Imperia Online International
April 28, 2024, 21:51:50 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: War refunds  (Read 1409 times)
0 Members and 1 Guest are viewing this topic.
PsYchOtiChiKen
Lieutenant
***

Karma: +9/-6
Offline Offline

Posts: 149


« on: March 02, 2010, 02:16:59 AM »

I propose that players should have to pay a war refund if they defect during the first 48 hours of war.  Refund 10gc per current networth point of the defecting empire regardless of the original cost of declaring.  After 28 hours, decrease the cost of defecting by 0.5gc/point/hour.  If multiple wars are active then count the time since the first war was declared.

The defecting player would pay the cost in the same way that loans are paid off.

Similarly, if the leader or first officer kick empires out of an alliance the treasury would have to pay the cost.

The current version 4a rules make it extremely risky and expensive to declare war on larger alliances.  The alternative, declaring many wars on small (equal size, +/-2X) alliances, is not much fun for anyone involved.  With a partial refund it would be less lame when the enemy disperses.  At least you could try again after 32 hours. 

The home page says that imperiaonline is a "Medieval Real-Time War Simulation!". 
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.12 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!