Imperia Online International
April 26, 2024, 00:16:00 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Military Architecture factor  (Read 4654 times)
0 Members and 1 Guest are viewing this topic.
higrm
Sergeant
**

Karma: +3/-0
Offline Offline

Posts: 77


« on: April 10, 2013, 14:23:43 PM »

Dear Admins,

In classic Realm 1, I just raised my military architecture from level 5 to level 6.  The time to construct a fortress 7 went from 225:06:31 to 217:50:50.  This corresponds to a time factor reduction of only 0.04, as opposed to the document 0.15.  Is the documentation wrong?  Or does something else negatively impact the stated reduction factor?  My Architecture level at the time was 11.  The reductions for increased levels of architecture do correspond to the formula: 1/1(1+0.25^level).

Thanks for the feedback, (better still, fix the ratio so my fortress will finish faster.)
Higrm
Logged
tiger
Community Manager
*

Karma: +694/-194
Offline Offline

Posts: 3319


« Reply #1 on: April 10, 2013, 17:03:19 PM »

This is factor 0,25 - not 25%. Formula is 1/(1+0,25 * mil. arch lvl). To calculate for lvls above 1:    time * (1+0,25*current lvl)/(1+0,25 * next lvl) - and all is fine. It wont decrease time by 25% because in that case 3-4 lvls of mil. architecture or architecture would be enough.
« Last Edit: April 11, 2013, 11:52:15 AM by tiger » Logged


tiger
Croatian Community Manager
higrm
Sergeant
**

Karma: +3/-0
Offline Offline

Posts: 77


« Reply #2 on: April 11, 2013, 17:39:39 PM »

Thanks for the reply Tiger.

I am in Realm 1, classic rules.  The issue is regarding MILITARY ARCHITECTURE, not ARCHITECTURE.

The description of military architecture is:


  • -Each level decreases the time necessary to construct Fortresses by 0.30 times per level for all v4x realms and with 0.15 times per level for all other versions.




So if we ignore your mistake in factor and use the correct value of 0.15, we do not get the value in the game.  So we all agree on the basics, 1/(1+0.15*5) = 0.5714 and 1/(1+ 0.15*6) = 0.5263.

Please calculate for me the new time, if at Military Architecture level 5 the time to complete a fortress 7 is 225 hours, 6 minutes, and 31 seconds.  According to your statement, the

  • new time  = Old time * (1/(1 + 0.15*5) / (1/(1 + 0.15*6)
  --> Old time * 0.5714 / 0.5263 --> Old time * 1.08 --> getting bigger!
[/list]

That doesn't make any sense of course, since the time would get larger not smaller.  The correct formula should be:

  • new time  = Old time / (1/(1 + 0.15*5) * (1/(1 + 0.15*6)
--> Old time / 0.5714 * 0.5263 --> Old time / 1.08 --> getting smaller!
[/list]

And that is just my point!  225:20:13 / 1.08 should be 207:20:13, but in actuality, my new time with Military Architecture level 6 is 217:50:50!  This corresponds to Old time / 1.03333.  You get the value 1.0333 if the factor of reduction for Military Architecture is 0.04 and not 0.15.

(1/(1 + 0.04*5) = 0.83333

(1/(1 + 0.04*6) = 0.80645

0.833333 / 0.80645 = 1.033333

So, either the documentation is wrong and the factor should be listed as 0.04 instead of 0.15, or someone needs to go into the code and correct the factor for Military Architecture. (I would really prefer the latter option.)

Thanks for your patience,
Higrm


Logged
tiger
Community Manager
*

Karma: +694/-194
Offline Offline

Posts: 3319


« Reply #3 on: April 11, 2013, 19:56:51 PM »

V1 - the oldest one. *Smiley* You should say that in first place, we dont get many questions related to that.
Your math is correct in your case, but you took some wrong stuff from my formula ---  time * (1+0,25*current lvl)/(1+0,25 * next lvl) - you added parts with (1/(1+.... - that dont work.
V1 - military architecture works together with architecture.
base time - time of building without any archi or mil. archi bonus.
base time = time * (1+archi*0,25+mil.archi*0,15)
From base time you can get new time.
new time = base time/(1+new_archi*0,25+new_mil.archi*0,15)
That should give you correct data.
Logged


tiger
Croatian Community Manager
higrm
Sergeant
**

Karma: +3/-0
Offline Offline

Posts: 77


« Reply #4 on: April 11, 2013, 21:47:58 PM »

yes, it should.  But it does not.  The factor for Military Architecture is only 0.04.  Documentation is simply wrong.
Logged
tiger
Community Manager
*

