Angela
Community Manager
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« Reply #15 on: April 03, 2014, 16:43:19 PM » |
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Bug fixes:
- fixed an Issue where after destroying a Military Post, the attack army redirects to attack a Trade Post, instead of returning to its province - problems with uploading an Alliance Avatar are now solved
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Angela
Community Manager
Karma: +256/-18
Offline
Posts: 3658
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« Reply #16 on: April 04, 2014, 16:10:34 PM » |
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Bug fixes:
- "Alliance membership needed!" notification is now behaving properly when a player is kicked out of an Alliance, while in the course of an Alliance Mission
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Angela
Community Manager
Karma: +256/-18
Offline
Posts: 3658
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« Reply #17 on: April 09, 2014, 08:29:30 AM » |
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Bug fixes:
- a babysitter can no longer change another player's account name (bug was present only for accounts created through Facebook/Odnoklassniki)
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Angela
Community Manager
Karma: +256/-18
Offline
Posts: 3658
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« Reply #18 on: April 10, 2014, 13:51:59 PM » |
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Bug fixes:
- fixed an issue that was incorrectly displaying Alliance battles in a war as being fought between the two alliance leaders and was incorrectly assigning the war income - an issue is fixed that at high population counts could deactivate a Governor's skills - a returning Emperor's broken Fortress should now be correctly repaired - Odnoklassniki accounts have been optimized for viewing in Internet Explorer 8 - fixed an incorrect 'quest completed' Quest icon state when no completed quests are pending
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Angela
Community Manager
Karma: +256/-18
Offline
Posts: 3658
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« Reply #19 on: April 14, 2014, 14:21:50 PM » |
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Bug fixes:
- a Moat built at a Rally Point or Alliance Castle will now properly affect the attacking troops - a General's Robber skill will now properly influence an army's Carrying Capacity
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Angela
Community Manager
Karma: +256/-18
Offline
Posts: 3658
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« Reply #20 on: April 16, 2014, 15:29:23 PM » |
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Changes:
- Beginners protection which expires automatically when the player reaches 1000 points can now be terminated by the player upon sending an attack to another player
Bug fixes:
- Players that attack out of a province different from their capital will now correctly see their army's route depicted on the Global Map - Fixed a bug that allowed the appointment of two Alliance leaders simultaneously, which could lead to to player being unable to access the Alliance Menu - Fixed an issue where a Returning Population Mission that has started from a destroyed holding could freeze and become impossible to complete
- Governor skills that affect training times now also affect Unit Upgrade times - improved communication for making a Colony indestructible - Trade income from Trade Routes is now properly reflected in the Throne hall/Economy menu
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« Last Edit: April 16, 2014, 16:06:36 PM by Angela »
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Angela
Community Manager
Karma: +256/-18
Offline
Posts: 3658
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« Reply #21 on: April 22, 2014, 11:44:48 AM » |
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Bug fixes:
- added a missing option to Disband the troops at a Rally Point, if the Alliance has only one such holding
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Angela
Community Manager
Karma: +256/-18
Offline
Posts: 3658
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« Reply #22 on: April 23, 2014, 10:15:29 AM » |
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Bug fixes:
- fixed an issue that could cause Vassals not to generate income - it is no longer possible to donate only a fraction of a Siege Engine to Alliance holding
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Angela
Community Manager
Karma: +256/-18
Offline
Posts: 3658
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« Reply #23 on: April 24, 2014, 11:03:10 AM » |
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Bug fixes:
- sending multiple attacks against an Alliance Castle will no longer block the defender's ability to move troops to the attacked Castle
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Dint
Trusted Member
Karma: +135/-6
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Posts: 413
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« Reply #24 on: April 29, 2014, 10:03:33 AM » |
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Bug fixes:
- Player will now receive notification when their deposit has matured - Player will now be able to collect the reward from the "Activate Premium" quest - fixed instances of the Guide and Attacker skills not being applied
- Improved communication about a Capital Fortress' military bonuses - fixed an issue with Hills and Mountains terrains not applying defensive bonuses to Archers - "Epic stonewalls" and "Epic additional defense" Quest will now properly register as completed - fixed an issue that allowed Alliance Military Points to be gained by attacking Independent Castles - fixed an issue that could cause Army Upkeep to be paid even though attacks have been suspended
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Dint
Trusted Member
Karma: +135/-6
Offline
Posts: 413
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« Reply #25 on: April 30, 2014, 16:43:21 PM » |
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Bug fixes:
- fixed an issue that could cause incorrect counting of the completed Quests
- fixed an issue that could prevent the correct counting of a building's levels for Quests - fixed some Military Researches not applying correctly during an Alliance attack - Fixed Rich Cotton Field effect not being applied correctly
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Angela
Community Manager
Karma: +256/-18
Offline
Posts: 3658
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« Reply #26 on: May 10, 2014, 11:27:56 AM » |
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Changes:
- improved unique names and portraits generation for the Great People - added a message when all Quests are completed
Bug fixes:
- corrected links to IO forums for certain languages - the bonus from the Pillager skill is now properly taken into account in terms of allowing player to Pillage a province - improved screen navigation between player's different holdings - the number of Towers will now properly decrease if a Fortress has been reduced below the prerequisite level - the Garrison Tactician skill will now properly apply even when the defense General is sent away on a mission - the garrison capacity will be now properly reduced when a General in defense with the Garrison Tactician skill is removed - players can no longer build Colony or Military Post within the exclusive zone of an Abandoned Empire - an army that's been donated to a Rally Point / Castle with full capacity will no longer disappear if it's returning to a destroyed Colony. It will instead return to the holding from which the Colony was founded.
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Angela
Community Manager
Karma: +256/-18
Offline
Posts: 3658
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« Reply #27 on: May 15, 2014, 15:00:53 PM » |
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Bug fixes:
- Fixed a bug that would sometimes cause an Imperial road in progress to display two different completion times when viewed in different provinces - Defense Generals will now be properly relieved of duty when an Empire becomes abandoned - The "marble" special resource will now properly convey its bonus - Player will no longer be able to Annex their Vassal, while the Vassal is under attack - A Great Person that becomes an Emperor will now have their experience properly recalculated
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Angela
Community Manager
Karma: +256/-18
Offline
Posts: 3658
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« Reply #28 on: May 16, 2014, 12:10:17 PM » |
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Bug fixes:
- For purposes of building Trade Posts, Military Post or Colonies, the allowed building range will now always be calculated from the capital - Vassal armies will no longer count towards the player's 5000 units instant training limit - Fixed some rare premature messages of deposit maturation - Fixed wrong display of Governor experience in some tooltips - When an army arrives at a holding which Defense General has the Garrison Tactician skill, the army will now correctly occupy the bonus garrison space
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Angela
Community Manager
Karma: +256/-18
Offline
Posts: 3658
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« Reply #29 on: May 21, 2014, 12:39:13 PM » |
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Bug fixes:
- fixed wrong display of Trade Income from Vassals - fixed an issue with the Morale bonuses calculation of Alliance armies - the amount of diamonds in the Alliance treasury is now visible to all members
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