Imperia Online International
April 19, 2024, 22:06:16 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Rules  (Read 2321 times)
0 Members and 1 Guest are viewing this topic.
Angela
Community Manager
*

Karma: +256/-18
Offline Offline

Posts: 3658


« on: June 02, 2015, 10:24:07 AM »

Nomads Invasion era 9

- Start on 01.06.2015 at 3:00 pm server time [GMT+2]
- First wave starts on 01.06.2015 at 6:00 pm server time [GMT+2] and will run for 27 hours. All other waves will run for 22 hours.
- Entry fee - 20 diamonds
- All participants will receive 50 diamonds in their accounts in the tournament.
- All participants will have premium activated for the whole duration of the tournament.

General Terms & Conditions:

- Only accounts at more than 500 net worth points and registered at least one week before the tournament are eligible to participate; Imperia Online employees are barred from participation
- Managing more than one account is allowed.
- All purchased diamonds left after the tournament’s end can be transferred to another Version 6 account of yours.

Rules of the tournament

- Game speed of Empires’ development - Blitz (x4) – 4 times faster than the normal one.
- No attacks between players.
- Automatic attacks are performed against each player every 22 hours, for a total of 30 waves.
- For the duration of the tournament, the following Skills and Talents cannot be obtained by the Great People: Beloved by the People, Logistician, Colonizer, Secret Agent, Resource Merchant, Transport Expert, Spy Master, Siege Specialist, Healer Scientist, Attacker, Defender, Slayer of Generals, Pillager, Robber, Military Post Manager.
- The strength of the attacking armies will depend on the networth of the attacked player. The more networth a players has, the stronger armies will attack him.
- For every defeated barbarian camp in the last 22 hours the player will get a 1% increase in the strength of the nomad attacks.
- Battles are calculated the same way as in the rest of the realms in IO. Nomad units do not have carrying capacity, they always loot everything in a fortress siege.
- Attack types follow a random principle and will not take turns.
- If the attacking army wins a Fortress siege, all player’s buildings’level drops by 1 and their base net worth points cost is deducted from player’s points. If a building is under construction, the level in progress is suspended and its net worth points are deducted. Houses’ level cannot drop below 5 in the Capital, and below 1 in the rest of the Provinces.
- All players have a maximum of 30 lives. For each lost battle 1 life is deducted. If a player loses all lives, eligibility to compete for any of the big or special rewards is lost, too.
- If the nomad attack is sent to a province which has not been annexed by the player (e.g. attack going to Province 3, but the player has Province 2 and Province 1), the attack will hit a random province, annexed by the player (either Province 1 or Province 2).
- If the attack is sent to more than one province, but the player has only one annexed province, the armies combine and hit the existing province.
- For each successful defensive victory each player will receive war income equal to 50% of the annihilated enemy armies in gold equivalent divided equally between wood and iron. This income will be available for only 20 hours.
- All players start with Fortress level 1, with 25 garrisoned archers.
- The maximum count of provinces each player can have is 9: the Capital + 8 Annexed Provinces; players cannot annex or take vassals outside of their exclusive zone.
- Instant options - army training, construction and research, as well as transport between provinces, will be available under attack. Buildings, technologies and armies can be ordered in queue even under attack.
- All players have access to the 10-hour resource income.
- Market prices will be fixed by their base equivalent and will not change during the whole Era. Only an option for resource exchange will be available (even under attack). There is fixed market commission - 15% (fifteen).
- No Tutorial.
- No Happiness penalty for lost Fortress Siege or Field Battle.
- No Remote Holdings (Colonies, Trade Posts, Military Posts).
- No Tavern.
- No Wonders.
- No Alliances.
- No Espionage between players.
- No Vacation Mode.
- No holiday protection.
- No battle history for other players.
- No timeline notifications.
- The barbarian camps won’t attack the players.
- No diamonds will be given for the battles of the day.
- All players’ accounts will be automatically locked 40 seconds before the current nomad wave hits.
- You can boost Nomad attacks up to 20% for unlimited number of players. You can boost someone’s attack only in case he is currently ranked up to 100 positions above or below you and you have any lives left. A player can be boosted up to 20% for one attack. Boosting an attack is allowed just during the first 6 hours from wave’s beginning. The attack boost is paid with resource.
- After the last, 30th wave is calculated, all accounts will remain locked and the final Ranking will be completed.

Ranking:

- Ranking is by net worth points only.
« Last Edit: June 02, 2015, 10:28:28 AM by Angela » Logged


Angela
Macedonian Community Manager


Facebook Fan Page
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.12 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!