Imperia Online International
April 20, 2024, 04:53:22 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Poll
Question: Will it be useful?
Yes! I will no longer need to use a calculator! - 6 (66.7%)
No. I don't care how much gold my army will take after fortress siege. - 3 (33.3%)
Total Voters: 9

Pages: [1]   Go Down
  Print  
Author Topic: Total gold cost of resources in spy report  (Read 4685 times)
0 Members and 1 Guest are viewing this topic.
keks
Private
*

Karma: +2/-0
Offline Offline

Posts: 17


« on: June 16, 2010, 01:24:44 AM »

It will be useful I suppose.
Logged
Foxrider
Yeah
Lieutenant
***

Karma: +21/-21
Offline Offline

Posts: 122


Find Your Flow


« Reply #1 on: June 16, 2010, 08:48:51 AM »

calculator?  *Shocked* what calculator? simple calculator is that it ?  lmao you got rumors for that.....
And if ther ill battle part of gold find of the dead enemy's army...Well of course if ill spy goldmines it may be usefull...
Any way it not fun....at all this is game...not forex...hire all like in lottery  *wink*
Logged

keks
Private
*

Karma: +2/-0
Offline Offline

Posts: 17


« Reply #2 on: June 16, 2010, 12:05:30 PM »

calculator?  *Shocked* what calculator? simple calculator is that it ?  lmao you got rumors for that.....
And if ther ill battle part of gold find of the dead enemy's army...Well of course if ill spy goldmines it may be usefull...
Any way it not fun....at all this is game...not forex...hire all like in lottery  *wink*
Looks like jesting rather than criticism.
Rumors are inaccurate and limited. Moreover using it while already having spy is funny.
Logged
Moonshadow
Private
*

Karma: +8/-2
Offline Offline

Posts: 9



« Reply #3 on: June 16, 2010, 12:32:24 PM »

The Spy gives you the exact amount of resources that is stored in enemy province. You can easily how much gold you will get. So total cost of gold may be a convinience if anything.
« Last Edit: June 16, 2010, 12:33:29 PM by Moonshadow » Logged

Spamming legion returns.
tiger
Community Manager
*

Karma: +694/-194
Offline Offline

Posts: 3319


« Reply #4 on: June 16, 2010, 13:35:50 PM »

Idea isnt bad, but it was suggested before.
That wont show exact ammount what you should get if player is in negative gold. Then we should have 2 separate counters - 1 for when player is in positive gole, one for negative. How big problem is to see in your head how much you should get. you add stone and gold + half wood and 1,5 iron. Its just free exercise for brain. *Grin*
Logged


tiger
Croatian Community Manager
_rico
Lieutenant
***

Karma: +25/-14
Offline Offline

Posts: 163


« Reply #5 on: June 16, 2010, 14:02:29 PM »

Tiger is right... it is an easy task.. you look at resources and you can calculate it in a second how much gold you will take.

add third option to your pool. "I can do it myself"
« Last Edit: June 16, 2010, 14:03:07 PM by _rico » Logged
keks
Private
*

Karma: +2/-0
Offline Offline

Posts: 17


« Reply #6 on: June 16, 2010, 14:07:29 PM »

A small idea for administrators. How about some code addition in operativen_center.php ?
Code:
				<tr>
  <td class="tip1">
    Total resource amount
  </td>

  <td class="header1" align="right">
    <?php printf("%f",0.5*$wood+2.5*$iron+$stone+($gold>0)*$gold); ?>
  </td>
</tr>
Logged
Foxrider
Yeah
Lieutenant
***

Karma: +21/-21
Offline Offline

Posts: 122


Find Your Flow


« Reply #7 on: June 16, 2010, 15:18:31 PM »

jesting ? because i first time hear about calculating enemy's resources...

experienced player can roughly determines how much gold enemy got by spy... at the initial level of development it the easiest way to do...

hmm guess u need that gold equivalent for attack weak players?  *hahaha* coz u can't spy gold mines and can't attack ur range players everyday...even every week... 

Glorious warriors don't do dat....so that's no reason  Huh?
Logged

Moonshadow
Private
*

Karma: +8/-2
Offline Offline

Posts: 9



« Reply #8 on: June 16, 2010, 18:21:51 PM »

Well i cant blame him because some people are very meticulous about the timings and they calculate a lots of things  *xxx*.
Logged

Spamming legion returns.
maeof
Back in Business.
Translators
*

Karma: +183/-61
Offline Offline

Posts: 746



WWW
« Reply #9 on: June 18, 2010, 08:54:36 AM »

A small idea for administrators. How about some code addition in operativen_center.php ?
Code:
				<tr>
  <td class="tip1">
    Total resource amount
  </td>

  <td class="header1" align="right">
    <?php printf("%f",0.5*$wood+2.5*$iron+$stone+($gold>0)*$gold); ?>
  </td>
</tr>


I see you are familliar with PHP.
But what excatly this goes does?
I see just adding the current $wood; $iron; $stone; with some other variables..?

Anyway, maybe <table> is neccesarry
Code:

<table border=0 cellspacing=? cellpadding=? width=? height=? background=[from IO's ftp] ?

<tr>
<td class="tip1">
Total resource amount
</td>

<td class="header1" align="right">

<?php printf("%f",0.5*$wood+2.5*$iron+$stone+($gold>0)*$gold); ?>

</td>
</tr>

</table>

Logged

by Koramae.
keks
Private
*

Karma: +2/-0
Offline Offline

Posts: 17


« Reply #10 on: June 18, 2010, 10:45:37 AM »

I see you are familliar with PHP.
But what excatly this goes does?
I see just adding the current $wood; $iron; $stone; with some other variables..?

Anyway, maybe <table> is neccesarry

there's table in spy report
Code:
<table align="center">
  <tbody><tr><td>
  <table class="tip1" align="center" bgcolor="#857a68">
  <tbody><tr>
  <td class="tip1">
    Fortress
  </td>
  <td class="header1" align="right">
    3
  </td>

</tr> 
  <tr>
  <td class="tip1">
    Population
  </td>
  <td class="header1" align="right">
    43707
  </td>
</tr> 
............................................................. and so on for wood, iron, stone and gold
  </tbody></table></td></tr></tbody></table>
that gives
Fortress 3
Population43707
Wood12188
Iron5004
Stone5509
Gold 17636

so here admins can modify table-producing php code to add in the table line with total recource cost
then there in spy report we will see something like this:
Fortress 3
Population43707
Wood12188
Iron5004
Stone5509
Gold 17636
Total 36749

i hope that administration will see my suggestion
« Last Edit: June 18, 2010, 10:46:50 AM by keks » Logged
PsYchOtiChiKen
Lieutenant
***

Karma: +9/-6
Offline Offline

Posts: 149


« Reply #11 on: June 22, 2010, 00:06:23 AM »

Idea isnt bad, but it was suggested before.
That wont show exact ammount what you should get if player is in negative gold. Then we should have 2 separate counters - 1 for when player is in positive gole, one for negative. How big problem is to see in your head how much you should get. you add stone and gold + half wood and 1,5 iron. Its just free exercise for brain. *Grin*

Tiger may have just proved that there is a need.   *hahaha*

1Kg Fe = 2.5g Au
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.12 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!