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 1 
 on: Today at 13:58:49 
Started by Angela - Last post by Angela
Spring Games Recap I and News

https://www.youtube.com/watch?v=_IDp3p93tr0

 2 
 on: Today at 13:56:11 
Started by Angela - Last post by Angela
More than 8000 players have joined the Frey.

https://www.youtube.com/watch?v=-jZoiWF_fvU

 3 
 on: Today at 13:52:15 
Started by Angela - Last post by Angela
New annexing
22.05.2017


Dear players, a new feature concerning province annexing has been implemented. Depending on the level of Centralization that you have you will be able to choose between different stages of the starting development of your new province. Each Centralization level between 2 and 11 will unlock a single stage. The stages differ by the levels of buildings you get in each. Higher stages provide higher level buildings and also require more resources for annexing. Another change concerning the sending of population to the new province has also been implemented. Till now you were able to send only idle population. From now on you will be able to send from your whole population. The amount of workers taken will be proportional to their distribution in the mines.

 4 
 on: Today at 13:51:39 
Started by Angela - Last post by Angela
New feature
17.05.2017


We are happy to announce the introduction of a new feature that will help you with developing your vassals - paid level up. Every time you want to increase the level of your vassal you can pay with resources equal to the difference in the price of buildings in the current level and the next one. Note that by increasing the level of a vassal you also increase the army stationed in it. Paid level up is not available when you are under locking attack or when the vassal is under attack.

 5 
 on: Today at 13:49:05 
Started by Angela - Last post by Angela
Ново припојување
22.05.2017 11:57:29


Почитувани играчи, воведена е нова функционалност кај припојувањето на провинција. Во зависност од нивото на Централизација кое го имате, ќе имате можност да избирате помеѓу различни стадиуми на почетен развој на новата провинција. Секое ниво Централизација помеѓу 2 и 11 ќе отклучува по еден стадиум. Различните стадиуми се разликуваат по нивоата на градбите кои ги добивате во нив, со тоа што во повисоките стадиуми добивате повисоки нивоа градби за кои соодветно се потребни повеќе ресурси за припојување. Воведена е и промена поврзана со испраќањето на население во новата провинција. Досега имавте можност да испраќате само од невработеното население. Веќе ќе можете да праќате од целото Ваше население со тоа што ќе се зема количество работници, пропорционално на нивниот распоред во рудниците.

 6 
 on: Today at 13:48:11 
Started by Angela - Last post by Angela
Нова функционалност
17.05.2017

Среќни сме да го објавиме пуштањето на нова функционалност која ќе Ви помогне во развојот на Вашите вазали - платено зголемување на ниво. Секогаш кога ќе посакате да го зголемите нивото на Ваш вазал, може да платите со ресурси, еднакви на разликата во цената на градбите помеѓу моменталното и следното ниво. Имајте во предвид дека со зголемување на нивото на вазал, исто така се зголемува и војската, распоредена во него. Платеното зголемување на ниво не е достапно кога сте под напад кој заклучува или кога вазалот е под напад.

 7 
 on: May 20, 2017, 05:50:36 AM 
Started by gabzpiano - Last post by gabzpiano
http://prntscr.com/f9xht4
strange bug, i think i might've seen it in other realms too, it says there are bonuses to producing stone, even though there shouldn't be and i dont think it is... its just saying there is

realm: blitz masters
username: gabzpiano

 8 
 on: May 20, 2017, 00:39:06 AM 
Started by gabzpiano - Last post by gabzpiano
the game is crashing

 9 
 on: May 19, 2017, 06:06:51 AM 
Started by Banker - Last post by gabzpiano
its never optimal to send an attack knowing it will lose unless its alliance castles... so lets first think about what ballista are strongest against, they are strongest against long range siege (trebuchet, catapults, other ballista) this is why ballista are more important for defending higher level fortresses (level 8-9) because to break those forts long range siege are most important (trebuchet) if you are talking about lower level forts the ballista would be less effective in a way because the lower level forts can be more easily destroyed with just swords and battering rams which the ballista are not as good against.

now the fastest way to destroy any army that is garrisoned is archers.. the more archers you have the faster their garrison will die... if you want to know what is the most efficient amount of siege equipment or swordsmen to bring for each fortress level:

fort 1= 50 garrison, 150 melee can siege it:150/35=4 rams
fort 2= 100 garrison, 300 can siege it: 300/35=8
fort 3= 200 garrison, 600 can siege it: 600/35=17
fort 4= 400 garrison, 1200 can siege it: 1200/35=34
fort 5= 800 garrison, 2400 can siege it: 2400/35=68
fort 6= 1600 garrison, 4800 can siege it: 4800/35=137
fort 7= 3200 garrison, 9600 can siege it: 9600/35=274
fort 8= 6400 garrison, 19200 can siege it: 19200/35=549
fort 9= 12800 garrison, 38400 can siege it: 38400/35= 1097

so lets say a fort 7, the maximum amount of swords that can be hitting is 9600, maximum amount of rams is 274, maximum amount of long range siege is 250. if you are dealing with a well defended fort these should be your minimum numbers, because bringing a little extra of each is good for replacing casualties.. and if you are going to be fighting an army on the field before the fortress siege, you should probably have a lot more swords than just that.. also morale is very important for any siege battle, so try and make sure you got as much morale as you can have.. but if for example your enemy has a relatively large army on their field, and they seem to be AFK. its better to just send a field battle first and then send the fortress siege after their field army was defeated or adequately reduced.. but this only happens when the enemy made the huge mistake of going AFK with his army on the field

 10 
 on: May 18, 2017, 14:16:52 PM 
Started by Banker - Last post by Banker
I would like to destroy a fortress level full with ballistae. Initially i though a 2 wave attack will help first with no siege at all and second attack eith mostly siege. Is this a good strategy because from the simulations I do lose a lot of troops when doing so.
P.S. The enemy balisttae are in the garrison.

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