Imperia Online International

IO - The Great People => Questions => Topic started by: Dint on February 24, 2014, 12:48:43 PM



Title: [GUIDE] What do these icons on the Global Map mean?
Post by: Dint on February 24, 2014, 12:48:43 PM
(http://i.imgur.com/7EiP8G8.png)

We decided to put together a guide, for everyone who is still wondering about the meaning of certain icons on the Global Map. Below you will be able to find the meaning of all the icons that can currently be found in the game.

Global Map statuses

IconMeaning
(http://i.imgur.com/BbdF8Bc.png)Player has been punished for illegal battles or illegal trading
(http://i.imgur.com/Vf49nIE.png)The empire is under beginner's protection
(http://i.imgur.com/RVFdvAV.png)Blocked account
(http://i.imgur.com/JmkPoQh.png)Player has capitulated
(http://i.imgur.com/5oPxwHY.png)Abandoned active empire (is able to produce resources)
(http://i.imgur.com/Th34b36.png)Abandoned inactive empire, doesn't produce resources anymore
(http://i.imgur.com/l6s330g.png)Empire under holidays or welcome back protection
(http://i.imgur.com/RxoHYql.png)Silenced player
(http://i.imgur.com/vDtlrmR.png)Empire in Vacation mode


Province statuses

IconMeaning
(http://i.imgur.com/bTrn2HK.png)Pillaged province
(http://i.imgur.com/OzPvIQE.png)Destroyed fortress in the province
(http://i.imgur.com/RMLWFiy.png)Boxed province
(http://i.imgur.com/OkkfHgp.png)Shows the statuses of the provinces when a province has more than one (if a province is boxed and pillaged at the same time, both statuses will be shown after clicking on this icon)


