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Author Topic: 10 credits loss because of nothing  (Read 1706 times)
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Flanger
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« on: April 03, 2009, 15:15:28 PM »

Hello everybody. Its me again.

Just lost 10 credits because of nothing. The case is about guilds.
I was running both, healers and craftsmen guilds, and set craftsmen guild on
auto start. Its obvious that both guilds couldn't be started in same second
so they had a delay in 10-15 seconds.

When their expiry time came, craftsmen guild restarted itself while healers one had seconds left to be stopped
and automatically took 10 credits. Now the healers one is stopped and it also requires 10 credits which I will have to pay.

Is this working as intended? Are players fined by 10 credits to have 1 guild on automatic restart?  *black_eye*
If not, I think admins must look into this matter.

Sincerely yours.
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tiger
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« Reply #1 on: April 03, 2009, 15:43:48 PM »

I have both guilds on automatic restart. and one is free, second costs 10 credits. they restarted 6-7 times auto till now and it always worked fine.
I guess you should wait next time so both finish, activate 1 for free, second for 10 credits and then turn autoactivation for both.
I guess what hapend for you is that when first guild auto activated, you had 1 guild running and then other was activeated you also had 1 guild running and payed 10 credits. But i guess that second guild should be then activated for free.
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tiger
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« Reply #2 on: April 03, 2009, 18:03:46 PM »

Nope it wasn't activated for free. It took me 20 credits.

Better not to use auto activation at all. I don't want to loose another 10 credits for nothing.
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tiger
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« Reply #3 on: April 06, 2009, 13:21:52 PM »

Unfortunatly that is how guild works.
So activate them manually or at same time. then you will pay only 10 credits. *Smiley*
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tiger
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« Reply #4 on: April 06, 2009, 14:50:50 PM »

Lazy programmers..

Will do  *ok*
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