Imperia Online International
November 19, 2018, 14:00:05 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: [GUIDE] What do these icons on the Global Map mean?  (Read 34019 times)
0 Members and 1 Guest are viewing this topic.
Dint
Trusted Member
*

Karma: +135/-6
Offline Offline

Posts: 413



WWW
« on: February 24, 2014, 12:48:43 PM »



We decided to put together a guide, for everyone who is still wondering about the meaning of certain icons on the Global Map. Below you will be able to find the meaning of all the icons that can currently be found in the game.

Global Map statuses

IconMeaning
Player has been punished for illegal battles or illegal trading
The empire is under beginner's protection
Blocked account
Player has capitulated
Abandoned active empire (is able to produce resources)
Abandoned inactive empire, doesn't produce resources anymore
Empire under holidays or welcome back protection
Silenced player
Empire in Vacation mode


Province statuses

IconMeaning
Pillaged province
Destroyed fortress in the province
Boxed province
Shows the statuses of the provinces when a province has more than one (if a province is boxed and pillaged at the same time, both statuses will be shown after clicking on this icon)


Special resources

IconResourceEffect
      Wood5% wood production bonus, 500 trade potential
      Wood+10% wood production bonus, 750 trade potential
      Iron5% iron production bonus, 500 trade potential
      Iron+10% Iron production bonus, 750 trade potential
      Stone5% Stone production bonus, 500 trade potential
      Stone+10% Stone production bonus, 750 trade potential
      Gold5% bonus to the generated gold of the exacted tax level, 2 000 trade potential
      Gold+10% bonus to the generated gold of the exacted tax level, 3 000 trade potential
      Diamonds5% bonus to the amount of purchased diamonds, 1 000 trade potential
      Diamonds+10% bonus to the amount of purchased diamonds, 2 000 trade potential
      Wine5 points Happiness bonus in all Empire’s territories, 1 000 trade potential
      Gems10 points Happiness bonus in all Empire’s territories, 1 000 trade potential
      IvoryIncreases the Happiness maximum level by 5 in all Empire’s territories. 3 000 trade potential
      SilkIncreases the Happiness maximum level by 10 in all Empire’s territories. 5 000 trade potential
      Ancient Temple5 Morale points bonus, 250 trade potential
      Sacred Ancient Temple10 Morale points bonus, 500 trade potential
      Horseshoe5% Cavalry attack and charge bonus, 500 trade potential
      Heavy horseshoe10% Cavalry attack and charge bonus, 500 trade potential
      Yew5% Range attack bonus, 500 trade potential
      Yew+10% Range attack bonus, 500 trade potential
      Coal5% Infantry (swordsmen and spearmen) attack bonus, 500 trade potential
      Coal+10% Infantry (swordsmen and spearmen) attack bonus, 500 trade potential
      Granite5% Fortress hit points bonus, 500 trade potential
      Granite+10% Fortress hit points bonus, 500 trade potential
      HempDecreases the construction time by 5%, 500 trade potential
      Hemp+Decreases the construction time by 10%, 500 trade potential
      PapyrusDecreases the research time by 5%, 500 trade potential
      ParchmentDecreases the research time by 10%, 1 000 trade potential
      Rice5% Farm effect bonus, 500 trade potential
      Rice+10% Farm effect bonus, 750 trade potential
      Wheat5% Farm effect bonus, 500 trade potential
      Wheat+10% Farm effect bonus, 750 trade potential
      Spices10% lower fee for posting offers on the market, 5 000 trade potential
      HorsesDecreases army movement time, while on a mission, by 5%. 500 trade potential
      Heavy horsesDecreases army movement time, while on a mission, by 10%. 1 000 trade potential
      WoolDecreases army upkeep by 5%, 500 trade potential
      Wool+Decreases army upkeep by 10%, 1 000 trade potential
      CottonDecreases army upkeep by 5%, 500 trade potential
      Cotton+Decreases army upkeep by 10%, 1 000 trade potential
      MarbleDecreases the construction time of the Temple in Alliance Castle by 5%. 3 000 trade potential
      Marble+Decreases the construction time of the Temple in Alliance Castle by 10%. 5 000 trade potential
      Coffee5% Trade potential bonus, 1 000 trade potential
      Coffee+10% Trade potential bonus, 2 000 trade potential
      MapsIncreases the distance to the Empire a player can conquer colonies, trade and military posts by 15%. 500 trade potential
      Detailed mapsIncreases the distance to the Empire a player can conquer colonies, trade and military posts by 30%. 1 000 trade potential
      Ancient ruins5% casket content bonus, 1 000 trade potential
      Silver10% governor´s generated experience bonus, 2 000 trade potential
      Silver+15% governor´s generated experience bonus, 3 000 trade potential
      Bronze10% general´s generated experience bonus, 1 000 trade potential
      Bronze+15% general´s generated experience bonus, 2 000 trade potential
      InfusionsIncreases the chance of your general´s survival by 5%, increases the chance of enemy general´s death by 5%. 1 000 trade potential
      ElixirsIncreases the chance of your general´s survival by 10%, increases the chance of enemy general´s death by 10%. 2 000 trade potential
      Clay5% Houses capacity bonus, 500 trade potential
      Clay+10% Houses capacity bonus, 1 000 trade potential
« Last Edit: March 28, 2014, 16:23:50 PM by Dint » Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.12 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!