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Author Topic: Mechanics of the battle  (Read 64765 times)
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chegewara
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« Reply #105 on: October 26, 2009, 05:35:36 AM »

i dont know exactly game mechanics and dont want to understand it, but someone asked me for that and ive been made few tests in battle calc.

this what ive get (in plains without any war parameters):
1000 spearmens kill about 180 light cavalry
1000 light cavalry units kill about 200 spearmens

180 light cavalry is 72k health points, but 1000 spearmens have only 10k hit points
200 spearmens is 20k health points, but 1000 light cavalry have 44k hit points

for checking calculations ive been made one more battle simulation, 1000 spearmens vs 1000 spearmeans. result:
both sides lost 91 spearmens. this is only 9,1 k health points

conclusion: 
spearmens dealt about 8x more damage against light cavalry than against spearmens and have about 100% bonus to defence against light cavalry. for me spearmens have over 16x more efficiency against light cavalry than against spearmens
« Last Edit: October 26, 2009, 05:59:54 AM by chegewara » Logged
fragmaster
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« Reply #106 on: October 26, 2009, 05:51:59 AM »

its good , i had some similar conclusions .

What i can add to make all better.

Enter 1 milion spearman against 1 milion spearman to avoid effect of surviving but damaged units : result exactly 10% dead in first round .

Attacker
Soldiers = 900010,Units Lost = 99990,Morale = 92,Number of companies = 100
 
Spearman = 900010  (Before the round = 1000000)  (Units lost =99990)
-------------------------------------------------------------------------
Defender
Soldiers = 900010,Units Lost = 99990,Morale = 92,Number of companies = 100
 
Spearman = 900010  (Before the round = 1000000)  (Units lost =99990)

100hp ,10 dmg ,it makes sense

Counter units kill eachother faster (~20% of enemy stack ) - example with spearman and lightcavalry.

spearman to spearman do normal dmg (10 dmg ) and 8x bonus to cavalry (80 dmg ) ,and have 50% resistance to cavalry attack.

charge and flank and plains  makes harder to see clearly 8x . in fight 1m spearman against 1m light cavalry (on unselected terrain of old calc ,restart calc to have that neutral terrain) ,800k cavalry is on center and will be confronted by 800k spearman ,while flank 200k fights with other 200k .damage to center cavalry is 160k dead cavalry (=20% of center number of units ) .on other hand 236k spearman dies. 80% of cavalry had 10% bonus(charge),20% had 50% bonus (flank) giving average bonus 18% .200k *1.18 = 236k.So base number of kills was 200k spearman .center group killed 160k*1.1 = 176k ,and flank kills 40k*1.5=60k spearman.176+60=236k
« Last Edit: November 14, 2009, 14:26:21 PM by fragmaster » Logged

fragmaster
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« Reply #107 on: October 26, 2009, 06:04:09 AM »

summing all up in direct confrontation
spearman has 100hp and 80 dmg
cavalry has 400hp and 20 dmg (halved)

they damage 20% of each other in one hit .
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fragmaster
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« Reply #108 on: October 26, 2009, 06:07:34 AM »

Attacker
Soldiers = 764024,Units Lost = 235976,Morale = 92,Number of companies = 100
 
Spearman = 764024  (Before the round = 1000000)  (Units lost =235976)
-------------------------------------------------------------------------
Defender
Soldiers = 800460,Units Lost = 199541,Morale = 92,Number of companies = 100
 
Spearman = 0  (Before the round = 1)  (Units lost =1)
Light cavalry = 640460  (Before the round = 800000)  (Units lost =159540)
F Light cavalry = 160000  (Before the round = 200000)  (Units lost =40000)
 
those are 236k ,160k and 40k mentioned.So flank cavalry is not more durable ,they only hit harder
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« Reply #109 on: October 26, 2009, 06:09:33 AM »

like anybody will ever need this  *pardon*
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tiger
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« Reply #110 on: October 26, 2009, 21:02:29 PM »

Just to add something to chegewara post.
yes, its 16x because spears have 4x against cav and cav have 4x weakness so thats 16x.
same for example swords and archers. they are 4x. 2x bonus of swords and 2x weakness from archers.
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tiger
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« Reply #111 on: October 28, 2009, 16:14:48 PM »

like anybody will ever need this  *pardon*
its very important man *rose* thats why i always have high infantry(spears and swords) to increase the size of my flank attack, hence hitting the enemy harder each round, destroying their moral and winning faster, also saves a lot of troops *Angry*
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HRdevil
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« Reply #112 on: October 29, 2009, 05:10:59 AM »

its very important man *rose* thats why i always have high infantry(spears and swords) to increase the size of my flank attack, hence hitting the enemy harder each round, destroying their moral and winning faster, also saves a lot of troops *Angry*

He ment it in a way of sarcasm.  *rose*
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HRdevil
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« Reply #113 on: October 29, 2009, 16:39:05 PM »

isolde u suck big time fuck u'r self bitch

 *hahaha* Get real and accept you got beat up.
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HRdevil
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« Reply #114 on: March 22, 2010, 18:50:33 PM »

I'm a spammer



Wrong topic pal.
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asdfghhhhhhhh
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« Reply #115 on: April 18, 2010, 22:32:04 PM »

witch is better in the field army to fight or retreat?
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tinodunks
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« Reply #116 on: April 19, 2010, 06:31:19 AM »

witch is better in the field army to fight or retreat?

retreat  is 100% better   *rose*  if you don't believe me ask KJ  *freak*
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Moonshadow
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« Reply #117 on: April 19, 2010, 06:50:39 AM »

witch is better in the field army to fight or retreat?

