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Author Topic: Changes and bug fixes  (Read 74257 times)
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Angela
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« Reply #45 on: August 21, 2014, 15:50:29 PM »

Bug fixes:

- A bug where in case of negative ballance of happiness due to tax rate no happiness points were taken away, has been fixed.
- A bug where last espionage report vanished after spying through history of espionage, has been fixed.
- A bug where upon sending attack the speed of the military units of any kind looked alike, has been fixed.
- A bug where spies infiltrated in the vassal of a player did not return after the release of the vassal, has been fixed.
- The bonus of skill Supreme General is now calculated correctly.
- The bonus to the trade potential of skill Master of Trade is now calculated correctly.
- In the espionage report, distances to different provinces of a player now look alike.
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Angela
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« Reply #46 on: August 27, 2014, 09:52:11 AM »

Bug fixes:

- A babysitter of an account which has access to answer questions in Ask a player menu will no longer be able to answer through the babysat account.
- Fixed a visual problem with reordering technologies in technologies queue when both university and military university are open.
- Fixed a problem where a message for expiration of a deposit, made prior activating vacation mode, was received right after turning the vacation mode off.
- Fixed a visual inaccuracy with the status of spies, infiltrated in an independent city.
- Value of speed in military units' description is now shown correctly.
- An inaccuracy with the price of level 28 of Houses has been fixed.
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Angela
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« Reply #47 on: October 16, 2014, 15:39:25 PM »

Tutorial 2.0: No replay required

With the introduction of our brand new Tutorial 2.0, you will no longer be required to replay the Tutorial over and over again. After you've played the Tutorial once, and after your Realm is restarted, you will now automatically begin the game with all the buildings, technologies, resources and diamonds granted by the Tutorial.

Currently, you will not be expressively offered to activate Beginner's Protection, but as always you can activate it from every Battle Report, as long as you have less than 1000 Points.
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Angela
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« Reply #48 on: November 04, 2014, 15:32:23 PM »

Changes:

The following changes have been made in the game: if the value/gold equivalent of the attacking player/alliance's army is drastically smaller than the gold equivalent of the defender alliance's VALUE (this is the sum of the net value gained by the construction of buildings, development of researches and army), the Premium extras of the defender alliance will not be locked under attack.
If the value/gold equivalent of the attacker's army is drastically smaller than the gold equivalent of the defender's net points' gold equivalent, the defender under attack will be able to donate resources to their alliance.
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Angela
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« Reply #49 on: November 05, 2014, 12:44:36 PM »

Changes:

A player will no longer be able to attack an Alliance Holding with more than 3 000 000 units. All Siege Engines count as a number of units equal to their Operating Crew.

(The change has been implemented on October 28).
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Angela
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« Reply #50 on: November 25, 2014, 10:15:12 AM »

Bug fixes:

- Fixed a bug with missing avatar in received private message.
- Information in tooltips of terrains showing distance to the empire is displayed correctly now.
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Angela
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« Reply #51 on: November 27, 2014, 18:02:18 PM »

Update:

When attacking a barbarian camp, the camp's generals and their skills which have so far been visible in the espionage report, will yet take effect.
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Angela
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« Reply #52 on: December 03, 2014, 15:41:38 PM »

Update:

A Refresh button added in menu windows, next to Close button (not available in the mobile applications).
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Angela
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« Reply #53 on: December 09, 2014, 16:10:00 PM »

Update:

- Independent cities have a new characteristic - Growth, which will increase after each successful attack of a player against the independent city. After a number of successful attacks, the level of the independent city will increase and with that, Growth will be reset.
- The hint notifying for probable loss of the battle of a player against independent city already shows the correct information.
- Added hint notifying for probable loss of the battle of a player against barbarian camp in exclusive zone.
- Introduced a new background in all holdings (except military post and rally point), corresponding to the type of terrain on which they were founded. Please note that coordinates of the buildings inside the holdings change too.
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Angela
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« Reply #54 on: December 15, 2014, 15:18:38 PM »

Update:

As of tomorrow (December 16), only the first casket received as a gift from a friend on Facebook will contain maximum happiness. Therefore, the recipient can open only one casket with maximum happiness per day, as the right to open up to 6 caskets from a friend per day remains.
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Angela
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« Reply #55 on: February 09, 2015, 13:35:02 PM »

Update:

- Barbarian attacks are already striking, so beware! For more information, go to How to play manual, section Barbarian camps / Barbarian Camps Attacks
- In the menu for receiving the 10-hour production of your empire you can now choose on which resource to hire all your workers.
- Newly conquered vassal will be safe from attacks for a period of 2 hours (in speed x2 realms) / 1 hour (in speed x4 and speed x10 realms) after its seizure. During this period, the owner of the vassal has access to it.
- Everyone who confirms their registration e-mail address will receive a prize - the 10-hour production of the empire!
- The maximum amount of symbols to write an Announcement and note at Notebook in the game has been increased to 1000.
- Multiple minor bug fixes and improvements.
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Angela
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« Reply #56 on: February 13, 2015, 16:41:18 PM »

Update:

- From today on, for each medal you receive for a Battle of the day (either in attack or in defense) you will be rewarded with 100 diamonds.
- Deployment of spies in trading post is possible.
- Minor bug fixes.
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Angela
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« Reply #57 on: February 18, 2015, 09:28:47 AM »

Update:

- Battles in defense against barbarian camps will bring you 10% of the full amount of military points you earned, as well as honor points (their full amount).
- In a battle with an independent castle, armies deployed in it will fight having military technologies appropriate to their type and minimum requirements loaded.
- Minor bug fixes.
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Angela
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« Reply #58 on: February 23, 2015, 16:41:05 PM »

Update:

- War horses technology now grants +2% bonus to Cavalry's Charge per level.
- Minor bug fixes.
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Angela
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« Reply #59 on: March 05, 2015, 18:52:30 PM »

Update:

- Battles in defense against barbarian camps will bring you 5% of the full amount of military points you earned, as well as honor points (their full amount).
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