Special resources

IconResourceEffect
  (http://i.imgur.com/E4yNNxp.png)     Wood5% wood production bonus, 500 trade potential
  (http://i.imgur.com/w7M6AZA.png)     Wood+10% wood production bonus, 750 trade potential
  (http://i.imgur.com/ChV5bR6.png)     Iron5% iron production bonus, 500 trade potential
  (http://i.imgur.com/Q5t2b0S.png)     Iron+10% Iron production bonus, 750 trade potential
  (http://i.imgur.com/LWE9BgI.png)     Stone5% Stone production bonus, 500 trade potential
  (http://i.imgur.com/qZDv6mN.png)     Stone+10% Stone production bonus, 750 trade potential
  (http://i.imgur.com/hXvRWMV.png)     Gold5% bonus to the generated gold of the exacted tax level, 2 000 trade potential
  (http://i.imgur.com/7OMjrqC.png)     Gold+10% bonus to the generated gold of the exacted tax level, 3 000 trade potential
  (http://i.imgur.com/j9hERIQ.png)     Diamonds5% bonus to the amount of purchased diamonds, 1 000 trade potential
  (http://i.imgur.com/dvP2ZXh.png)     Diamonds+10% bonus to the amount of purchased diamonds, 2 000 trade potential
  (http://i.imgur.com/u2PvTUB.png)     Wine5 points Happiness bonus in all Empire’s territories, 1 000 trade potential
  (http://i.imgur.com/ER0PH7A.png)     Gems10 points Happiness bonus in all Empire’s territories, 1 000 trade potential
  (http://i.imgur.com/cDqfKBG.png)     IvoryIncreases the Happiness maximum level by 5 in all Empire’s territories. 3 000 trade potential
  (http://i.imgur.com/g75qIdE.png)     SilkIncreases the Happiness maximum level by 10 in all Empire’s territories. 5 000 trade potential
  (http://i.imgur.com/b4DWFZj.png)     Ancient Temple5 Morale points bonus, 250 trade potential
  (http://i.imgur.com/ICBtKEu.png)     Sacred Ancient Temple10 Morale points bonus, 500 trade potential
  (http://i.imgur.com/qLRJk3E.png)     Horseshoe5% Cavalry attack and charge bonus, 500 trade potential
  (http://i.imgur.com/3HNWlRG.png)     Heavy horseshoe10% Cavalry attack and charge bonus, 500 trade potential
  (http://i.imgur.com/2eWLxOm.png)     Yew5% Range attack bonus, 500 trade potential
  (http://i.imgur.com/BJT386X.png)     Yew+10% Range attack bonus, 500 trade potential
  (http://i.imgur.com/a9y0G61.png)     Coal5% Infantry (swordsmen and spearmen) attack bonus, 500 trade potential
  (http://i.imgur.com/4YS99mi.png)     Coal+10% Infantry (swordsmen and spearmen) attack bonus, 500 trade potential
  (http://i.imgur.com/f47Xj7f.png)     Granite5% Fortress hit points bonus, 500 trade potential
  (http://i.imgur.com/aKDVD2w.png)     Granite+10% Fortress hit points bonus, 500 trade potential
  (http://i.imgur.com/xMsJjSV.png)     HempDecreases the construction time by 5%, 500 trade potential
  (http://i.imgur.com/iYHYG9C.png)     Hemp+Decreases the construction time by 10%, 500 trade potential
  (http://i.imgur.com/sQqNyiQ.png)     PapyrusDecreases the research time by 5%, 500 trade potential
  (http://i.imgur.com/zNV2wIN.png)     ParchmentDecreases the research time by 10%, 1 000 trade potential
  (http://i.imgur.com/AKY59KD.png)     Rice5% Farm effect bonus, 500 trade potential
  (http://i.imgur.com/YuI7Q6r.png)     Rice+10% Farm effect bonus, 750 trade potential
  (http://i.imgur.com/N8M7KLQ.png)     Wheat5% Farm effect bonus, 500 trade potential
  (http://i.imgur.com/GQvloUc.png)     Wheat+10% Farm effect bonus, 750 trade potential
  (http://i.imgur.com/HYzyuHz.png)     Spices10% lower fee for posting offers on the market, 5 000 trade potential
  (http://i.imgur.com/9eia9TU.png)     HorsesDecreases army movement time, while on a mission, by 5%. 500 trade potential
  (http://i.imgur.com/sUxC91d.png)     Heavy horsesDecreases army movement time, while on a mission, by 10%. 1 000 trade potential
  (http://i.imgur.com/YQT6amB.png)     WoolDecreases army upkeep by 5%, 500 trade potential
  (http://i.imgur.com/SEddlMs.png)     Wool+Decreases army upkeep by 10%, 1 000 trade potential
  (http://i.imgur.com/uoQHEAR.png)     CottonDecreases army upkeep by 5%, 500 trade potential
  (http://i.imgur.com/oRE1ekX.png)     Cotton+Decreases army upkeep by 10%, 1 000 trade potential
  (http://i.imgur.com/fUk186N.png)     MarbleDecreases the construction time of the Temple in Alliance Castle by 5%. 3 000 trade potential
  (http://i.imgur.com/Lh586Ce.png)     Marble+Decreases the construction time of the Temple in Alliance Castle by 10%. 5 000 trade potential
  (http://i.imgur.com/hon5qeJ.png)     Coffee5% Trade potential bonus, 1 000 trade potential
  (http://i.imgur.com/8z5WqXc.png)     Coffee+10% Trade potential bonus, 2 000 trade potential
  (http://i.imgur.com/nZyio06.png)     MapsIncreases the distance to the Empire a player can conquer colonies, trade and military posts by 15%. 500 trade potential
  (http://i.imgur.com/b786nbf.png)     Detailed mapsIncreases the distance to the Empire a player can conquer colonies, trade and military posts by 30%. 1 000 trade potential
  (http://i.imgur.com/7HHs6Km.png)     Ancient ruins5% casket content bonus, 1 000 trade potential
  (http://i.imgur.com/Ol3Gqet.png)     Silver10% governor´s generated experience bonus, 2 000 trade potential
  (http://i.imgur.com/KRKzsOb.png)     Silver+15% governor´s generated experience bonus, 3 000 trade potential
  (http://i.imgur.com/DhQckmq.png)     Bronze10% general´s generated experience bonus, 1 000 trade potential
  (http://i.imgur.com/F2Q3vOz.png)     Bronze+15% general´s generated experience bonus, 2 000 trade potential
  (http://i.imgur.com/H9ZAlby.png)     InfusionsIncreases the chance of your general´s survival by 5%, increases the chance of enemy general´s death by 5%. 1 000 trade potential
  (http://i.imgur.com/J8R9tgL.png)     ElixirsIncreases the chance of your general´s survival by 10%, increases the chance of enemy general´s death by 10%. 2 000 trade potential
  (http://i.imgur.com/2zYeYVe.png)     Clay5% Houses capacity bonus, 500 trade potential
  (http://i.imgur.com/906YolT.png)     Clay+10% Houses capacity bonus, 1 000 trade potential