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Author Topic: Changes and bug fixes  (Read 73987 times)
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Angela
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« Reply #75 on: January 12, 2016, 16:23:21 PM »

Alliance News

Your Majesties!

A notification for incoming attack towards an ally is introduced. When a player opens "Attacks upon me" menu and there is a travelling visible attack towards them, then all members of their alliance who are online will be notified that their ally is under attack. It is a one-time notification and is displayed only the first time the attacked player opens their attack menu (for the current attack). The notification is shown in the upper part of the screen and contains the name of both the attacked and the attacking player.
It won't be received in case the attacked player is:
• Offline;
• The attack menu isn't opened;
• The attack hasn't become visible yet;
In case of multiple travelling attacks only the earliest arriving one will be displayed.

Important: The new notification is not available for our mobile platform apps.
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Angela
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« Reply #76 on: February 09, 2016, 13:35:27 PM »

Greetings, noble warriors!

An update was deployed into the Realms of Imperia! The hotfix contains various tweaks and fixes amongst which:

• A player, who have inflicted more than 30% damage to Dark Fortress/Skull of Wonders, will not be able to hit it with instant attacks anymore;
• Travelling between holdings now shows correct timers;
• The capitulation button, showing after annexing a vassal, has been removed;
• Networth ranking is now on a dedicated tab, separated from the Leagues;

Important: The update will not be deployed in our mobile platform apps.
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Angela
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« Reply #77 on: March 18, 2016, 09:29:34 AM »

Your Majesties!

The Imperial Ministry of Game Mechanics would like to inform all rulers in all realms that important gameplay changes have been deployed:

1. Palace Overhaul

The Imperial Court has gone through major update:

Palace levels are now 30;
All upgrade prices are updated;
New court members slots will now be unlocked at Palace levels 1, 5, 9, 13, 17, 21 and 25;
Newborn nobles now have the chance of possessing 1 to 4 talents;
The chance for more talents will be greater with each new Palace level;
Palace levels will be automatically adjusted to fit the new ruleset;

2. Daily Missions

Daily Missions are now unlocked;
The difficulty division remains, but the players will no longer be required to complete the easiest ones, in order to advance to the more difficult ones;

3. Army movement

Moving armies times between provinces are now calculated by the formula of army movement on the global map;
When attacking an enemy from a province, which is not the Capital, this province is considered the point of origin, when calculating the travel time;

4. Vassals

Happiness will no longer be penalized, when vassal is lost;

Enjoy the new gameplay changes, noble ones!

Important: The new gameplay changes 2 and 4 will not be active in our mobile platform applications.
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« Reply #78 on: March 21, 2016, 13:00:01 PM »

Dear Players,

We would like to inform you that due to technical issues the following features have been suspended until further notice:
 
 - All global events (Dark Fortress and Skull of Wonders);
 - The Imperial Store;
 - Item drops (Temple Gifts and loot from battles);

We apologize for any inconvenience this might cause. We will let you know when the features will be available again, once we have more details.
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« Reply #79 on: March 25, 2016, 12:24:08 PM »

Resource Transfer

Due to technical reasons the resource transfer between alliance members has been deactivated. Only gold can be transferred, as it was before, with the same rules applied.

We apologize for any inconvenience we have caused.
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« Reply #80 on: June 09, 2016, 09:42:09 AM »

Alliance Mechanics Changes

As of today, after each Era is restarted, alliance commanders will no longer automatically assume their previous posts. All other alliance posts will remain unchanged.
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« Reply #81 on: August 24, 2016, 11:25:05 AM »

Changes concerning resource hideouts

1. The resources which are preserved by the fortress during an attack (they can't be taken by the attacker) will not be visible in spy reports.
2. The formula for calculating the amount of preserved resources is changed from proportional distribution to fixed amounts for each resource. Example:
- old formula - a player has 1M wood, 2M iron, 3M stone and 4M gold while his fortress can preserve a total of 1M resource. Accordingly the preserved amounts will be 100k wood, 200k iron, 300k stone and 400k gold.
- new formula - the fortress will preserve 250k of each resource.
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« Reply #82 on: September 08, 2016, 13:23:17 PM »

Important announcement!

On 15.09.2016 at 15:00 server time a major change in the limitations for usage of certain ingame modules will be implemented. The change involves decreasing the mandatory waiting period between 2 usages of these modules. Their current usage is limited to once every 24 hours. After the change it will be possible to use them once every 12 hours with the following limitation - one usage between 00:00 and 12:00 server time and one usage between 12:00 and 23:59 server time. The following modules will be affected:
- barbarian camps - they will spawn twice as often on the global map
- opening chests from barbarian camps
- wheel of fortune
- all types of chests from the treasury
- 10 hour income
- gifts from the temple
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« Reply #83 on: October 12, 2016, 11:24:42 AM »

Changes in resource chests

The following changes in the logic of the resource chests will be implemented in all realms on 18.10.2016 at 15:00 server time:

1. The content of all chests which are equal to certain hourly income is going to be calculated at the moment of their receiving and won't change dynamically as the income changes.
2. When a realm is restarted the chests will be transferred to the new era with the minimum amount of resource according to their hourly income. The minimum amounts can be seen in the info screen of the Hoard.