Karma: +694/-194
Offline Offline

Posts: 3319


« Reply #5 on: April 12, 2013, 11:13:07 AM »

yes, it should.  But it does not.  The factor for Military Architecture is only 0.04.  Documentation is simply wrong.
Send me your account name please in private message. Or your time for fort lvl 7 + architecture lvl + military architecture lvl. and i will post calculations with numbers in for case which you described.
If you use my formulas in previous post you should get correct number, i tested on my account,but with fortress 2.  The formulas where archi and mil. archi are together.
« Last Edit: April 12, 2013, 11:14:34 AM by tiger » Logged


tiger
Croatian Community Manager
higrm
Sergeant
**

Karma: +3/-0
Offline Offline

Posts: 77


« Reply #6 on: April 12, 2013, 17:09:15 PM »

account is higrm, no secret there.

Current architecture level is 11.  Has been during the last week.

Military Architecture level was changed from 5 to 6, with Architecture unchanged at 11.

Time to construct fortress 7 went from 225:06:31 to 217:50:50.  I was expecting it to drop to 207:20:13, it didn't.

Thanks!
Higrm

Oh no!  I just tried your modified formula of 1/(1+Arch level*0.25+Mil arch level*0.15) and unfortunately, it gives me the meager 7 hour reduction.  That sucks!

But your formula is different that what is described in the game for Military Architecture:

-Each level decreases the time necessary to construct Fortresses by 0.30 times per level for all v4x realms and with 0.15 times per level for all other versions.

*The decrease in time is calculated as the University bonuses are.
[/i]

A 0.15 * level decrease in time going from level 5 to level 6 is a decrease of 8% not 3.3%.  Ok, the formula is correct, but the description under military architecture needs to be modified.  The improvement is only 0.15 if architecture level is zero.  For each level of architecture you have, the impact of an increase in military architecture is reduced by a factor. 

Factor to reduce effectiveness of military architecture based on architecture level is something like this, (to be verified still):

1 / (1/.25 + (1/.25/.15) * Arch level) 

Which can be more easily written:

1 / (4 + 0.6*Arch level).

Logged
tiger
Community Manager
*

Karma: +694/-194
Offline Offline

Posts: 3319


« Reply #7 on: April 12, 2013, 18:00:54 PM »

It decrease time by 0.15 factor. Architecture decrease time by 0,25 factor and price by 0,05 factor. Only for first lvl thats close ot 25% and 5%. Because all reduction formulas in IO works that way. University also. The higher the level, the smaller will be reduction in percentage. If formulas wouldnt work that way, the decrease in time would be to big. Each time 15% of current time would quickly reduce all times to 0.
Formulas works similar(or the same) way in all other IO versions. The difference are in reduction factors.
IO V1 is the oldest version, which i played the most so i still remember a lot of stuff, formulas... but except for 2 open realms in V1 which is played by very small number of players, IO v1 doesnt exist anymore and we will keep those realms, but no modifications in V1 will be made. Maybe description could be more accurate with 2-3 examples that those 0,15 are not percentage, but for players who play V1, this is not big deal. In all new versions(especially V5) we try to improve all stuff - game, descriptions, interface...
I hope i helped with formulas, but as far as i know, description will stay the way it is.
Logged


tiger
Croatian Community Manager
higrm
Sergeant
**

Karma: +3/-0
Offline Offline

Posts: 77


« Reply #8 on: April 13, 2013, 21:51:58 PM »

Understood and thanks for taking the time to explain.
Logged
tiger
Community Manager
*

Karma: +694/-194
Offline Offline

Posts: 3319


« Reply #9 on: April 14, 2013, 11:17:46 AM »

You are welcome. *Smiley* V1 is my old love *Smiley*
Logged


tiger
Croatian Community Manager
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.12 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!