Imperia Online International

IO II: Age of Conquest => Questions => Topic started by: redborg on October 25, 2010, 11:08:19 AM



Title: time of population drift.
Post by: redborg on October 25, 2010, 11:08:19 AM
when is the happines for population drift set.

i mean what time is it when you get the message.

also are we sure that happines from festivals is being taken into account.

i had 120 happy this morning and lost population i know this is possible but in previous testing every time i used festival to boost happy i lost pop.


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 11:12:26 AM
also person i lost pop to has 3 provinces

how is it possible his average happy is higher than mine it isnt is it?


Title: Re: time of population drift.
Post by: yovanna on October 25, 2010, 12:23:47 PM
It was at 11:30h server time. But happiness - migration logic is going to be changed today, so that everyone could have his own individual migration time, not all realm players at the same time. Also from now on you won't have the chance to know to whom you're losing population. What won't change is that players will continue to be compared with others at the similar or equal net worth points, so that it could be as fair as possible.


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 13:12:20 PM
well something is wrong then i could not possibly loose population to the person i lost to.

not as i understand it.

others have said the same to me about festival happiness being broken.

everytime it is used to boost happiness we loose pop.

i gained pop every other day bar one i am careful to have maximum happy.


Title: Re: time of population drift.
Post by: yovanna on October 25, 2010, 14:05:06 PM
others have said the same to me about festival happiness being broken.

everytime it is used to boost happiness we loose pop.

That's not true.


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 14:46:10 PM
well explain to me how some one with 3 provinces can match my 120 happyness then because i spent credits to get to 120 happy and i only have 1 province.

somethings broken and the english manual is very very hard to read if your english anyway.


Title: Re: time of population drift.
Post by: yovanna on October 25, 2010, 14:58:15 PM
well explain to me how some one with 3 provinces can match my 120 happyness then because i spent credits to get to 120 happy and i only have 1 province.

somethings broken and the english manual is very very hard to read if your english anyway.

A guy with 3 provinces will always lose to a guy with only one province, that's obvious. Those who have more provinces have their profits anyway, despite the minimum daily population loss. On the other hand, comparisons between one province Empires and 2 or more province Empires will occur only at the beginning, because you're always compared with someone at your net worth points, so when you reach 5000 points, for instance, it's practically impossible for you to be compared with a 1 province Empire.


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 15:19:42 PM
so how did i loose to that guy then

you dont understand he has 3 i have 1

something is wrong with your game.

i cant loose pop to him but i did its bugged.



Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 15:20:16 PM
i wouldnt mind but i deliberatly didnt colonise to get extra pop.



Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 15:25:51 PM
312 of redborg's population migrated to taslakoff.



Title: Re: time of population drift.
Post by: yovanna on October 25, 2010, 15:36:30 PM
You don't have maximum happiness, please don't spam for nothing.


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 15:47:48 PM
right now i have 117 more than anyone with 3 provinces can possibly have.

at 1130 i had 120 because i had a festival running.

i got up at 630 am this morning to start it because i was at 114 and  put it up to 120 before the calc with my festival.

as i say festival is a waste of credits. something is broken you should listen not accuse.



Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 15:50:40 PM
i though my understanding of game was wrong but you have confirmed everything i understand.

so as you say person with 3 provinces cant steal pop from person with 1 but it is happening.

tommorrow i wont be told who steals my pop so i cant check.



Title: Re: time of population drift.
Post by: yovanna on October 25, 2010, 16:03:41 PM
You've participated in the migration with 115 Happiness even you're with only one province. Your tax level causes 50 happiness point loss... so it's no surprise.


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 16:07:30 PM
then it never calculated at 1130

at 1130 game time i had 120 happiness.

from 830 game time i had 120

it went to 118 or 117 at about 1200 or whenever tax update is.

so other option is festival doesnt help as i say.

anway theirs no way someone with 3 provinces can have average happy of 115.

even with 2 111 is maximum.



