ksac ili ti marko molim te napiši mi tih par fora sa fileovima i ako još koje znaš da iznenadim maloga igra tu igru
imas sve na
http://www.cheatmasters.com/cheats/24042/Medieval_2_Total_War_cheats.htmlevo ulomak
"WARNING: It's always a good idea to save an original copy of your data files before editing them. Some changes to this text file could render your installation of MTW2 unplayable.
UNLOCKING FACTIONS:
Locate this directory:
C:Program FilesSEGAMedieval II Total Wardataworldmapscampaignimperial_campaigndescr_strat
(MTW2 mods such as Lite will have a seperate descr_strat you will have to find)
At the very top of the text, move all of the factions under the heading UNLOCKABLE to PLAYABLE. The only factions that you should not move to PLAYABLE are the Mongols, Timurids, and Aztecs.
REALISTIC TURNS:
Under the faction list in your descr_strat file is the line "TIMESCALE 2.00". This is what makes the game unrealistically skip 2 years per turn, makes your faction leaders have 240-year lifetimes, and makes a simple building take 4 years to build. For those who want 900 turns instead of 200ish, who want realistic character ages, or just want the summer/winter season changes to make more sense, set this line to read "TIMESCALE 0.50". While I haven't played thru an entire 900-turn campaign game yet, this appears to successfully make each turn worth 1/2 a year or equal to one season change between summer/winter.
FACTION CHANGES:
For those who are so inclined, there are a lot of modding possibilities in the descr_strat file. Just below the TIMESCALE line is a list of every trade resource on the campaign map along with it is map coordinates. By using the console code "show_cursorstat" you could find in-game coordinates and make your own resources. Why not make Jerusalem worth conquering by putting a ton of resources around it?"