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Author Topic: New leader for the army  (Read 2118 times)
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Acaios
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« on: May 01, 2009, 10:33:02 AM »

hi everyone.
Firs of all, i'm sorry about my speech, but i'm not English or American...

I want to suggest a new idea about the military academy and the leader.
Now, when we send an attack, we can chose only the troop to use.

My idea is that we create a new "unit": the leader.
When we increase the level of the military academy, we could hire a general (one for each level). Each general have different abilities, for instance:

- Attach strategist: bonus to troops' attack
- Defensive strategist: bonus to troops' defense
- Charm: bonus to troops' morale
- Logistic: bonus to troops' speed
- Medic: bonus to troops' recovery rate

Of course, an army can't leave his camp without a general.
Every time a general fight a battle, he gain some experience: when he reach some target, his level grows up and we can choose a new ability or increase the level of an ability previous acquired.
However, when a general go in battle, there are some possibilities that he died in the fight: if his army wins, there are only few possibilities, but if it looses the battle there are much more possibilities.
When the army defend, we can choose a general in the same way we actually choose to retreat or fight: we select a general that lead the army when we are under attack.

What do you think about?
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Gogims
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« Reply #1 on: May 07, 2009, 00:08:37 AM »

I like the idea in general.. but the thing about lvling the general, I dont like it. This game would feel like a RPG if they implement de lvling up idea of the general. If this idea is worked on, I believe it will turn out pretty good.
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