Imperia Online International

IO - The Great People => News => Topic started by: Angela on January 23, 2014, 15:01:11 PM



Title: Changes and bug fixes
Post by: Angela on January 23, 2014, 15:01:11 PM
- The places of swordsmen and spearmen in Infantry barracks have been switched - swordsmen are at the top, spearmen are below them.

- Because of the bigger number of annexed provinces permitted by the maximum level of Centralization a change of the maximum level of Bureaucracy has been made - the maximum level at which all 21 provinces will work with 100% efficiency, is now 40. This increase implies a change in the price of its levels.

- Besides pressing the keyboard buttons to access buildings in the game, you can now click on the Keyboard shortcuts with the mouse.


Title: Changes
Post by: Dint on February 14, 2014, 17:35:29 PM
A change related to Centralization: 1st level of Centralization will require level 1 of Depot Station. Respectively, level 1 of Depot Station will no longer require level 1 of Centralization.

The levels of Lumber mill, Iron mine, Stone quarry and houses, available after the foundation of colony, annexation of a terrain and annexation of an independent city, have been modified.

Visual improvements on the Global map have been made - new icons when clicking on an object on the map.

Changes related to the Great People:

Each person assigned to be a governor or a general will gain experience two times faster.

The chance for an ordinary subject to be made a Great person by the society or become a Great person by winning a battle against an active player within a point range x2 is now bigger.

Great people will become old faster, babies will be born more often. The chance of death for the great people when they turn 50 is less now.


Title: Changes and bug fixes related with the battle calculator
Post by: Angela on March 07, 2014, 18:17:45 PM
The following changes and bug fixes related with the battle calculator will be launched in the game next week. The exact date will be announced in an additional news.

Changes:
1. Towers will fire at enemy units in the following sequence: first line, third line, second line. The sequence they've been firing so far was: third line , first line, second line.
2 . Siege engines will no longer need accompanying army when sent to attack .
3 . In battle field, as well as in a fortress siege, Ballistae will fire firstly at the last line of long ranged siege weapons and then inflict damage on the other units of the enemy army.

Bug fixes :
1. The number of people recruited for the exploitation of a siege engine will be taken into account correctly, which means the following:
- When siege weapons' attack power, distributed on all enemy units, is calculated, each enemy siege engine will be concidered not as 1 unit, but as the number of people recruited for its exploitation;
- The maximum number of battering rams that fire at the fortress , will equal the attacked fortress level's basic garrison x3 / 35 (so far divided by 25) because 35 is the number of people recruited for one battering ram ;
- The space taken by one siege engine (excluding supply wagons) in the garrison will be equal to the number of people recruited for its exploitation (so far it was equal to the number of people divided by 5 ) ;
2. The following problem will be removed: Some researches, special resources and skills of generals that give bonuses only to the parameters of archers, infantry and cavalry, will no longer influence the parameters of the siege engines.


Title: Changes and bug fixes related with the battle calculator. Other changes
Post by: Angela on March 17, 2014, 13:28:14 PM
Changes and bug fixes in battles calculator:

Changes:
1. Towers will fire at enemy units in the following sequence: first line, third line, second line. The sequence they've been firing so far was: third line , first line, second line.
2 . Siege engines will no longer need accompanying army when sent to attack .
3 . In battle field, as well as in a fortress siege, Ballistae will fire firstly at the last line of long ranged siege weapons and then inflict damage on the other units of the enemy army.

Bug fixes :
1. The number of people recruited for the exploitation of a siege engine will be taken into account correctly, which means the following:
- When siege weapons' attack power, distributed on all enemy units, is calculated, each enemy siege engine will be concidered not as 1 unit, but as the number of people recruited for its exploitation;
- The maximum number of battering rams that fire at the fortress , will equal the attacked fortress level's basic garrison x3 / 35 (so far divided by 25) because 35 is the number of people recruited for one battering ram ;
- The space taken by one siege engine (excluding supply wagons) in the garrison will be equal to the number of people recruited for its exploitation (so far it was equal to the number of people divided by 5 ) ;
2. The following problem will be removed: Some researches, special resources and skills of generals that give bonuses only to the parameters of archers, infantry and cavalry, will no longer influence the parameters of the siege engines.

