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Author Topic: Treasury  (Read 1848 times)
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_rico
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« on: January 29, 2012, 12:04:28 PM »

When I am in "treasury" tab in gem i can see player's list, their donated gold and %. What does it mean? How it is calculated? I can see two "MAX" in my alliance, why? They didn't pay full tax buy now and they have MAX. How to fix it?
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tiger
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« Reply #1 on: January 29, 2012, 12:20:08 PM »

http://www59.imperiaonline.org/imperia/game_v5/game/help/?page=diplomacy&race=1&lang=en

Every Аlliance has a Treasury where funds are accumulated either as a result of the individual members’ tax or by voluntary deposits. Tax is set in the four type of resources separately (a quote for each resource), as the limit is 30% for each resource. The voluntary deposits cannot be unlimited. With 1st level of Alliance Administration, players can donate up to 20% of their net worth points in gold equivalent. With 2nd level – 10%. And with 3rd level on – 5%. But if the Alliance controls at least one Castle this percetage boosted to 20% regardless the Administration level.

Example: If a player has 1000 points (1 000 000 Gold equivalent) and his alliance has 1st Administration level that means he/she can donate not more than 200 000 gold. If on the next day he/she grows to 2000 net worth points, the donation limit would be 400 000, but if he/she grows to 2000 net worth points and his alliance has researched another Administration his/her limit will be 200 000 gold total. And since he/she has already donated 200 000 gold he/she won't be actually able to donate anything to the alliance util he/she grows again in the net worth points.
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tiger
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_rico
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« Reply #2 on: January 29, 2012, 12:33:44 PM »

Beside there is no castle to control by the alliance.... this is absurd! How can I lead balanced tax policy if I am not able to collect tax?! I do not like idea of indirect tax. I want my members to pay PIT on the end of period. The feet is not economic.
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wihr1
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« Reply #3 on: January 29, 2012, 13:51:29 PM »

they can not donate any more when it's "max" they must progress and grow to donate again
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tiger
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« Reply #4 on: January 29, 2012, 16:13:24 PM »

And you can set taxes which are taken from their production. Only donations are limited and for good reason - so the guys who dont play and grow cant just be used to fill alliance treasury.
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tiger
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alander
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« Reply #5 on: January 29, 2012, 19:43:04 PM »

And you can set taxes which are taken from their production. Only donations are limited and for good reason - so the guys who dont play and grow cant just be used to fill alliance treasury.
So basically you can steal from your alliance members? *hahaha*

And limits on donations? that's kinda a stupid rule, it should not revolve about the size of a player, players should be able to decide there self how to play the game.
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tiger
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« Reply #6 on: January 29, 2012, 19:55:36 PM »

So basically you can steal from your alliance members? *hahaha*

And limits on donations? that's kinda a stupid rule, it should not revolve about the size of a player, players should be able to decide there self how to play the game.
Why steal?? You set %(tax) for each resource which is then produced in alliance treasury. As part od alliance, you give something to alliance. and donations are limited so players cant give accs away and other polayers just log and donate resources, this way when they reach max, they cant donate anymore until they grow in points. So its not stupid rule, but good rule, you just need to understand why its introduced.
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tiger
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_rico
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« Reply #7 on: January 29, 2012, 19:57:14 PM »

I used to collect tax based on whole income (production and income from attacks). now i can not do it. What is more, it slows down production, it is incomplete (it doesn't count attacks' income) and unfair. Players who attacks can double their income and this would be tax free.

Blockade for players who do not grow is good idea... but implementation... make it different. For example: If there is no activity (new buildings, army, attacks) and no growth in defined period ==> blockade for donations. OR Add possibility to tax attacks' income in some way.
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_rico
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« Reply #8 on: January 29, 2012, 19:59:52 PM »

Quote
Why steal?? You set %(tax) for each resource which is then produced in alliance treasury. As part od alliance, you give something to alliance. and donations are limited so players cant give accs away and other polayers just log and donate resources, this way when they reach max, they cant donate anymore until they grow in points. So its not stupid rule, but good rule, you just need to understand why its introduced.

We do not talk about one game dude. Look at the topic. V4 and classic realms. There is one tax payed in gold. I can see that you are talking all about v5. You talked about some castle owned by the alliance above and now this...
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tiger
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« Reply #9 on: January 29, 2012, 20:31:39 PM »

ok, its V4(99% of questions are about V5 and very often in wrong section), but logic stays the same. You put tax on production and you get gold into treasury.  Guys who attack a lot keep that gold, which is also fine... player who invest a lot of time for something, keeps it for himself. Why would you punish him aditionally for having army. investing time and attacking. And if someone wish to give more and he is active player, he always can give more, because he grows in points and then he can donate more. But if its used just to fill alliance treasury and he dont grow, because of that, he cant donate more. So only donator accs are mostly influenced. Its also good for strong players who before were just forced(or boringly asked) to donate and donate - you have a lot - donate. And limits are high enough for all players to give a lot, if they activly play.
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tiger
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