Title: changes in for era 6 in realm 8 Post by: cherusker on September 19, 2007, 05:31:43 AM i cant finde the changes made for era 6 in realm 8.
Please help Title: Re: changes in for era 6 in realm 8 Post by: Krum on September 19, 2007, 09:33:26 AM Fortress 8 available for building
Costlier Centralization Costlier heavy and elite units Price of all units increased +50% Title: Re: changes in for era 6 in realm 8 Post by: cherusker on September 19, 2007, 10:11:08 AM thanks *bear*
Title: Re: changes in for era 6 in realm 8 Post by: Wight on September 19, 2007, 11:09:50 AM Why they changed rules for Realm 8?
Title: Re: changes in for era 6 in realm 8 Post by: Support on September 19, 2007, 11:22:53 AM · The length of the Realm will be 8 months (it was 4 last Era)
-The online status will not be visible in the players’ statistic. · Fortress 8 is now open for construction! It is 2 times stronger and 4 times more expensive than fortress 7 · Repairing destroyed fortresses costs 1/3 of a new one (it was 1/5 before) · The price of all military units is 50% higher than before. · The upkeep stays the same -The army upkeep when attacking will be 1.5 higher than normal (it was 3 times higher before) -The necessary technology levels for discovering the heavy units are increased by 2, and for the discovering of the elite units by four: o Heavy archers –Range attack 7 (it was 5 before) o Elite archers – 14то Range attack 14 (it was 10 before) o Heavy spearmen – Tactics 5 (it was 3 before) o Phalanx – Tactics 7, Armor 12 (it was 5 and 8 before) o Heavy swordsmen – Melee attack 7, Armor 7 (it was 5 and 5 before) o Guardians – Melee attack 13, Armor 13 (it was 9 and 9 before) o Heavy cavalry – Melee attack 7, Armor 8 (it was 5 and 6 before) o Paladins – Melee attack 14, Armor 14 (it was 10 and 10 before) o Catapults – Range attack 7, Tactics 5 (it was 5 and 3 before) o Trebuchets – Range attack 14, Tactics 7 (it was 10 and 5 before) -Fortress 6 needs Military architecture 8 and Fortification 6 -Fortress 8 needs Military architecture 12, and Fortification 12 · The net worth points given for military units are 2 times the spent resources (it was 3 times before) · The University decreases the time for discovering new technologies with 0.45 times per level (it was 0.25 before) and decreases the price by 0.02 times (it was 0.05 before) · The Architecture decreases the time for constructing buildings with 0.30 times per level (it was 0.25 before) and decreases the price by 0.02 times (it was 0.05 before) · The Military Architecture decreases the time for building fortresses with 0.30 times per level (it was 0.15 before) -There is no limit of the maximum distance a player can be at (until now players that were over 2000 IM away were treated as if they were at 2000… no if a player is at 3000 distance the travel time will be as for 3000) -100 workers dig 8wood or 2 iron or 4 stone or 4 gold (it was 10w-2.5i-5s-5g before) -The initial price of the Centralization technology is higher now, but the price if each new level is increased by small percentage than before: New price: 30 000 wood, 2 000 iron, 20 000 stone, 60 000 gold; the price of the next level is calculated as with the other technolgies – by formula 1 (the second level is 2 times more expensive the third 1.96 and so on) – before was being multiplied by 3. -The military ranks need 2 times more military points to reach. Title: Re: changes in for era 6 in realm 8 Post by: Wight on September 19, 2007, 23:55:31 PM ok, but why did you change the rules for all realms? Old rules were better.... :(
Title: Re: changes in for era 6 in realm 8 Post by: No Name on September 20, 2007, 00:08:38 AM at end, will stay any realm(-s) with old rules? :(
Title: Re: changes in for era 6 in realm 8 Post by: Nebthe on September 20, 2007, 00:20:08 AM at end, will stay any realm(-s) with old rules? :( [R1], [R2], [R3], [R4] will stay with the old rules. [R1], [R4] will also have online status for players. Title: Re: changes in for era 6 in realm 8 Post by: Wight on September 20, 2007, 00:47:48 AM ok then. At least that.... Better something than nothing! :) *bear*
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