If you are too cool then you can put your army on fight mode...  *freak*
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asdfghhhhhhhh
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« Reply #118 on: April 25, 2010, 22:43:27 PM »

where is better to attack? at the fortress or at the field??
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gabzpiano
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« Reply #119 on: April 26, 2010, 18:37:09 PM »

How the battle calculator works is still a big mystery in IO. Very few people can explain well the mechanics of a battle which depends a lot on something called density of the fighting parties. What does that mean: if you attack someone with 2000 soldiers - they are distributed into several "parties', "teams" or "units", call it whatever you want. But how exactly and how many soldiers are in each unit ? The battle depends much on that but few people know it.

That is why, for the enlightenment of the international community I am translation this post from Skeletan, one of the admittedly best ever players in Imperia Online. You can find the original here:

http://www4.imperiaonline.org/forums/bg/index.php?topic=15435.0

The density of the fighting units is determined ONLY in the beginning of each battle and the following principles are followed. :
1. Minimal number of units is 50;
2. The unit consists of the same type soldiers
3. The size of the units is determined as the total number of soldiers is consecutively divided by each following member from order of the real numbers until a result is reached which is less of 100.
4. Not all units have the same number of soldiers. The last unit with same type of soldiers can be incomplete.

Example 1:

spears = 441;
archers= 58

Determination of the total number of soldiers = 499
division by 1 = 499>100  therefore size of the fighting unit is greater than 1 soldier
division by 2 = 249.5 > 100 therefore size of the fighting unit is greater than 2 soldiers
................
........................
division by 5 = 99.8 < 100 therefore the size of the unit is 5 soldiers

Formation of the fighting units:
441:5 = 88.2 (88 fighting units with 5 spears each and 0.2*5 = 1 spear in the last unit of spears, so altogether 89 units of spears)
58:5 = 11,6 (11 fighting units with 5 archers each and 0.6*5 = 3 archers in the last unit of archers, so altogether 12 units of archers)

Total number of fighting units: 89+ 12= 101


Example 2:

spears = 441;
archers= 59;

Determination of the total number of soldiers = 500
division by 1 = 500>100  therefore size of the fighting unit is greater than 1 soldier
division by 2 = 250.0 > 100 therefore size of the fighting unit is greater than 2 soldiers
................
........................
division by 5 = 100 = 100 therefore size of the fighting unit is greater than 5 soldiers
division by 6 = 83.3 < 100 therefore size of the fighting unit is 6 soldiers

Formation of the fighting units:
441:6 = 73.5 (73 fighting units with 6 spears each and 0.5*6 = 3 spears in the last unit of spears, so altogether 74 units of spears)
59:6 = 9.83 (9 fighting units with 6 archers each and 0.83*6 = 5 archers in the last unit of archers, so altogether 10 units of archers)

Total number of fighting units: 74+ 10= 84

Every unit receives a consecutive number. Based on a random principle, each fighting unit meets in battle an enemy fighting unit during each round. When the number of units is not the same as the enemy has, one unit can participate several times in battle (from the army which has less fighting units). The purpose is, that all units participate at least once. If the army of player 1 has remainining only 10 units, and the army of player 2 has 50 units, then in the first part of the round, those 10 units will be fighting against 10 randomly chosen enemy units, after that the same 10 units will be put against another 10 of the enemy army units. In this way, those 10 units will take part 5 times each in the battle.

If the fighting units of player 1 are 10 and the units of player 2 are 11, then based on a random principle, 10 units are fighting with 10 units of the enemy troops. After that once again 1 unit is randomly chose, which is to fight the last 1 unit of the enemy, which has not yet taken part in the battle.

If player 1 has 10 fighting units, and player 2 has 12, then based on a random principle those 10 units fight with 10 of the enemy units. After that, 1 more unit from the 10 is randomly chosen to fight the 11th unit of the enemy. After that again, once more, 1 unit is randomly chosen to fight the 12th unit of the enemy, but so that it is not the same unit who has already been in battle for the second time against the 11th enemy unit.
Because the different types of soldiers have different bonuses, the random principle of units meeting each other in battle lead to different end results in battle although the beginning army is the same...

i have a fundamental question that im hoping someone can answer, about the 1st post...
i just read this whole thread, seems u guys went a tad(not being sarcastic *Tongue* ) off topic.. and seems this question was ignored

i get 1 way to take advantage of this information... its to make sure ur units/groups dont end up with ur last unit being really weak.. so u just gotta make sure that the amount of each unit type divides equally by the number that u see it will be divided by...
but i believe there is another very important question about this, som1 mentioned it already, and then they said, the best is to make sure you have more units and more soldiers in the units.. haha basically have a bigger army, but that obviously cant be done 50% of the time on average *Tongue* (not talking about NI)... so the question is:
in a situation of around the same amount of soldiers, is there a difference in which is more 'cost effective'?
for example:
499 swordsmen vs 500 swordsmen
so it should be 99 units of 5 swordsmen and one of 4 swordsmen vs 83 units of 6 swordsmen and one unit of 2 swordsmen
question is, does this info in any way change the effectiveness of the army? and if it does, then how?
i'm sorry, i prefer to see if anyone knows facts about this(there has to be som1, where is the creator behind all this in the 1st place?) then to just run it though the calc so many times
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