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Author Topic: 2 SImple rules to help fighters.  (Read 3074 times)
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otez
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« on: December 31, 2007, 01:43:30 AM »

Great Game but needs 2 simple improvements.

1: Automatic unload after 5000 points.
2: Market price stay the same. 0,5 wood, 1,0 stone and 2,5 iron all game. [/b] *bravo*

Why.
1: Farmers have steady income and need hiding resources. Fighters have hardly any income and then massive. Hiding benefits farmers. (covered many times in other topics)

2: This take a bit of economics. (numbers blitz) *tired*
lvl 7 fortress, plains with 220K workers making 0,84 wood per hour. 24 + 4 (great game) + 6 (pay)= 34 hours production.
Market price 1,5. (it is less now but was even 1,8 and 5% trade)
34 x 2200000 x 0,84 x 1,5= 9424800 gold.
It is very hard for a fighter to win 9.4 mil gold in a battle risking losing lots of army. A fighter who gets that kind  of money has normaly lots of losses. They need to buy lots of wood and iron for very high prices so market price go up and farmers can sell their goods for even more money if they need some.

Short
If changed in set prices a fighter pays less for more army and a farmer gets less for their resources. 
Conclusion.
Fighting gets more attractive. *YAHOO*



« Last Edit: December 31, 2007, 23:03:57 PM by otez » Logged
renis
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« Reply #1 on: December 31, 2007, 03:36:11 AM »

I have similar ideas:

1. Automatic unload from the beginning

2. There are 3 modes to not punnish the fighters. One of them is enough:
    a) Dynamic market, but conversion from resorces to gold after attack must also use the dynamic price, not the static one as it is now.
    b) Dynamic market, but instead of taking gold after won battle, the attacker takes resources as they are
    c) Static market (as otez was proposing)

    Personally i'm for the solution (b)
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Goodlord
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« Reply #2 on: December 31, 2007, 05:05:43 AM »

Solution b is best for me and the most realistic. That's what would happen in real life.
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groll
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« Reply #3 on: December 31, 2007, 05:22:24 AM »

yes solution b)

or even 50% in ressources and 50% gold from sales on the market(% can be funtion of the distance)

In real life army take part of the ressource and sell what they can't takes home but can carry to the market. if nearer they keep more. for long distance they sell more since gold is easier to carry. but for simplicity I tink b is the best and easy to do


for unload I already say more in the thread:
http://www4.imperiaonline.org/forums/int/index.php?topic=3161.0
then no total unload, but no total hidding also.
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