mariuscl77
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« on: October 20, 2010, 08:56:01 AM » |
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How it's calculated alliance tax? It's deducted from members (alliance staff, or simple members) income?
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tiger
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« Reply #1 on: October 20, 2010, 09:22:16 AM » |
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Certain percentage of their hourly production goes to alliance treasury. Yes, they lose those resources.
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mariuscl77
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« Reply #2 on: October 20, 2010, 09:40:02 AM » |
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Certain percentage of their hourly production goes to alliance treasury. Yes, they lose those resources.
They... who? All members? Leader and tresurer? It's deducted every 2 minutes or at 24 hours?
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yovanna
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« Reply #3 on: October 20, 2010, 10:22:55 AM » |
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They... who? All members? Leader and tresurer? It's deducted every 2 minutes or at 24 hours?
Certain percentage from all members. It's distributed in equal portions throughout the whole day.
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mariuscl77
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« Reply #4 on: October 20, 2010, 20:56:56 PM » |
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It's not deducted from all members. For example leader, first officier and commandant had stopped production of iron and the others members had produced about 200 per hours each other. I didn't see any changes in alliance treasury for iron. All other resources had grow.
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yovanna
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« Reply #5 on: October 21, 2010, 09:39:29 AM » |
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It's not deducted from all members. For example leader, first officier and commandant had stopped production of iron and the others members had produced about 200 per hours each other. I didn't see any changes in alliance treasury for iron. All other resources had grow.
Well, this case will be checked.
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redborg
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« Reply #6 on: October 21, 2010, 12:48:55 PM » |
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i think this ideas a bit wrong
the setting a tax level is great.
but taking it in wood iron etc is bad. you then need to ajust your game just to make alliance researches would be beter if it was just gold like v4.
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yovanna
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« Reply #7 on: October 21, 2010, 13:01:22 PM » |
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i think this ideas a bit wrong
the setting a tax level is great.
but taking it in wood iron etc is bad. you then need to ajust your game just to make alliance researches would be beter if it was just gold like v4.
If Alliance researches are just in gold and tax is exacted just from members' gold production, then you'll have to set a very high tax in order to have the chance to collect some day the necessary gold for a certain research and let's not forget that with an alliance tax 20% for example it will be quite impossible for the players to develop their own Empires.
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redborg
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« Reply #8 on: October 21, 2010, 13:32:04 PM » |
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the convert the resources at current market average or standard conversion rates. 0.5 2.5 1 dont get me wrong its just going to be a little annoying and take managment but games should be fun not anoyining just something to consider its not priority.
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Krum
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« Reply #9 on: October 21, 2010, 17:13:03 PM » |
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It converts them according to the gold equivalent(10 wood=2 iron=5 stone=5 gold).
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redborg
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« Reply #10 on: October 23, 2010, 17:21:22 PM » |
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so just to clasify it does balance them for you because thats great if it does.
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beicumine
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« Reply #11 on: October 24, 2010, 00:22:34 AM » |
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but if market change? also procentage grow up or go down ...
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redborg
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« Reply #12 on: October 24, 2010, 10:36:45 AM » |
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it doesnt balance them
i checked.
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crass
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« Reply #13 on: October 26, 2010, 10:18:22 AM » |
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can u make it that say leader , first officer, and treasurer can use the gold in the alliance treasury to buy other resources for the treasury i dont mean for personal use but for the alliance researches. seing as all alliance members are always donating gold but not nessesarily the other resources. the alliance treasury should not control what people produce. what i you took the overall production of all 4 resources and took the percentage from the grand total then divided up by the resource conversion chart and added it to the treasury that way. that way it would still be the same % of ure income but would not make people produce resources that they may not personally need at that time
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« Last Edit: October 26, 2010, 10:25:04 AM by crass »
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mariuscl77
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« Reply #14 on: October 26, 2010, 11:06:25 AM » |
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Something like a market for alliances...
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