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Author Topic: Changes and bug fixes  (Read 36893 times)
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Angela
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« Reply #90 on: March 09, 2017, 15:10:51 PM »

Upcoming changes in alliance spying

The following changes will be implemented on 20.03.2017:

1. Alliance domains can be spied only by alliance spies from other alliance domains. Spying alliance domains with personal spies will no longer be possible.

2. The effect of alliance Espionage and Counter-Espionage will no longer rely solely on the leader. They will be calculated according to the new formula by which the military alliance technologies are calculated: Alliance Leader's Level + 1st Officer's Level/2 + Each of the Alliance Commanders' level/5 + Current Alliance Technology Level. The effect of the technologies is limited to level 100.
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Angela
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« Reply #91 on: May 29, 2017, 13:51:39 PM »

New feature
17.05.2017


We are happy to announce the introduction of a new feature that will help you with developing your vassals - paid level up. Every time you want to increase the level of your vassal you can pay with resources equal to the difference in the price of buildings in the current level and the next one. Note that by increasing the level of a vassal you also increase the army stationed in it. Paid level up is not available when you are under locking attack or when the vassal is under attack.
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Angela
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Angela
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« Reply #92 on: May 29, 2017, 13:52:15 PM »

New annexing
22.05.2017


Dear players, a new feature concerning province annexing has been implemented. Depending on the level of Centralization that you have you will be able to choose between different stages of the starting development of your new province. Each Centralization level between 2 and 11 will unlock a single stage. The stages differ by the levels of buildings you get in each. Higher stages provide higher level buildings and also require more resources for annexing. Another change concerning the sending of population to the new province has also been implemented. Till now you were able to send only idle population. From now on you will be able to send from your whole population. The amount of workers taken will be proportional to their distribution in the mines.
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Angela
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Angela
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« Reply #93 on: May 31, 2017, 12:56:59 PM »

Relocate/recall army in alliance attack

In alliance attack, the defender cannot relocate army from the holding under attack if less than 5 seconds remain to the impact. On the other hand, the attacker cannot recall the army when less then 5 seconds remain to the impact.
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Angela
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« Reply #94 on: May 31, 2017, 12:57:33 PM »

Change in resource transportation

A change concerning the formula for transporting resources between remote holdings has been introduced. It will now be based on the distance between the holdings and the speed of supply wagons. This will allow for a considerably faster transport of resources between remote holdings.
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Angela
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« Reply #95 on: September 05, 2017, 08:51:04 AM »

Items transfer
16.08.2017


Dear players, we have added a new option for your convenience. You can now move non-expiring items between your realms. You can do that via Premium-Diamonds/items transfer menu.
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Angela
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« Reply #96 on: September 05, 2017, 08:52:14 AM »

Increased rewards for Realm winners
29.08.2017


Dear players, we wish to notify you that the diamond reward for alliances finishing in first and second place (based on influence) at the end of an Era will be increased. Each member from the first alliance will receive 50 000 diamonds and each member of the second alliance will receive 25 000 diamonds. Rewards for third alliance will remain the same as now.
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Angela
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« Reply #97 on: December 07, 2017, 12:26:18 PM »

Changes concerning Great people

1. The frames of the portraits of the great people will differ in color according to the number of inborn talents of the person.
2. A change is introduced to the governor and general training of great people. Until now it allowed for a great person to be trained only till he/she reaches next level. The new system allows you to choose the period for training (between 1 and 48 hours) and based on the period the amount of experience he/she will get(listed in the table below). Each level after the first one of Headquarters/Gubernatorial headquarters increases the received epxerience from training by 5%. Each 2 levels of Headquarters/Gubernatorial headquarters allow for the simultaneous training of an additional great person. At level 16 of the respective building up to 8 great persons can be trained simultaneously.

Base amounts for speed x1 and must be multiplied by the speed of your realm:


Hours   ХР
1   25
2   35
4   55
8   80
12   90
24   135
48   200
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Angela
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Angela
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« Reply #98 on: December 13, 2017, 14:06:32 PM »

Effect of Temple of Doom in simulator

Emperors, the Wonder Temple of Doom has been added to the simulator so you can calculate it in your battle simulations. You can find it in the second tab Parametres. The Temple of Doom grants an additional attack for your units in the first round of battle they participate in.
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