Title: Re: time of population drift.
Post by: tiger on October 25, 2010, 16:10:16 PM
With 3 provinces, guy can have hapiness of 115. Because it goes pop 1 * hap 1 + pop2 *hap2/total pop  - hapiness of province 1 is crucial because it have a lot of population. More then 70-80% of whole empire at that point.


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 16:11:43 PM
ok but my green face said 120 at 1130.

indeed it did from 830 till i got my message.


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 16:14:04 PM
yovanna can check it says 117 now and i never did a thing to it

thats logged.

Initial Happiness for the day    117


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 16:15:32 PM
my plan would be hire 2-3 sets of army and then do 6 point festival.

but that wont help will it. because thats whay i did yesterday. 



Title: Re: time of population drift.
Post by: tiger on October 25, 2010, 16:21:08 PM
Initial hapiness for that period is what counts. So you must be sure you have highest at time of calculation, not after.


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 16:23:04 PM
so festivals are totaly pointless as they have no baring on initial happyness.

because i did the same the day before with a festival and they simply dont count to initial happyness.



Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 16:25:38 PM
i had 120 at time of calc yesterday

certainly more than 115

what is the point of the green face if it isnt accurate and why are festivals not in initial happyness calc

Daily happiness effects    Today
Current happiness    117/120
 
Capital Bonus    +20
Alliance Loyalty Status bonus    +1
University bonus    +2
Province army bonus    +14
Fortress bonus[3]    +3
Temple bonus[1]    +2
Enough work vacancies    +5
Tax[High]    -50
 
Expected Happiness    114/120
Time left until calculation    19:10
Empire's average Happiness    117

thats my happy calc no mention of a festival.

not today not yesterday not ever.

look i dont care about my pop or my 5 credits but something doesnt work as its supposed to here.


Title: Re: time of population drift.
Post by: maeof on October 25, 2010, 16:28:17 PM
What's wrong??

Your taxes are -50
and you just earn +47 happy?

+47 - 50 = -3 = 120 - 3 = 117

Formula
Your earning happiness - Taxes = $answer1 = 120 - $answer1 = Answer of happiness

P.S Festivals are helping just some of time period, not the whole 168 hours period.
P.S2: You are flooding this topic, STOP posting messages in a row, wait till someone responds OR edit your last message.


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 16:31:02 PM
thats right 120 - 50 + 47 + 6 festival that was definatly running.

so festival does nothing.



Title: Re: time of population drift.
Post by: tiger on October 25, 2010, 16:32:11 PM
Festival gives instant hapiness at time you make them. Not at hapiness calculation. So if you are on 110 and make festival lvl 5 = + 10 hapiness so you go on 120. So at next hapiness calculation, you wont be at 107 in your case but on 117.


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 16:37:33 PM
no it doesnt

it should but it doesnt

if it did i would be on 120.

thats what i am trying to tell you.

at the time of my tax calc yesterday i had 118 or 119 green faces. today 119 for sure.



Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 16:42:10 PM
i had 120 at time of calc yesterday

certainly more than 115

what is the point of the green face if it isnt accurate and why are festivals not in initial happyness calc

Daily happiness effects    Today
Current happiness    117/120
 
Capital Bonus    +20
Alliance Loyalty Status bonus    +1
University bonus    +2
Province army bonus    +14
Fortress bonus[3]    +3
Temple bonus[1]    +2
Enough work vacancies    +5
Tax[High]    -50
 
Expected Happiness    114/120
Time left until calculation    19:10
Empire's average Happiness    117

thats my happy calc no mention of a festival.

not today not yesterday not ever.

look i dont care about my pop or my 5 credits but something doesnt work as its supposed to here.

this says tomorrow i will have 114 but the numbers dont add up to that.

at best the interface is poor here.





Title: Re: time of population drift.
Post by: maeof on October 25, 2010, 16:42:50 PM
I have you a suggestion, drop your taxes a little and everything is going to be alright.


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 16:44:45 PM
great idea.

or the game could just provide me with what i pay for.



Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 16:46:51 PM
can we at least get an answer on my origional question is it when yovanna says or when tiger says.



Title: Re: time of population drift.
Post by: maeof on October 25, 2010, 16:48:24 PM
-edited- I don't know the answer


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 16:51:10 PM
and tiger says thats not right.

i dont know if i killed you once or something if i did i am sorry. but can you please let me get an answer to this for everyones sake.



Title: Re: time of population drift.
Post by: tiger on October 25, 2010, 17:40:11 PM
Till today, calculation was at 11:30. From today, it wont be set the same for all players, but it will depend on time of hapiness calculation.
Also, when comparing hapiness, it doesnt take your current hapiness, but hapiness after hapiness and tax calculation.
So you start with 117, you make festival which push you to 120, but system calculates with 117 - thats important number. Thet festival helps you next day, so you dont start with 117, but with 120 in new calculation.


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 17:48:10 PM
but i had festival the day before to take me to 120 as well.

i already said that.



Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 17:52:11 PM
also after happines calculation festval becomes null and void it makes no allowance for it and cuts its bonus out.

so festival is useless.

after calculation today i went from 120 to 117. that was with a festival running.

for that to be correct i would need to be at 111 to start with and i am not.

also this means we will have to keep army home or drop tax at a precise time of day every day for a year.

its not ideal.

esentially what we are saying is ignore the happy face guy he doesnt know what hes talking about.



Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 17:59:27 PM
so to sumarise today i went to 117 after tax calc so that is what will be used tomorrow.

even if i start a festival. so theirs no point.

building universitys and army today wont help. not till wednesday.

and even if your happy face says 120 it doesnt matter.

he will ignore your festival and go with the calc that comes up when you click on him.



Title: Re: time of population drift.
Post by: Kopator on October 25, 2010, 18:10:22 PM
-edited- I don't know the answer
  *hihi*


Title: Re: time of population drift.
Post by: tiger on October 25, 2010, 18:29:32 PM
Yes, but festival gives you hapiness bonus in time you start them. Imidietly you get town square lvl *1 or *2. So you can raise your hapiness so next day will be bigger.


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 18:35:54 PM
and day after it helps you get pop.

but i dont think that is right either. noone ever saw festival bonus in the face when they clicked on it.

as i say i had festival the day before as well.



Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 18:38:52 PM
also if you see above my calc comes to 117 which is what i have. and it should come to 123 with the festival i started. either yesterday or today before calc updated.

today i got 117 but my happy face said more than that at tax update i know it did.

to be precise it said 119.

i did festival to go to 120 for 1130 and then i hired 1 batch of army.  but i never got 119 at update.


Title: Re: time of population drift.
Post by: mariuscl77 on October 25, 2010, 21:53:39 PM
I have 3 provinces and Empire's average Happiness at 119. Without any festival.
But even now I didn't understand how happiness is calculate and how it's shown. What means "daily happiness" and what means "Today". And why daily happiness had a bigger value then current happines or happines expected... It's a dark nebula....


Title: Re: time of population drift.
Post by: Xaoc on October 25, 2010, 21:55:56 PM
Since in was obviously impossible to explain how it worked, we are changing the system to be much easier to understand (it will be real time, no more setting every 24 hours and etc.). Please, wait for about one more day for the new system to be uploaded and the explanation for it.. It is pointless to continue explaining how the old way worked...


Title: Re: time of population drift.
Post by: redborg on October 25, 2010, 22:18:03 PM
thank you.

i hope for better explanation of new system.



Title: Re: time of population drift.
Post by: yovanna on October 26, 2010, 09:47:18 AM
can we at least get an answer on my origional question is it when yovanna says or when tiger says.



According to the old system (system working at the moment), the happiness value you take part in the migration with is the Expected Happiness value you see in the happiness window.


Title: Re: time of population drift.
Post by: redborg on October 26, 2010, 18:44:20 PM
ok i understand it all now. just in time for change. :)