Yep, the rules are active when attacking against goldmines as well
The thing I find most frustrating about IO in recent months is the lack of clarity from the game admins.
We have statement saying that certain rules will be applied to all V4 realms, but they are not.
You pay for credits for a premium account to get certain features ....and they do not work, but you are not refunded.
The battle servers seem to crash or armies get stuck on a regular basis.
What is the world coming to?
Couldn't agree more... The longer i play IO the less fun it gets... not only for the reason quoted above, but also with those many new features which make the game more realistics, but certainly less fun to play!
For instance... bearing capacity! what good would that do me? We have alot of active players in all realms and dealing with everyone attacking nearby goldmines! So missing the cut is quite possible with that many active players scouring all the lands... so in order to ensure you can sustain a large army you have to attack alot and far away as well! but with this new system you have to bring numerous amounts of soldiers over large distances... in other words if i want to attack over 2500 / 3000 IM i'm spending more on upkeep walking than i can bring in with the attack!
And an attack on a province WITH army in it you definately won't win gold... The only reason to attack army now is military points and war income, which brings me to the next "problem"...
Scrapping the war income from the game is really bothersome... the main reason to go to war WAS the war income in my opinion! Of course there is the military points, but you can more easily get those when NOT at war! When you're at war people are more alert, do army saves and be sure their army is unharmed during that week! So in order to hit someone hard you have to plan carefully and spend alot of time observing the other alliance... as a reward when you win you have the war income! When you're not at war people tend to relax a bit and do less army saves... that way you can attack peoples army more easily but you don't get an added bonus of war income... I see no reason for wars with these new rules!
I think the age of warring is completely undermined by not being able to support large armies anymore (besides creating tons of light soldiers)... even wars are no fun anymore IMO, which makes large armies even more obsolete... so let's welcome the new age of farming
I have a question regarding both points btw... IF creating and bringing numerous light soldiers in a large scale attack to bring you lots and lots of honour is pushing your account, what is the new policy regarding this matter? To obtain the millions of gold in a certain province you need lots and lots of light soldiers to bring it back home, BUT if by some odd chance it is being guarded by alot of soldiers you need to bring lots of elites to overpower that army AND alot of light soldiers to bring back the gold!!!
So in other words your honour rises like crazy in big scale attacks, which in turn makes way for an indictment of pushing your account...
To avoid that you can't bring light soldiers in those attacks, which in turn gains you very little gold... and with that removes all reason to attack!
If someone can please explain the above scenarios and can give a more positive spin on it so i can still enjoy the game i would greatly appreciate it