The following changes will also be deployed in the game today:

1. It will be possible to instantly train for free up to 5000 military units. For example: if you have a total of 2000 trained military units at the moment, you will be allowed to instantly train for free up to 3000 military units, in other words in order to do this, the total amount of military units trained for the empire should not exceed 5000.
2. A great person will have smaller chance to own a talent with a bigger effect from the respective skill and bigger chance to own a talent with a smaller effect from the respective skill
3. You will be able to view the complete military report, as well as fortress siege and field battle reports round by round.
4. Spy history of the last 7 days has been added in tab Espionage of the Operative center.


Title: Changes and bug fixes
Post by: Angela on March 20, 2014, 18:18:39 PM
Bug fixes:

- Visual bug in Polls has been fixed.


Title: Re: Changes and bug fixes
Post by: Angela on March 25, 2014, 15:03:46 PM
Bug fixes:

- The profile of a Great Person that has been assigned as both a General, and a Governor will now display the correct info
- It was possible for the Tutorial and Imperial Мissions to disappear after the restart of Realm 194; the issue is now fixed
- Incorrect behavior of the Report Player function is now fixed
- Rare case of incorrect behavior for Great People sent in marriage is now fixed


Title: Re: Changes and bug fixes
Post by: Angela on March 27, 2014, 15:28:15 PM
Bug fixes:

- fixed notification for the Facebook user ability to change their pre-generated name
- an issue when an Attack/Vassalize mission is underway and the target independent city is Annexed by another player before the mission completes has been fixed


Title: Re: Changes and bug fixes
Post by: Angela on March 27, 2014, 17:49:16 PM
Improvements:

- A tentative solution has been introduced so that Global map no longer requires Flash; unexpected behaviour is still possible as we work towards optimal implementation


Bug Fixes:

- fixed a rare issue that could cause the timer for building a Fortress to freeze
- A misleading message for canceling a Transport Mission has been corrected


Title: Re: Changes and bug fixes
Post by: Angela on March 28, 2014, 17:25:07 PM
Bug fixes:

- fixed an issue which could prevent players from logging into the game if they last signed out at a specific Tutorial step
- Server Time tool-tip has been corrected
- the message for dismissing workers has been clarified


Title: Re: Changes and bug fixes
Post by: Angela on March 28, 2014, 18:11:13 PM
Bug fixes:

- fixed an issue which could cause player to pay twice for Instant Training of the same troops
- corrected tool-tips for Skrill payment option


Title: Re: Changes and bug fixes
Post by: Angela on April 01, 2014, 12:13:12 PM
Bug fixes:

- incorrect Carrying Capacity icon removed from the Battle Simulator


Title: Re: Changes and bug fixes
Post by: Angela on April 01, 2014, 15:39:18 PM
Bug fixes:

- incorrect battle calculation related to the use of siege engines is fixed
- fixed an incorrect 'quest completed' Quest icon state when no completed quests are pending


Title: Re: Changes and bug fixes
Post by: Angela on April 02, 2014, 12:24:23 PM
Bug fixes:

- visual updates to the Login page for several languages
- the 2-hour income reward for Invite Friend is now properly calculated
- fixed an incorrect Battle Report feedback when the attacking player is defeated in a Field Battle


Title: Re: Changes and bug fixes
Post by: Angela on April 02, 2014, 16:22:20 PM
Bug fixes:

- fixed an issue with double-attack units attacking an already defeated opponent army


Title: Re: Changes and bug fixes
Post by: Angela on April 03, 2014, 15:52:50 PM
Bug fixes:

- improved 'Ask a player' functionality


Title: Re: Changes and bug fixes
Post by: Angela on April 03, 2014, 17:43:19 PM
Bug fixes:

