You have hit on the secret to fast growth olsi. There is nothing wrong with the calculation of workers ability to produce resources. The issue is players perception of the value of the different resources. The market prices of wood is always too high when compared to the ability of the empires to produce the resources and this is because many players try to produce Iron to make armies and build too many iron mines. The clever players in the top 20 of most realms don't even build iron or stone mines until later in the game, they set 100% of their population to wood production, sell about 50% of the wood and buy any iron or stone they need.
Let me show you. In Realm 105 now the price of Wood is 3.32 the price of Iron is 5.00
100 workers produce 10 wood = 33.2 gold
100 workers produce 2 Iron = 10 gold
Therefore villagers producing wood are 332% more efficient then those producing Iron.
As I said nothing wrong with the game calculations the error is players perception of resource value as it the players who set the market price not the game.
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I think olsi knows that perfectly... Indeed he produces only wood. As i do!
The problem is not the wood production, but the price of everything (units, buildings, researches). They require much more wood in comparison to iron or stone. That's the miscalculation, not the wood production in itself...