Imperia Online International

IO II: Age of Conquest => General Talk => Topic started by: sheridon on April 22, 2011, 15:47:32 PM



Title: alliance resources
Post by: sheridon on April 22, 2011, 15:47:32 PM
at this stage of the game(realm 82) we are seeing huge amounts of resources(wood, stone, iron) in alliance vaults, but very little gold because of the HUGE problem of army upkeep etc etc. wouldnt it be a good idea if alliance resources can be sold and the gold deposited in the alliance vault? i dont know if later i the game when alliance castles are introduced if the resources would be taken away, if so then thats ok because vaults would be loaded and worth the effort of breaking them, but if not then i think something like this should be introduced. thats just my opinion............


Title: Re: alliance resources
Post by: vmandura on April 24, 2011, 15:02:06 PM
then someone could manipulate and donate wood when its price is 0.15 or 0.2 and in the vault exchange it by the price 2wood=1gold. huge aliances would profit un normaly well and weaker aliances would quit playing due to disbalance. IO would suffer etc etc  :D :D :D


Title: Re: alliance resources
Post by: sheridon on April 24, 2011, 15:06:46 PM
well the only solution would be that resources are taken in alliance fortress sieges i guess. who knows, they dont say anything so we`ll just imagine until it is introduced.


Title: Re: alliance resources
Post by: nekodrugi on April 24, 2011, 23:17:22 PM
well the only solution would be that resources are taken in alliance fortress sieges i guess. who knows, they dont say anything so we`ll just imagine until it is introduced.

Ha ha ha ha ha.

My alliance don't have such a troubles. When i see we have some (like wood) resources too high i set tax to zero.

IO didn't make it clear if we would EVER be able to use alliance treasury for any other thing than research so why should we accumulate it ???

Tough at this stage almost nobody want iron and wood so they can donate almost whole production


Title: Re: alliance resources
Post by: sheridon on April 25, 2011, 03:10:07 AM
funny thing is that tonight there was only 8 million stone one the market and the price was nice, i made huge amounts of gold selling at 1.2, iron and wood are still at give-away prices, im buying up to see if market flips and i can sell and make some profit. thi is the only fun in io right now, learning to trade and work the market.


Title: Re: alliance resources
Post by: nekodrugi on April 25, 2011, 03:39:48 AM
funny thing is that tonight there was only 8 million stone one the market and the price was nice, i made huge amounts of gold selling at 1.2, iron and wood are still at give-away prices, im buying up to see if market flips and i can sell and make some profit. thi is the only fun in io right now, learning to trade and work the market.

When you see stone or even better wood more expensive than iron (and that's very often the case) than you can freely think of IO like this

Imperia Happy farm online

Players build forts so they can put army in it. Saving the gold/paying upkeep is the ONLY name of the game  *cry*. And to be honest i'm forced to be one of the farmers.

Building forts is No1 job/priority to me. You don't want to know what is my upkeep WITH army in forts *hihi*

By the way, don't hope iron price would get too much higher. As a mater of fact i bough iron for 0.25 today - don't need it but what to say, i'm greedy  *hihi*

Maybe temporarily because players collect A LOT of gold during holiday mode iron price would jump but things would level out very soon.


Title: Re: alliance resources
Post by: vmandura on April 25, 2011, 14:24:00 PM
you're right about that. untill then i controll stone market. :D :D :D i don't allow it to go under 1.17 in r84 so who ever plans to build will pay dearly untill the end of vacation. after that i will let the market rest