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Author Topic: Changes and bug fixes  (Read 48845 times)
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Angela
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« on: January 23, 2014, 14:01:11 PM »

- The places of swordsmen and spearmen in Infantry barracks have been switched - swordsmen are at the top, spearmen are below them.

- Because of the bigger number of annexed provinces permitted by the maximum level of Centralization a change of the maximum level of Bureaucracy has been made - the maximum level at which all 21 provinces will work with 100% efficiency, is now 40. This increase implies a change in the price of its levels.

- Besides pressing the keyboard buttons to access buildings in the game, you can now click on the Keyboard shortcuts with the mouse.
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« Reply #1 on: February 14, 2014, 16:35:29 PM »

A change related to Centralization: 1st level of Centralization will require level 1 of Depot Station. Respectively, level 1 of Depot Station will no longer require level 1 of Centralization.

The levels of Lumber mill, Iron mine, Stone quarry and houses, available after the foundation of colony, annexation of a terrain and annexation of an independent city, have been modified.

Visual improvements on the Global map have been made - new icons when clicking on an object on the map.

Changes related to the Great People:

Each person assigned to be a governor or a general will gain experience two times faster.

The chance for an ordinary subject to be made a Great person by the society or become a Great person by winning a battle against an active player within a point range x2 is now bigger.

Great people will become old faster, babies will be born more often. The chance of death for the great people when they turn 50 is less now.
« Last Edit: March 21, 2014, 16:11:34 PM by Angela » Logged
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« Reply #2 on: March 07, 2014, 17:17:45 PM »

The following changes and bug fixes related with the battle calculator will be launched in the game next week. The exact date will be announced in an additional news.

Changes:
1. Towers will fire at enemy units in the following sequence: first line, third line, second line. The sequence they've been firing so far was: third line , first line, second line.
2 . Siege engines will no longer need accompanying army when sent to attack .
3 . In battle field, as well as in a fortress siege, Ballistae will fire firstly at the last line of long ranged siege weapons and then inflict damage on the other units of the enemy army.

Bug fixes :
1. The number of people recruited for the exploitation of a siege engine will be taken into account correctly, which means the following:
- When siege weapons' attack power, distributed on all enemy units, is calculated, each enemy siege engine will be concidered not as 1 unit, but as the number of people recruited for its exploitation;
- The maximum number of battering rams that fire at the fortress , will equal the attacked fortress level's basic garrison x3 / 35 (so far divided by 25) because 35 is the number of people recruited for one battering ram ;
- The space taken by one siege engine (excluding supply wagons) in the garrison will be equal to the number of people recruited for its exploitation (so far it was equal to the number of people divided by 5 ) ;
2. The following problem will be removed: Some researches, special resources and skills of generals that give bonuses only to the parameters of archers, infantry and cavalry, will no longer influence the parameters of the siege engines.
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Angela
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« Reply #3 on: March 17, 2014, 12:28:14 PM »

Changes and bug fixes in battles calculator:

Changes:
1. Towers will fire at enemy units in the following sequence: first line, third line, second line. The sequence they've been firing so far was: third line , first line, second line.
2 . Siege engines will no longer need accompanying army when sent to attack .
3 . In battle field, as well as in a fortress siege, Ballistae will fire firstly at the last line of long ranged siege weapons and then inflict damage on the other units of the enemy army.

Bug fixes :
1. The number of people recruited for the exploitation of a siege engine will be taken into account correctly, which means the following:
- When siege weapons' attack power, distributed on all enemy units, is calculated, each enemy siege engine will be concidered not as 1 unit, but as the number of people recruited for its exploitation;
- The maximum number of battering rams that fire at the fortress , will equal the attacked fortress level's basic garrison x3 / 35 (so far divided by 25) because 35 is the number of people recruited for one battering ram ;
- The space taken by one siege engine (excluding supply wagons) in the garrison will be equal to the number of people recruited for its exploitation (so far it was equal to the number of people divided by 5 ) ;
2. The following problem will be removed: Some researches, special resources and skills of generals that give bonuses only to the parameters of archers, infantry and cavalry, will no longer influence the parameters of the siege engines.

The following changes will also be deployed in the game today:

1. It will be possible to instantly train for free up to 5000 military units. For example: if you have a total of 2000 trained military units at the moment, you will be allowed to instantly train for free up to 3000 military units, in other words in order to do this, the total amount of military units trained for the empire should not exceed 5000.
2. A great person will have smaller chance to own a talent with a bigger effect from the respective skill and bigger chance to own a talent with a smaller effect from the respective skill
3. You will be able to view the complete military report, as well as fortress siege and field battle reports round by round.
4. Spy history of the last 7 days has been added in tab Espionage of the Operative center.
« Last Edit: March 17, 2014, 12:28:50 PM by Angela » Logged


Angela
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« Reply #4 on: March 20, 2014, 17:18:39 PM »

Bug fixes:

- Visual bug in Polls has been fixed.
« Last Edit: March 21, 2014, 16:11:52 PM by Angela » Logged


Angela
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« Reply #5 on: March 25, 2014, 14:03:46 PM »

Bug fixes:

- The profile of a Great Person that has been assigned as both a General, and a Governor will now display the correct info
- It was possible for the Tutorial and Imperial Мissions to disappear after the restart of Realm 194; the issue is now fixed
- Incorrect behavior of the Report Player function is now fixed
- Rare case of incorrect behavior for Great People sent in marriage is now fixed
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« Reply #6 on: March 27, 2014, 14:28:15 PM »

Bug fixes:

- fixed notification for the Facebook user ability to change their pre-generated name
- an issue when an Attack/Vassalize mission is underway and the target independent city is Annexed by another player before the mission completes has been fixed
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Angela
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« Reply #7 on: March 27, 2014, 16:49:16 PM »

Improvements:

- A tentative solution has been introduced so that Global map no longer requires Flash; unexpected behaviour is still possible as we work towards optimal implementation


Bug Fixes:

- fixed a rare issue that could cause the timer for building a Fortress to freeze
- A misleading message for canceling a Transport Mission has been corrected
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Angela
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« Reply #8 on: March 28, 2014, 16:25:07 PM »

Bug fixes:

- fixed an issue which could prevent players from logging into the game if they last signed out at a specific Tutorial step
- Server Time tool-tip has been corrected
- the message for dismissing workers has been clarified
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« Reply #9 on: March 28, 2014, 17:11:13 PM »

Bug fixes:

- fixed an issue which could cause player to pay twice for Instant Training of the same troops
- corrected tool-tips for Skrill payment option
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« Reply #10 on: April 01, 2014, 11:13:12 AM »

Bug fixes:

- incorrect Carrying Capacity icon removed from the Battle Simulator
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« Reply #11 on: April 01, 2014, 14:39:18 PM »

Bug fixes:

- incorrect battle calculation related to the use of siege engines is fixed
- fixed an incorrect 'quest completed' Quest icon state when no completed quests are pending
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Angela
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« Reply #12 on: April 02, 2014, 11:24:23 AM »

Bug fixes:

- visual updates to the Login page for several languages
- the 2-hour income reward for Invite Friend is now properly calculated
- fixed an incorrect Battle Report feedback when the attacking player is defeated in a Field Battle
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« Reply #13 on: April 02, 2014, 15:22:20 PM »

Bug fixes:

- fixed an issue with double-attack units attacking an already defeated opponent army
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Angela
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« Reply #14 on: April 03, 2014, 14:52:50 PM »

Bug fixes:

- improved 'Ask a player' functionality
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