- fixed an Issue where after destroying a Military Post, the attack army redirects to attack a Trade Post, instead of returning to its province
- problems with uploading an Alliance Avatar are now solved


Title: Re: Changes and bug fixes
Post by: Angela on April 04, 2014, 17:10:34 PM
Bug fixes:

- "Alliance membership needed!" notification is now behaving properly when a player is kicked out of an Alliance, while in the course of an Alliance Mission


Title: Re: Changes and bug fixes
Post by: Angela on April 09, 2014, 09:29:30 AM
Bug fixes:

- a babysitter can no longer change another player's account name (bug was present only for accounts created through Facebook/Odnoklassniki)


Title: Re: Changes and bug fixes
Post by: Angela on April 10, 2014, 14:51:59 PM
Bug fixes:

- fixed an issue that was incorrectly displaying Alliance battles in a war as being fought between the two alliance leaders and was incorrectly assigning the war income
- an issue is fixed that at high population counts could deactivate a Governor's skills
- a returning Emperor's broken Fortress should now be correctly repaired
- Odnoklassniki accounts have been optimized for viewing in Internet Explorer 8
- fixed an incorrect 'quest completed' Quest icon state when no completed quests are pending


Title: Re: Changes and bug fixes
Post by: Angela on April 14, 2014, 15:21:50 PM
Bug fixes:

- a Moat built at a Rally Point or Alliance Castle will now properly affect the attacking troops
- a General's Robber skill will now properly influence an army's Carrying Capacity


Title: Re: Changes and bug fixes
Post by: Angela on April 16, 2014, 16:29:23 PM
Changes:

- Beginners protection which expires automatically when the player reaches 1000 points can now be terminated by the player upon sending an attack to another player

Bug fixes:

- Players that attack out of a province different from their capital will now correctly see their army's route depicted on the Global Map
- Fixed a bug that allowed the appointment of two Alliance leaders simultaneously, which could lead to to player being unable to access the Alliance Menu
- Fixed an issue where a Returning Population Mission that has started from a destroyed holding could freeze and become impossible to complete

- Governor skills that affect training times now also affect Unit Upgrade times
- improved communication for making a Colony indestructible
- Trade income from Trade Routes is now properly reflected in the Throne hall/Economy menu


Title: Re: Changes and bug fixes
Post by: Angela on April 22, 2014, 12:44:48 PM
Bug fixes:

- added a missing option to Disband the troops at a Rally Point, if the Alliance has only one such holding


Title: Re: Changes and bug fixes
Post by: Angela on April 23, 2014, 11:15:29 AM
Bug fixes:

- fixed an issue that could cause Vassals not to generate income
- it is no longer possible to donate only a fraction of a Siege Engine to Alliance holding


Title: Re: Changes and bug fixes
Post by: Angela on April 24, 2014, 12:03:10 PM
Bug fixes:

- sending multiple attacks against an Alliance Castle will no longer block the defender's ability to move troops to the attacked Castle


Title: Re: Changes and bug fixes
Post by: Dint on April 29, 2014, 11:03:33 AM
Bug fixes:

- Player will now receive notification when their deposit has matured
- Player will now be able to collect the reward from the "Activate Premium" quest
- fixed instances of the Guide and Attacker skills not being applied

- Improved communication about a Capital Fortress' military bonuses
- fixed an issue with Hills and Mountains terrains not applying defensive bonuses to Archers
- "Epic stonewalls" and "Epic additional defense" Quest will now properly register as completed
- fixed an issue that allowed Alliance Military Points to be gained by attacking Independent Castles
- fixed an issue that could cause Army Upkeep to be paid even though attacks have been suspended


Title: Re: Changes and bug fixes
Post by: Dint on April 30, 2014, 17:43:21 PM
Bug fixes:

- fixed an issue that could cause incorrect counting of the completed Quests

- fixed an issue that could prevent the correct counting of a building's levels for Quests
- fixed some Military Researches not applying correctly during an Alliance attack
- Fixed Rich Cotton Field effect not being applied correctly


