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Author Topic: Counter-Espionage  (Read 1827 times)
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Druss
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« on: October 25, 2010, 19:39:47 PM »

When you detect spies in your empire do you need to have the same number and level of spies at home to capture them?
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redborg
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« Reply #1 on: October 25, 2010, 19:44:09 PM »

similar levels can be enough

 higher will give you 100% chance to kill etc same as borders.

and one spy can kill all assuming he doesnt die.
« Last Edit: October 25, 2010, 19:57:49 PM by redborg » Logged

Druss
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« Reply #2 on: October 26, 2010, 00:57:16 AM »

Thanks.
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yovanna
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« Reply #3 on: October 26, 2010, 10:16:44 AM »

When you detect spies in your empire do you need to have the same number and level of spies at home to capture them?

# The chance for successful crossing the spied Empire’s border, if the levels of Espionage and Counter-Espionage are equal, is 50 – 50.
# For each level difference 10% are added or subtracted, thus if the difference is more than 5 levels, the spy always, respectively, succeeds or fails crossing enemy’s border.
# If crossing the border is intersected by defender’s Counter-Espionage, the chance calculation proceeds to the second stage, when the spies’ number influence is activated. With every following sent spy, the chance for success increases, as the spies’ number of the spying player is compared to the number of recruited and mobilized spied player’s spies, as well as Espionage and Counter-Espionage levels are compared, so the successful espionage is in direct dependence on the numerical superiority.
# If both spies’ numbers, of spying and spied player, are equal, as well as espionage researches are equal, the infiltration chance of the spying one is 90%. If defender’s Counter-Espionage is one level higher than the attacker’s Espionage, then the chance for successful espionage is 80%, and vice-versa – 95%.
# If captured, the spying player loses 20% of his sent spies, he doesn’t receive an espionage report, and the spied one sees whose the attempt for infiltration is.
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