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March 23, 2019, 15:14:24 PM *
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 on: Today at 00:47:27 
Started by ohimsodead - Last post by ohimsodead

Okay, I have another image (last one was some several realms ago but didn't save the image), caught someone in the attack. As you can see defense works. It's just that the problem with this game is that it is like playing checkers except the people playing the board game with you are making moves when you are asleep, that is the biggest problem (outsides diamond inequality) and in such a case when you are offline you can only empty out resources and draft guardian/ballista in the fortress before you sleep, but even during events, when you look away for some time someone catches your army while you send ti to dark fortress or something and that make it real hard to recover as a non-diamond spender. if they had some in-game built basic commands as to how to respond in case of enemy attack when you are away from keyboard it would bring the game alot more closer the difference between offense and defense.

The most balanced warring in this game is castle wars due to size limitation in which the biggest difference there is simply which alliance could build army faster and make trades back and forth also due to just how many commanders you have so that at least one can catch the attack.
**This ballista strategy does not work for alliance castles by the way due to how siege weapons are auto-recovered mid battle
As for individual defense you need about x1.5 ballistas of the total amount of enemy siege weapons they have with 10 spear + archer (do not forget this 10spear+archer)for successful defense, but usually I send about x1.6 ballistas due to possible tech difference. Now in this setup, your ballistas always gets 3 shots(in fog as well), and the way the math comes out is that you need at minimum x1.5 ballistas for the total enemy siege (all siege hp except ballista are the same), but if snowy or if enemy sends in ballistas you will need some more so that you can outcancel the effects of enemy ballista reducing the attack strength of your own. This tactic does not require any counter-espionage as you are able to view enemy composition in the last 2.5minutes before attack. What I do is I first rally all my garrisoned ballistas across the province + 10 spear&archer. Then I wait to see the attacking troop composition, total up the number of enemy siege, multiply by x1.6 and move out the extras few thousands at a time, and in between run 1 simulation to check if I can cover enemy ballistas to see if I need to recall any additional ballistas back for defense.
There is also variances obviously like if an enemy doesn't send alot of infantry/calvary I can oturight just kill them by rallying all my troops, which makes such decisions like this much harder to make for an in-game script to run.
And because the game is not so balanced in this sense I play without attacking active players for their loot/army/colony, if someone takes my trade post I usually tell them why I don't play that way, but I don't bother to fight them back over it. There is still alot of income, I run field battles off abandoned provinces late game to trigger barbarian attacks or ask players early game if I could field battle their military posts, and even without attack other player I still rank top in my country and relatively high out of the realm without diamond spending.
Oh also on the ballista defense, you still obviously need enough fortification to ward off enemy swordsmen attack in simulation at around 170-190 morale.

As for some possible changes, to make defense more reliable without script-reliant solutions,they can do several things:
1. Lower HP of siege weaponry.
2. Make battering rams the target focus of ballistas in garrison after the enemy siege is dead (currently the damage spreads between all the troops which makes the whole 'dedicated anti-siege' kind of not-so-dedicated.
3. Set Troop limit for each province/colony at 3 million, same with alliance troops (this change will bring by far the biggest balance to the game in terms of offense and defense).
4. Lower max level field fortifications for provinces and indestructible colonies (max 10?).
5. Put Archers Behind guardian when garrisoned or have the damage division shifted alot more towards guardians if garrisoned.

Etc notes:
I noticed that they changed military medicine for attacking vs defending and that was another much helpful change that brought closer offense vs defense.

 on: March 14, 2019, 14:21:52 PM 
Started by darkevil - Last post by Angela
Attacks will be active again at 03:00 PM server time today, March 14th. For more information, please review the News section.
We apologize for the inconvenience.

 on: March 14, 2019, 02:34:08 AM 
Started by darkevil - Last post by darkevil
Attacks are currently suspended in my realm.   I haven't seen any notifications of maintenance or updates in the actual game about when it will start and end. Where can i find out the time attacks will resume once they are suspended?

Thank you for your help

 on: March 11, 2019, 10:32:48 AM 
Started by Horus - Last post by tiger
Aktivirao sam Vam e-mail. Možete se normalno prijaviti na hrvatskom forumu.

 on: March 07, 2019, 16:40:50 PM 
Started by Horus - Last post by eXsaz
ljudi sta je bolan sa ovim  Odrzajeli iko ovaj forum,ovo je sramota da ne mogu popraviti gresku pri registraciji pogotovo korisnicima koji koriste chrome"Vaša email adresa mora biti provjerena prije tvoje prijave na forum. Trebate ponovno aktivacijski email? " Kakva crna provjera ili je ovo namjerno uradzeno da se moze raja fokusirati na ovaj internacionalni
Cekam 10dana tu lafo aktivaciju jos sam slao meil suportu,niti odgovora niti koji kurac + preko chroma ne otvara sliku sa onim slovima sto treba za registraciju.lp

 on: March 07, 2019, 14:53:50 PM 
Started by lame0 - Last post by Angela
Hi again, lame0. We checked your battle, the preservation of resources worked correctly. Fortress 9 preserves 2M resources of each type, meaning that maximum 2M gold can be preserved.
Fortress characteristics, as well as the amount of preserved resources per level can be reviewed here:

When the bonus "50% more protected resources" from government is applied, 3M resources of each type are being preserved, meaning that maximum 3M wood, 3M stone, 3M iron and 3M gold can be preserved. The total amount of resources that can be kept is 12M when the government bonus is active, but 3M from each resource, including gold, can be preserved by the fortress.

 on: March 07, 2019, 02:53:28 AM 
Started by lame0 - Last post by lame0
[battleRep=248193]alexander111111 Vs RayleighH[/battleRep]

I still don't get how the resource protection works for gold. In the report, it says that protected amount of gold is 5.9 million and looked amount is 2.9 million gold. Report time is 2:21.

However, when i logged in at 2:45, I'm left with 2.86 million gold.

It seems that only 3 million gold which is actually protected.

None of the gold is in the bank. My fortress should be protecting up to 12 million resources.

Some how the numbers to not tally.

 on: February 28, 2019, 14:15:50 PM 
Started by ohimsodead - Last post by Angela
Thank you for your suggestion ohimsodead. I will follow it to the team and it will be reviewed.

 on: February 28, 2019, 10:58:05 AM 
Started by Doomrider - Last post by Doomrider
Merci Blaster pour ta réponse très complète.
Malheureusement c'est ce que je redoutais.
Merci encore.

 on: February 27, 2019, 19:03:00 PM 
Started by ohimsodead - Last post by ohimsodead
You can rank alliance by both networth and influence at the same time with something like:

Effective Total Alliance points (for ranking purposes) = [Alliance networth + Alliance Value + Alliance Military Points] + Total Alliance Points * (1 + % Influence * Fixed Value (i.e .20))

*For shorthand purposes I will refer to what has been placed within the [ ] brackets as Total Alliance Points

This here means that you get a % bonus of your total alliance point for holding influence, which in this case should your influence be covering the whole map (100%) by the end of realm the alliance you are in would get a 20% bonus to alliance point value for the purposes of settling rank.

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