Colomb_us
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« on: March 04, 2009, 00:54:16 AM » |
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Reading this http://www4.imperiaonline.org/forums/int/index.php?topic=21.0 I didn't get any answer to the following question. What happens when a war has been declared? Do every member of the attacking alliance have to pick somebody from the defending one and attack him individually or Is there any option for closing up armies of two (or more) alliance members?
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chegewara
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« Reply #1 on: March 04, 2009, 01:28:08 AM » |
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if war has begun you can do what you want. if you are good strategics you can win with stronger alliance or if you have multi war with more than one alliances
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« Last Edit: March 04, 2009, 01:28:55 AM by chegewara »
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Starbuck
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« Reply #2 on: March 04, 2009, 01:34:12 AM » |
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What happens when a war has been declared? Do every member of the attacking alliance have to pick somebody from the defending one and attack him individually or Is there any option for closing up armies of two (or more) alliance members?
yes, you can attack the same target with different armies, but not simultaneously .... it's called attack coordination, not attack merger
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HerrSchultze
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« Reply #3 on: March 04, 2009, 10:15:59 AM » |
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Colomb_us
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« Reply #4 on: March 08, 2009, 14:28:16 PM » |
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Since I've newer been involved in any war I thinking about a good strategy theoretically.
1, Destroying all the enemy armies 2, Ruining all the Fortresses 3, Pillaging
Is it seems to bee good order?
The manual doesn't mention if a player performes a successful Fortress siege during the war he will get the gold equivalent of the taken resourches similar to a normal attack or not.
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tiger
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« Reply #5 on: March 08, 2009, 14:52:46 PM » |
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You will get gold as in normal attack. The goal is to have more war points won then opposing alliance at the end of war. You get points for pillaging, ruining empty forts and killing armies. Kill army when you can, but if you cant kill armies, destroy forts and pillage, whatever will bring more points in war.
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Colomb_us
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« Reply #6 on: March 09, 2009, 19:38:47 PM » |
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You will get gold as in normal attack. The goal is to have more war points won then opposing alliance at the end of war. You get points for pillaging, ruining empty forts and killing armies. Kill army when you can, but if you cant kill armies, destroy forts and pillage, whatever will bring more points in war.
Thx. How much does it costs declaring a war (how it is counted)? The manual linked in the first post doesn't mention this.
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Starbuck
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« Reply #7 on: March 09, 2009, 19:41:04 PM » |
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That's because in Classic Realms, war (or love) doesn't cost a thingy However, in v4 and v4a Realms, it all depends on your Alliance Networth and diplomatic status relative to the Alliance Networth you want to decare to. just read the game rules at the bottom of your kingdom's screen
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alhatal
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« Reply #8 on: March 09, 2009, 19:58:16 PM » |
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If you declare war you pay it in this way: if your opponent is in your x2 range (sum of your alliance net points vs opponent alliance net point's sum) you pay 10 gold for every net point your alliance has If it's out of range you add 1 to 10 for every 0,01 step EXAMPLES1. Your alliance net point is 100 000k opponent's alliance is 150 000k you pay 100 000 * 10gold (you are in 2x range 2. Your net points = 100 000 opponent 210 000 you pay 100 000 *11gold (2,1 range) in max 5x range you pay 40 gold for every net point of your alliance If Somebody has declare war to alliance you have union with it's tax free war http://www4.imperiaonline.org/forums/pl/index.php?board=16.0 + google translator Let the war began!
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Colomb_us
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« Reply #9 on: March 09, 2009, 21:43:30 PM » |
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just read the game rules at the bottom of your kingdom's screen OMG Thx Why do I have to sweep together this rules from so many places!!!
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chegewara
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« Reply #10 on: March 09, 2009, 21:46:59 PM » |
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all these rules are in two places: first in polish manual for new realm versions and second on bottom page in game rules PS. polish manual is complete with all infos
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Starbuck
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« Reply #11 on: March 09, 2009, 21:47:58 PM » |
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Why do I have to sweep together this rules from so many places!!! that's a good question .... I guess, it's part because of the various realms, and part not to give headaches with lotsa pages of rules and manuals for starting players. the "how to play" guide is very useful for starters the "game rules" are specific for your realms and details Alliance, wars and construction/recruitment costs the Complete Manual is about game mechanics the first 2 are in your kingdom's screen (look at the bottom) the last one is on the forum, Manual section
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Colomb_us
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« Reply #12 on: March 09, 2009, 21:49:51 PM » |
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all these rules are in two places: first in polish manual for new realm versions and second on bottom page in game rules PS. polish manual is complete with all infos Thx I'll try it, but I've already have some strange experience with google translator
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Colomb_us
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« Reply #13 on: March 12, 2009, 02:25:43 AM » |
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Some other questions about alliance war. 1, Is there a chance to cancel a war before the 168 hours expired? (i think no but please confirm it) 2, Is there a chance for a member leaving the alliance during the war? 3, Is there a chance for a Leader (or First officer) throwing out members from the alliance or hiring new members during war? 4, Is the Alliance treasury closed during all the war similar to a normal attack or only when a certain player is under attack? 5, I found this advice: "Do not leave your army in the fortresses if you are in war."here: http://www4.imperiaonline.org/forums/int/index.php?topic=21.0Why I shouldn't leave a considerable army power (6000 Heavy or Elite archers in a Fortress lvl6 or 7 for instance) if they to be expected to defend the Fortress from the attacking army? Or is this advice talking about only army wich is kept in fortress due to less army upkeep in time of peace? (I agree with this advice in this case.) Thx in advance
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Starbuck
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« Reply #14 on: March 12, 2009, 02:39:47 AM » |
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1) no, but if one of the Alliance disband, hten the war is over 2) of course .... all of them if they want to 3) sure 4) nope. The Alliance Treasury is blocked to a player that is under attack, and that's all ... unless ofc, you manage to keep all players under attack 24/7 5) because no army is invincible : it's just a matter of time and effort .... and the bigger the armies, the more difficult it is to rebuild one fast (that is, without cheating ) ... as long as an army is on the move, it can counter-attack and score points, but also put an element of uncertainty as to its real location and army mix ... which is essential for successful ambushes and denying the opponents complete superiority. Have fun,
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