I wonder why, if the developers realise that the servertime and user time will lag, if there should be something done about it. I was told that the reason I was not able to send out troops, almost 20 secs from being hit, was because the developers expect people to refresh regularly rather than coming up with a real solution.
This is the reply I received
Hello there,
This is not a defect, this is a missing synchronization of the timer with the server time.
It happens, when you don't refresh your game too often. Sometimes there are delays, due to different times in sending and receiving internet packages between you PC and our servers.
Be sure to constantly refresh your game, when you perform such "in the last second" actions.
Be sure you have a good internet connection.
Best regards,
IO Support Team
Personally I feel that this should be made clear to people - or, god forbid, they actually fix the problem
I am coming across as bitter - cost me so much on the server I am paying real money for - it puts in question if I can get elite troops on the server.
This was my reply to them - but I doubt there will be any recompense. Its too easy for developers of 'pay-to-win' games to ignore the errors - after all - it will cost me hundreds of diamonds to get back where I was before - so its in their interest
If this is the case, then it should be made clear to people. Clearly there are different ways to implement systems that minimise this effect, and if your 'workaround' is to have players refreshing regularly, then it should be specified - although I am not certain that is really a long-term solution myself. If the developers identify a problem, and rather than fixing it, simply expect the end-user to refresh the game, then I would suggest there is something severely lacking in that department.
This has cost me at least 60 million worth of res, in lost troops - and I haven't even attempted to calculate the ongoing cost (inability to attack - inability to defend). I have had to put all researches on hold, whilst I replace these troops, and it has a genuine affect on the outcome of this server - in which I have already spent diamonds.
I was playing the game, with the instructions you gave, and as such, I should reasonably expect it to work in the way it is outlined. If I am using real-life money, for the service you are supplying, then it is a legal requirement that the service you are supplying is fit and proper and as described. I have not seen anywhere in any of your literature mention of missing synchronization.
If you are developing a game, where the end-user is spending money on diamonds to help them progress, then you need it to work in the way they expect, or you will quickly receive a reputation that the game is not worth paying for.