all enemies groups X 3 vs spear type, X 0.5 vs sword type ( anti archer purpose)

Archer ( same as current longbow ) : 400 hp 4 range, 64 damage, attack front line units first, X 0.5 against sword type, X 3 vs spear type ( general purpose)

Crossbow: 400 hp, 4 range, 96 damage, attack front line unit first, X 1.5 vs sword type, X 3 vs cavalry, X 2 vs spear type, only shoot every other round ( 1 round for reloading)  ( anti armored purpose)


Spear line up: ( resource cost 700) All spear type have "strength in number bonus" + 0.5% damage for each 1k units, up to 100%

Phalanx:  600hp , 2 range ( long pike allow them to hit 1 round early), 40 damage, X 3 damage vs cavarly, X 1.5 vs  spear, X 0.75 vs sword, suffer an additional X 2 damage from archer type ( melee specialist purpose, die extremely quick vs archer, most of archer have X 6 damage vs them)

Sentinel:  800hp, 1 range, 40 damage, X 2 damage vs cavalry, X 0.67 vs spear, X 0.25 vs swordmen,  Shield wall passive : receive X 0.33 damage from archer/ skirmisher( spearmen, but can survive archer fire, however is very weak against other infantry)

Skirmisher:  500 hp, 2 range ( use javelin and spear, attack same time as light archer, mean before phalanx, but in same round). 40 damage  X 2 vs sword, X 3 vs spear,  X 1.5 vs cavalry  ( good unit for kiting infantry, however not very good vs cavalry, and will die mercilessly to archers)


Sword line up: ( cost 1200) All sword type have "front line wall" bonus which give 0.5% hp bonus for every 2k units

Guardian: 1200 hp, 1 range, 80 damage, X1 vs archer, X 1 vs spear X1 vs sword type, X 0.75 vs cavalry, Shield wall passive : receive X 0.33 damage from archer/skirmisher ( Meat shield, do little damage, is used to absorb enemies damage)

Men at Arms: 1000 hp, 1 range, 80 damage, X 2 vs archer, X 1.5 vs spear, X 1.5 vs sword type, X 1 vs cavalry, ( general purpose swordsman )

Berserker: 1000 hp, 1 range, 120 damage, has X 2 charge bonus, X2 vs archer,  X 2 vs spear, X 1.5 vs cavalry, receive X 2 damage from all sources ( Shock troops, dish out as much damage as he receive, an all in unit)


Cavalry line up:  ( 3k cost)

Hussar: 1200 hp, attack same round as "heavy archer" , X2 charge, 120 damage, X 4 vs archer, X 2 damage vs siege machine, X 1 vs swordmen, X 0.2 vs spearmen  ( their speed allow them to strike siege machine and archer, avoiding frontline),

Paladin : 3000 hp, X 2 charge, 360 damage, X 1.5 vs archer, X 1.5 vs swordmen, X0.5 vs spearmen ( The tank of imperia, all rounded cavalry )

Horse archer : 1000 hp, 4 range, 100 damage, X 2 damage vs spear, X1.5 damage vs swordmen, X 1 damage vs archer, X 1.5 damage vs cavalry, receive X 0.25 damage from range attack ( archer/siege), receive X 0.1 damage from sword/spear type ( u cant hit what u can't catch), receive X 0.2 damage from cavalry (  These are hit and run units, they dont do a lot of damage, but they also dont receive much damage, good for delaying the round until your enemies run out of morales


Thanks everyone for reading,

Valod
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Muwe
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« Reply #1 on: September 21, 2014, 21:12:15 PM »

I appreciate the work you have put in your suggestion. Nice job.

It will be reviewed.

Thank you
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Valar morghulis !
BeaZtiE
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« Reply #2 on: September 24, 2014, 18:57:08 PM »

actually i play from the the begining..  *freak* *xxx* *yo*
the only one new unit i saw is "balista"
probably this idea must be tested.. because now is really boring and easy to fight..
i think.. the calc. will have lot of problems... because is based in really old code.. (for example few years ago was IO calulator make on ms access and exported in .exe hehe) actually this can give lot errors and long lag to game..
but if autors think than this is an good idea, probably can build some beta.. and test..

cheers.. and tanks to valod for the idea..
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