Title: Re: Changes and bug fixes
Post by: Angela on May 10, 2014, 12:27:56 PM
Changes:

- improved unique names and portraits generation for the Great People
- added a message when all Quests are completed

Bug fixes:

- corrected links to IO forums for certain languages
- the bonus from the Pillager skill is now properly taken into account in terms of allowing player to Pillage a province
- improved screen navigation between player's different holdings
- the number of Towers will now properly decrease if a Fortress has been reduced below the prerequisite level
- the Garrison Tactician skill will now properly apply even when the defense General is sent away on a mission
- the garrison capacity will be now properly reduced when a General in defense with the Garrison Tactician skill is removed
- players can no longer build Colony or Military Post within the exclusive zone of an Abandoned Empire
- an army that's been donated to a Rally Point / Castle with full capacity will no longer disappear if it's returning to a destroyed Colony. It will instead return to the holding from which the Colony was founded.


Title: Re: Changes and bug fixes
Post by: Angela on May 15, 2014, 16:00:53 PM
Bug fixes:

- Fixed a bug that would sometimes cause an Imperial road in progress to display two different completion times when viewed in different provinces
- Defense Generals will now be properly relieved of duty when an Empire becomes abandoned
- The "marble" special resource will now properly convey its bonus
- Player will no longer be able to Annex their Vassal, while the Vassal is under attack
- A Great Person that becomes an Emperor will now have their experience properly recalculated


Title: Re: Changes and bug fixes
Post by: Angela on May 16, 2014, 13:10:17 PM
Bug fixes:

- For purposes of building Trade Posts, Military Post or Colonies, the allowed building range will now always be calculated from the capital
- Vassal armies will no longer count towards the player's 5000 units instant training limit
- Fixed some rare premature messages of deposit maturation
- Fixed wrong display of Governor experience in some tooltips
- When an army arrives at a holding which Defense General has the Garrison Tactician skill, the army will now correctly occupy the bonus garrison space


Title: Re: Changes and bug fixes
Post by: Angela on May 21, 2014, 13:39:13 PM
Bug fixes:

- fixed wrong display of Trade Income from Vassals
- fixed an issue with the Morale bonuses calculation of Alliance armies
- the amount of diamonds in the Alliance treasury is now visible to all members


Title: Re: Changes and bug fixes
Post by: Angela on May 22, 2014, 17:06:19 PM
Bug fixes:

- fixed an issue that was preventing Happiness bonuses from different Special Resources from stacking
- the Military Post Manager skill bonus is now being applied correctly


Title: Re: Changes and bug fixes
Post by: Dint on May 31, 2014, 10:43:38 AM
Bug fixes - 23.05.2014
- fixed a wrong calculation for the number of siege engines that can attack a Castle (Battle Simulator only, the actual battle was unaffected)
- fixed an issue that was decreasing player's Happiness after they have been spied upon
- upon relieving a General with Military Post Manager skill excess troops will now return to the capital
- fixed an occurrence where the 'All on of field' command in a single Colony/Military post would send on the field the soldiers in all Colonies/Military posts

Bug fixes - 26.05.2014
- Independent cities that the player has fought will no longer appear as 'Light God' in Throne Hall / Battles
- Some options (Instant Training, Switch Queue, Cancel Research etc.) will now only unlock after the Tutorial is complete
- Declining abandoned empires will no longer produce resources

Bug fixes - 28.05.2014
- added a missing Vassalize button for Independent cities viewed from a Military Post/Colony
- Cavalry Training bonuses from terrain will now be applied correctly

Improvements - 29.05.2014
- The game will now remember your last choice of General when launching an Attack
- A Great Person's position as a General or a Governor will now be visualized in their portrait. A new icon will inform you if the Great Person has been sent on a Mission.
- A new population method for realm players is introduced, to improve available territory for annexation
- Improved feedback for 'My Alliance Missions"; you will now see the person who sends your Alliance armies on a mission
- Visual overhaul of the "Deployment" screen in Command Center
- Added detailed info about Alliance Armies - available in the Alliance Info and Alliance Holdings screens
- Optimization of the Battle Simulator
- Optimization to Espionage; player can now view the Spy Reports of their Allies
- Happiness can no longer drop beneath 0
- Improved Rankings navigation
- A Great Person can no longer be a Governor and a Defense General in two different holding
- Great People can now be assigned as Governors  of a Trading Post


