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Author Topic: Mechanics of the battle  (Read 52239 times)
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tiger
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« Reply #30 on: March 05, 2009, 16:18:50 PM »

Trust me, when you will play longer, you will see that 1 attack at 1 prov is best solution. And most of other game uses same concept. Because it really wouldnt be good if someone could destroy more oponents on the way.
For example in older realms where you know when someone is using his 6h offline time, you could send army to 100 of those players, pillaging them all, destroying all forts, taking all resources.  in only few hours. *Smiley*
you didnt argue, you just said your opinion, but this system has good logic.
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tiger
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« Reply #31 on: March 15, 2009, 00:04:59 AM »

Cowboy, i know you know your banging your head against English-as-a-second-language effects multiplied by the unhelpful arrogance of some of the moderators here.
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isolde
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Η ευτυχία ανήκει στους αυτάρκης


« Reply #32 on: March 15, 2009, 03:14:43 AM »

Cowboy, i know you know your banging your head against English-as-a-second-language effects multiplied by the unhelpful arrogance of some of the moderators here.

Shut up, you a*****, its not the moderator's fault that Cowboy seems unable to comprehend some of the basic concepts of the game ! I know its in your blood, but you cant always attribute the consequences of your low intelligence to other people's abilities.


EDIT : no matter how much valid your opinion is, there is no need to call an a******, an a*****, a p****, a f***** or even a d***** .... please stay respectful  *stop*
« Last Edit: March 15, 2009, 03:31:38 AM by Starbuck » Logged
tiger
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« Reply #33 on: March 15, 2009, 16:19:50 PM »

Cowboy, i know you know your banging your head against English-as-a-second-language effects multiplied by the unhelpful arrogance of some of the moderators here.
If we are so unhelpful, who is then answering to all questions on forum?? Why other people understand what we want to say? I didnt see any of your post on forum where you answer some question about game. unless its related to our poor knowledge of english language then you enjoy to point that in every message on forum you post.
Its very interesting to read all posts on forum, 1000x answer to same questions because some people rather ask then search forum and be polite in every answer, no matter what hapends arround you and to you in real life. And every here and there comes some spammer to flood the forum or some smart guy asks dumb question and pretend he dont understand something. Or somebody comes with idea which were discussed 1000 times and all people are ok with it, but he thinks its stupid.
And we mods read, answer and react apropriatly on all of that. And at the end, there will always be guys who will think that we are unhelpfull, arrogant and we dont know language. If you wish to criticize us, find topic we didnt reply or we gave false information. And we give answers about game mechanic, concepts... Thats our job. I will apologize if i give false info or i dont know answer, but i wont apologize if i write allaince instead of alliance.

PS. I agree wit isolde, but i will always say things more politely. Luckily we have her to do dirty part.  *hihi*
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tiger
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coconut
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« Reply #34 on: April 11, 2009, 17:59:15 PM »

Well,

some very good points were made ... Let's play a bit ... Let's fully understand the flow of war on a very simple example

imagine the army goes on fortress siege [based on the provision that other factors are equal]

Attacking army:
Heavy Spears - 3000
Heavy Swords - 3400
Heavy Cavalry - 1000
Battering Arms - 30
Catapults - 30

Defending Army is in Fort 5 [plains] with fortification 5, with 2400 heavy archers in it
The usual strength of a fortress of lvl 5 is 1 152 000 hitpoints. As it is in plains it gets -20%. as fortification is 5, that is the final hit point of this fort is 1,152,000 + 30%. Is that right?

ok, let's calculate the war based on the fact that the morale of both sides equals 100.

Could you please continue this logic and explain every round starting from 1 and the results of each round?

thanks
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fragmaster
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« Reply #35 on: April 11, 2009, 18:03:59 PM »

u are wrong about fortification.No addition or substraction is made.plains -20% , means u multipy hp with 0.8 ,fortification 5 means u multiply with 1.5.
0.8*1.5=1.2 ,so walls are 20% stronger than basic wall from table information ,not 30%
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smruti
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« Reply #36 on: April 11, 2009, 20:08:02 PM »

I can Explain. I have big army, we have war with your alliance. So i chose far far away target. My army is going there on my way is first oponent. I Pilage theur all provinces, destroy all fortress ang then my army is going to my destination. There it pilage all provinces and all fortress. I've spend 5 hours and i'va crusched 24 fortress and killed 24*200k peoplebecause i have big army.


People with big armies in a fewa days can completly crush big number of enemys. No one can survive. Your plans are ridiculous Eaven in you Medieval Total war you can not do such desctructin!

Dont wan't like it so don't play It. I WON'T be changed. For sure. Your complains are pointless.



are u a farmer  *hihi* *hihi*
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coconut
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« Reply #37 on: April 12, 2009, 07:49:50 AM »

thank you fragmaster
now ...
can you tell me what will happen in round 1?
who will fight?
what will be the damage of both sider?
what will be the final army of both sides?
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Prieure
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« Reply #38 on: April 12, 2009, 08:58:26 AM »

Example 1:
spears = 441;
archers= 58
the size of the unit is 5 soldiers
89 units of spears
12 units of archers
Total number of fighting units: 89+ 12= 101


Example 2:
spears = 441;
archers= 59;
the size of the unit is 6 soldiers
74 units of spears
10 units of archers
Total number of fighting units: 74+ 10= 84

Now . .  which is the more efficient fighting force . . . Fewer units with more soldiers or More units with fewer soldiers?
« Last Edit: April 12, 2009, 08:59:37 AM by Prieure » Logged
Polymeron
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Be the Storm


« Reply #39 on: April 12, 2009, 09:09:44 AM »

Just now noticed this post... +k to you Isolde, you have made me that much the wiser  *rose*
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Respect GW, or we'll see how good your AA is.
fragmaster
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« Reply #40 on: April 12, 2009, 10:50:49 AM »






its a part of my serbian manual hope it will help
« Last Edit: April 12, 2009, 10:52:18 AM by fragmaster » Logged

coconut
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« Reply #41 on: April 12, 2009, 11:46:36 AM »

thank you ...
i'll try to understand ...
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Starbuck
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Qui s'y frotte, s'y pique


« Reply #42 on: April 12, 2009, 12:21:02 PM »

Fragmaster ... depending on your arrows, why do you say that spears attack everyone, but that swordsmen and cavalry attack only each others ? ....
once in melee, any company of troops can attack any other company of troops, no matter what their type is *Smiley*

have fun,
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Deus populusque
fragmaster
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« Reply #43 on: April 12, 2009, 12:22:26 PM »

yes it is full graph of arrows ,picture would look bad if i painted it all .
« Last Edit: April 12, 2009, 12:27:16 PM by fragmaster » Logged

coconut
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« Reply #44 on: April 12, 2009, 14:42:44 PM »

in the field fight

- every unit type attacks every unit type
- first two rounds are only for archers
- max 20 % of all the army are engaged in flank attack [but only cavalry]

is that right? what else can be said about the field fight?
how is morale drop calculates? sometimes there is 2, somethimes 4 Huh?
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