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Author Topic: Alliance Model Version 1,2 and 3  (Read 33993 times)
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Krum
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« on: July 20, 2007, 10:30:05 AM »

No matter how tough a player appears, he couldn't survive in the game without some diplomatic skills. Brute force is not enough. Diplomacy is extensively developed in ImperiaOnline because we believe it is one of the coolest aspects in the game. Freedom of choosing your own playing style (military or economic, or both) demands the player to be a very diplomatic ruler.


Forming an Alliance

One of the most important aspects of the Diplomacy is the creation of the Alliance. Each player can form an Alliance, as long as he finds 4 more teammates. This is mandatory because the Alliance needs to be a solid structure and to take a "political" responsibility for its actions. Below are described all the important things you need to know about the Alliance.

To form an Alliance, you need 5 people. Those 5 people are the Founding Fathers of the Alliance. They all receive a rank of Adviser and, respectively, bare all the responsibilities of this rank.
The 5 people need to be over 150 points in order to form the Alliance.
The Founder of the Alliance gets the Leader rank.
An Adviser can be chosen only with the vote of all other Advisers. Every adviser has 1 vote. (Simple Majority is required 50%+1).
If a player leaves an alliance or gets expelled from it, that player can never return to this alliance.
Players are allowed to change up to 4 alliances in one Era. If a player changes 4 alliance, he/she cannot join a 5th alliance.
To disband an Alliance, all members must leave it.
Each Alliance has a Leader. The leader is also an Adviser (he is elected by other Advisers)
Each Leader is elected through a vote of all the Members of the Alliance. Each member votes with his/hers current points in the game. A Simple Majority is required for the successful Election of a Leader.
A vote of no confidence can be provoked any time by another member.
Each vote has duration of 24 hours.


Leader

This is the highest rank given in the Alliance. This is the person responsible for the Alliance's increasing power, development and flourishing. Along with moral satisfaction, the Leader is granted several bonuses which help him to bare the bigger responsibility and face higher risks.
The Leader has all the rights and obligations of an Adviser (except for the different bonuses).
The Leader of an Alliance receives 10% production bonus(if the alliance is active).
The Leader of an Alliance receives 10% bonus of his/hers maximum Morale.
The Leader of an Alliance is elected by all the members of the Alliance.
The Leader is responsible for keeping the alliance locked or unlocked to new members.


Adviser

Advisers are the Leader's most trusted people and, normally, are the most powerful members of the Alliance. Their responsibility is to help the Leader in conducting his winning Alliance strategy. The Adviser also has access to all military reports of the Alliance. This information is extremely important in order for the battle strategy of the Alliance to be coordinated.
Advisers are granted with 5% production bonus(if the alliance is active) and 5% bonus for his/hers maximum Morale.


Alliance Tax

Each Alliance has a member fee. The fee is required for the increasing Bureaucracy Costs which support the structure of the Alliance.
The Alliance fee is calculated by the formula:
1% + 0.1% for each member of the Alliance. If the Alliance consists of 10 members, the fee is 2%.


Capitulation

A player can use the option to capitulate to defend against another player.
You cannot attack each other while the capitulation is on. (unless you are in alliance war)
If you capitulate from a player, you will lose 10% of your military points.
The capitulation lasts for 168 hours, after that it can be reactivated.
« Last Edit: April 07, 2008, 14:34:41 PM by Krum » Logged
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