Imperia Online International

IO - Classic and Version 4 Realms => Questions => Topic started by: cherusker on September 19, 2007, 05:31:43 AM



Title: changes in for era 6 in realm 8
Post by: cherusker on September 19, 2007, 05:31:43 AM
i cant finde the changes made for era 6 in realm 8.
Please help


Title: Re: changes in for era 6 in realm 8
Post by: Krum on September 19, 2007, 09:33:26 AM
Fortress 8 available for building
Costlier Centralization
Costlier heavy and elite units
Price of all units increased +50%


Title: Re: changes in for era 6 in realm 8
Post by: cherusker on September 19, 2007, 10:11:08 AM
thanks  *bear*


Title: Re: changes in for era 6 in realm 8
Post by: Wight on September 19, 2007, 11:09:50 AM
Why they changed rules for Realm 8?


Title: Re: changes in for era 6 in realm 8
Post by: Support on September 19, 2007, 11:22:53 AM
·  The length of the Realm will be 8 months (it was 4 last Era)
-The online status will not be visible in the players’ statistic.
·  Fortress 8 is now open for construction! It is 2 times stronger and 4 times more expensive than fortress 7
·  Repairing destroyed fortresses costs 1/3 of a new one (it was 1/5 before)
·  The price of all military units is 50% higher than before.
·  The upkeep stays the same
-The army upkeep when attacking will be 1.5 higher than normal (it was 3 times higher before)
-The necessary technology levels for discovering the heavy units are increased by 2, and for the discovering of the elite units by four:

          o Heavy archers –Range attack 7 (it was 5 before)
          o Elite archers – 14то Range attack 14 (it was 10 before)
          o Heavy spearmen – Tactics 5 (it was 3 before)
          o Phalanx – Tactics 7, Armor 12 (it was 5 and 8 before)
          o Heavy swordsmen – Melee attack 7, Armor 7 (it was 5 and 5 before)
          o Guardians – Melee attack 13, Armor 13 (it was 9 and 9 before)
          o Heavy cavalry – Melee attack 7, Armor 8 (it was 5 and 6 before)
          o Paladins – Melee attack 14, Armor 14 (it was 10 and 10 before)
          o Catapults – Range attack 7, Tactics 5 (it was 5 and 3 before)
          o Trebuchets – Range attack 14, Tactics 7 (it was 10 and 5 before)

-Fortress 6 needs Military architecture 8 and Fortification 6
-Fortress 8 needs Military architecture 12, and Fortification 12
·  The net worth points given for military units are 2 times the spent resources (it was 3 times before)
·  The University decreases the time for discovering new technologies with 0.45 times per level (it was 0.25 before) and decreases the price by 0.02 times (it was 0.05 before)
·  The Architecture decreases the time for constructing buildings with 0.30 times per level (it was 0.25 before) and decreases the price by 0.02 times (it was 0.05 before)
·  The Military Architecture decreases the time for building fortresses with 0.30 times per level (it was 0.15 before)
-There is no limit of the maximum distance a player can be at (until now players that were over 2000 IM away were treated as if they were at 2000… no if a player is at 3000 distance the travel time will be as for 3000)
-100 workers dig 8wood or 2 iron or 4 stone or 4 gold (it was 10w-2.5i-5s-5g before)
-The initial price of the Centralization technology is higher now, but the price if each new level is increased by small percentage than before:
New price: 30 000 wood, 2 000 iron, 20 000 stone, 60 000 gold; the price of the next level is calculated as with the other technolgies – by formula 1 (the second level is 2 times more expensive the third 1.96 and so on) – before was being multiplied by 3.
-The military ranks need 2 times more military points to reach.


Title: Re: changes in for era 6 in realm 8
Post by: Wight on September 19, 2007, 23:55:31 PM
ok, but why did you change the rules for all realms? Old rules were better....  :(


Title: Re: changes in for era 6 in realm 8
Post by: No Name on September 20, 2007, 00:08:38 AM
at end, will stay any realm(-s) with old rules? :(


Title: Re: changes in for era 6 in realm 8
Post by: Nebthe on September 20, 2007, 00:20:08 AM
at end, will stay any realm(-s) with old rules? :(

[R1], [R2], [R3], [R4] will stay with the old rules.
[R1], [R4] will also have online status for players.


Title: Re: changes in for era 6 in realm 8
Post by: Wight on September 20, 2007, 00:47:48 AM
ok then. At least that.... Better something than nothing!  :) *bear*