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Author Topic: QUALIFIERS 2014 - Rules  (Read 962 times)
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Angela
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« on: September 27, 2014, 09:58:39 AM »

Rules of the Qualifiers

- Game speed of Empires’ development - Blitz (x4) – 4 times faster than the normal one.
- No attacks between players.
- Automatic attacks are performed against each player every 22 hours; totally 25 attacks.
- For the duration of the Qualifiers, the following Skills and Talents cannot be obtained by the Great People: Bureaucrat, Beloved by the People, Logistician, Colonizer, Secret Agent, Imperial Worker, Resource Merchant, Transport Expert, Spy Master, Healer Scientist, Attacker, Slayer of Generals, Pillager, Robber, Offensive Tactician, Military Post Manager, Guide.
- First 3 attacks are the same for all players.
- After 3rd attack the attacking armies’ strength will depend on the player’s current ranking, as follows:

The first 99 players will be attacked by stronger armies:
1st place – by armies 2,00 times stronger than the default
2nd place – by armies 1,99 times stronger than the default
3rd place – by armies 1,98 times stronger than the default
... etc.

Players with ranking 100 through 200 will be facing default armies

Players with ranking 201 or lower will be facing weaker than the default armies:
201st place – armies with 99% of the default numbers
202nd place - armies with 98% of the default numbers
...
250th place or lower – armies with 50% of the default numbers
- Battles are calculated the same way as the rest of the realms in IO. Nomad units do not have carrying capacity, they always loot everything in a fortress siege.
- Attack types follow a random principle and will not take turns.
- If the attacking army wins a Fortress siege, all player’s buildings drop by 1 level and their base net worth points cost is deducted from player’s points. If a building is under construction, the level in progress is suspended and its net worth points deducted. Houses cannot drop below 6th level in the Capital, and below 2nd level in the rest of the Provinces.
- If the nomad attack is sent to a province which has not been annexed by the player (e.g. attack going to Province 3, but the player has Province 2 and Province 1), the attack will hit in a province, annexed by the player (either Province 1 or Province 2).
- If the attack is sent to more than one province, but the player has only one province annexed, the armies combine and hit the existing province.
- For each successful defensive victory each player will receive war income equal to 50% of the annihilated enemy armies in gold equivalent divided equally between wood and iron. This income will be available for only 20 hours.
- All players start with Fortress level 1, with 25 garrisoned archers.
- The maximum count of provinces each player can have is 4: the Capital + 3 Annexed Provinces; there’s no limit on Vassals
- Resource transportation is instant and available even under attack.
- Development of buildings and researches, as well as soldier training queue is available even under attack.
- Infantry Barracks have 50% increased capacity.
- All players have access to the 10 hours resource income.
- Market prices will be fixed by their base equivalent and will not change during the whole Era. Only an option for resource exchange will be available (even under attack). There is fixed market commission - 15% (fifteen).
- No Tutorial.
- No Happiness penalty for lost Fortress Siege or Field Battle.
- No Remote Holdings (Colonies, Trade Posts, Military Posts).
- No Tavern.
- No Alliances.
- No Espionage between players.
- No Vacation Mode.
- No battle history for other players.
- No timeline notifications.
- All players’ accounts will be automatically locked 40 seconds before the last, 25th nomad attack hits.
- You can boost Nomad attacks up to 20% for unlimited number of players. You can boost someone’s attack only in case he is currently ranked up to 100 positions above or below you. A player can be boosted up to 20% for one attack. Boosting an attack is allowed just during the first 6 hours from wave’s beginning. The attack boost is paid in resource or in its diamond equivalent, but not exceeding the 10 hour production of the Empire.
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Angela
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