We decided to put together a guide, for everyone who is still wondering about the meaning of certain icons on the Global Map. Below you will be able to find the meaning of all the icons that can currently be found in the game.
Icon | Resource | Effect |
| Wood | 5% wood production bonus, 500 trade potential |
| Wood+ | 10% wood production bonus, 750 trade potential |
| Iron | 5% iron production bonus, 500 trade potential |
| Iron+ | 10% Iron production bonus, 750 trade potential |
| Stone | 5% Stone production bonus, 500 trade potential |
| Stone+ | 10% Stone production bonus, 750 trade potential |
| Gold | 5% bonus to the generated gold of the exacted tax level, 2 000 trade potential |
| Gold+ | 10% bonus to the generated gold of the exacted tax level, 3 000 trade potential |
| Diamonds | 5% bonus to the amount of purchased diamonds, 1 000 trade potential |
| Diamonds+ | 10% bonus to the amount of purchased diamonds, 2 000 trade potential |
| Wine | 5 points Happiness bonus in all Empire’s territories, 1 000 trade potential |
| Gems | 10 points Happiness bonus in all Empire’s territories, 1 000 trade potential |
| Ivory | Increases the Happiness maximum level by 5 in all Empire’s territories. 3 000 trade potential |
| Silk | Increases the Happiness maximum level by 10 in all Empire’s territories. 5 000 trade potential |
| Ancient Temple | 5 Morale points bonus, 250 trade potential |
| Sacred Ancient Temple | 10 Morale points bonus, 500 trade potential |
| Horseshoe | 5% Cavalry attack and charge bonus, 500 trade potential |
| Heavy horseshoe | 10% Cavalry attack and charge bonus, 500 trade potential |
| Yew | 5% Range attack bonus, 500 trade potential |
| Yew+ | 10% Range attack bonus, 500 trade potential |
| Coal | 5% Infantry (swordsmen and spearmen) attack bonus, 500 trade potential |
| Coal+ | 10% Infantry (swordsmen and spearmen) attack bonus, 500 trade potential |
| Granite | 5% Fortress hit points bonus, 500 trade potential |
| Granite+ | 10% Fortress hit points bonus, 500 trade potential |
| Hemp | Decreases the construction time by 5%, 500 trade potential |
| Hemp+ | Decreases the construction time by 10%, 500 trade potential |
| Papyrus | Decreases the research time by 5%, 500 trade potential |
| Parchment | Decreases the research time by 10%, 1 000 trade potential |
| Rice | 5% Farm effect bonus, 500 trade potential |
| Rice+ | 10% Farm effect bonus, 750 trade potential |
| Wheat | 5% Farm effect bonus, 500 trade potential |
| Wheat+ | 10% Farm effect bonus, 750 trade potential |
| Spices | 10% lower fee for posting offers on the market, 5 000 trade potential |
| Horses | Decreases army movement time, while on a mission, by 5%. 500 trade potential |
| Heavy horses | Decreases army movement time, while on a mission, by 10%. 1 000 trade potential |
| Wool | Decreases army upkeep by 5%, 500 trade potential |
| Wool+ | Decreases army upkeep by 10%, 1 000 trade potential |
| Cotton | Decreases army upkeep by 5%, 500 trade potential |
| Cotton+ | Decreases army upkeep by 10%, 1 000 trade potential |
| Marble | Decreases the construction time of the Temple in Alliance Castle by 5%. 3 000 trade potential |
| Marble+ | Decreases the construction time of the Temple in Alliance Castle by 10%. 5 000 trade potential |
| Coffee | 5% Trade potential bonus, 1 000 trade potential |
| Coffee+ | 10% Trade potential bonus, 2 000 trade potential |
| Maps | Increases the distance to the Empire a player can conquer colonies, trade and military posts by 15%. 500 trade potential |
| Detailed maps | Increases the distance to the Empire a player can conquer colonies, trade and military posts by 30%. 1 000 trade potential |
| Ancient ruins | 5% casket content bonus, 1 000 trade potential |
| Silver | 10% governor´s generated experience bonus, 2 000 trade potential |
| Silver+ | 15% governor´s generated experience bonus, 3 000 trade potential |
| Bronze | 10% general´s generated experience bonus, 1 000 trade potential |
| Bronze+ | 15% general´s generated experience bonus, 2 000 trade potential |
| Infusions | Increases the chance of your general´s survival by 5%, increases the chance of enemy general´s death by 5%. 1 000 trade potential |
| Elixirs | Increases the chance of your general´s survival by 10%, increases the chance of enemy general´s death by 10%. 2 000 trade potential |
| Clay | 5% Houses capacity bonus, 500 trade potential |
| Clay+ | 10% Houses capacity bonus, 1 000 trade potential |