NB! All chests received before the time of the change will continue to be calculated dynamically until they are used.
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« Reply #84 on: October 26, 2016, 14:23:20 PM »

Changes in attacks on alliance holdings

Dear players, we want to inform you that starting from 27.10 at 15:00 server time players won't be able to attack alliance holdings with their personal armies. Alliance holdings (rally points and castles) will be attacked only by alliance armies sent from other alliance holdings.
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« Reply #85 on: November 23, 2016, 15:38:43 PM »

Wonders Changes from Nov 11:

Your Majesties!
The Imperial Ministry of Monumental Building will hold an emergency press-conference, in which it will announced that the following changes in the 7 Wonders will be made:

1. Each player, ranked in Top 50 by Wonder level, will gain a personal, decreased effect from the respective Wonder. The effect distribution is as follows:

- The player with the highest Wonder level receives 100% of the Wonder's effect. All hia allies will gain this effect as well;
- The player, which is ranked 2nd, will receive 100% of the Wonder's effect, but only for his own account;
- Players, ranked from 3rd to 5th place, will receive 80% of the Wonder's effect, but only for their own accounts;
- Players, ranked from 6th to 10th place, will receive 60% of the Wonder's effect, but only for their own accounts;
- Players, ranked from 11th to 20th place, will receive 40% of the Wonder's effect, but only for their own accounts;
- Players, ranked from 21st to 50th place, will receive 20% of the Wonder's effect, but only for their own accounts;

2. If a player is already receiving an effect from an ally's Wonder, he will not be able to receive an effect from the same Wonder.

3. A player can continue do possess only one Wonder with alliance effect, but he can receive personal effect by all other Wonders, as long as he is ranked in Top 50 and he doesn't get allince effect from them.
Welcome to the new and improved Wonderland!
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« Reply #86 on: November 24, 2016, 14:41:01 PM »

New search for barbarians

The Global map menu will be divided into 2 parts - Global map view and Barbarian camp quick search. The Barbarian camp quick search shows up to 3 closest available camps from each level and allows for quick actions without going through the map itself.
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« Reply #87 on: December 15, 2016, 15:51:42 PM »

Game changes

1. A player who has applied for leader must wait 24 hours after the end of the elections before applying again.
2. A player who left or was thrown out of an alliance must wait 24 hours before attacking his ex-allies. Vice versa - ex-allies can't attack left/thrown out player in the first 24 hours after his departure.
3. The leader of an alliance gains the right to remove shared bookmarks.
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« Reply #88 on: January 13, 2017, 12:02:22 PM »

New medals

Respectable noble warriors!

The Imperial Ministry of Military Achievements and Recognition will finally immortalize the greatest among you!
Let all of you know that as of today two new types of medals shall be awarded after each Era ends:
 • Bloodiest Warrior - for the player with most Battles of the Day;
 • Ultimate Warrior - for the player with most military points;
If there are more than one player with equal results at the end, a medal shall be awarded to each of them. These medals shall be bestowed retroactively to all players, who meet the conditions!
You have earned them!

Strength and honor!
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« Reply #89 on: February 07, 2017, 17:41:44 PM »

Government changes

Your Majesties!
The following changes in the Governments will be deployed on 13.02:

Barbarism

• Population growth is increased from 30% to 50%;
• Units are trained 25% faster instead of 20%;
• Gold from pillage/supply train is increased from x3 to x4;
• House capacity is decreased from -10% to -30%;

Monarchy

• Military buildings price and construction time are reduced 20% instead of 15%;
• Military posts capacity is increased from x5 to x10;

Feudalism

• Farms capacity is increased from 10% to 15%;
• Garrison capacity is increased from 50% to 100%;
• Protected resources and population are increased from 20% to 50%;
• Removed -10 morale points in attack penalty
• Added new penalty of 10% more army upkeep

Imperialism

• Vassals and road trade potential gold is increased from x6 to x8;
• Market capacity is increased from 150% to 200%;
• Colony production bonus is decreased from 20% to 10%;
• Army upkeep penalty increased from 15% to 20%
• Military buildings price and construction time are increased 15% instead of 10%;
• Province efficiency is decreased from -10% to -20%;
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