Title: Re: Changes and bug fixes
Post by: Dint on June 03, 2014, 15:09:45 PM
Bug fixes:

- A Vassal's Tribute will now properly stop accumulating after reaching its limit (dependent on the Fortress level)
- The Leader skill bonus is now properly applied
- Donating an army to an Alliance holding will now have a minimal travel time
- Declining abandoned empires will no longer produce resources


Title: Re: Changes and bug fixes
Post by: Dint on June 09, 2014, 14:08:44 PM
Bug fixes - 06.06.2014

- fixed a bug which prevented an attacking single player's Espionage against the attacked Alliance Holding
- "Change Position" option will no longer be available for regular Alliance members if there are no Commander or Officer positions available


Title: Re: Changes and bug fixes
Post by: Dint on June 10, 2014, 17:07:41 PM
Bug fixes - 09-06-2014

- Abandoned empires under Beginner's Protection will no longer appear in the Global Map search for Abandoned empires
- Regular Alliance players will no longer be able to Restore or Destroy the Great temple in Alliance Castle
- Fixed issues with Great People returning from a failed Marriage Proposal no longer being selectable for General or Governor positions


Title: Re: Changes and bug fixes
Post by: Angela on July 07, 2014, 17:20:35 PM
Bug fixes:

- A problem with the removal of the governor, appointed in the province, has been fixed.
- A bug related with a premium package being activated 2 times has been fixed.
- In Vacation mode, counting of the time left to the due date of the deposit in the Bank will be paused.
- A problem with the inactivity of the timer showing the time of an alliance technology has been fixed.
- When a General dies, a correct icon with a skull will be shown in his profile.
- "Diamond Race" will not be available for an indefinite period of time.


Title: Re: Changes and bug fixes
Post by: Angela on July 08, 2014, 15:55:23 PM
Bug fixes - 24.06.2014:

-The problem with change of username in realms of Odnoklassniki: Desert sons has been fixed.
- Governor experience in emperor's profile is now calculated and displayed correctly.
- Billing support button is available again in the realms of Odnoklassniki in version 6.
- Bug with babysitter with limited rights being able to open caskets in the temple has been fixed.
- The problem with displaying players of an alliance by clicking Alliance on the global map button has been fixed.


Innovations and bug fixes - 01.07.2014:

- Glossary has been introduced in How to play manual of the game. It will be constantly updated with new terms.
- "Hoard" functionality has been introduced in the game (right side of the screen). It displays all available caskets with resource or other content in a single menu in which the caskets can be explored and opened.
- A functionality for players to apply for participation in an alliance has been introduced in the game.
- In Rankings, everyone will see how much more advanced they are in comparison to all players in all realms according to their net points.
- Players will get warned for approaching the limits of capacity of houses and resources two hours in advance by a green round icon with an exclamation mark.
- In Espionage menu, Recall all button has been added to get all spies back.
- From now activation of Vacation mode will also
1. prevent great people from aging
2. prevent children from being born
3. prevent great people from dying
4. prevent generation of aristocrats
5. prevent governors from gaining experience
6. not stop paid training of generals / governors
7. block sending a great person to a foreign empire where vacation mode is activated
- In case of an attack, in which the difference between the value/gold equivalent of the attacker's army and defender's net points' gold equivalent is drastic, a casket containing army will not be available in Temple
- Movement of alliance armies will be calculated correctly taking into account the level of Cartography of the alliance's leader.
- In the specific situation in which a player explores their vassals using the go-to-next arrows, and comes accross to a vassal that had been taken away, a correct error message will be displayed.
- Vassals in an exclusive zone of an abandoned empire will now be visible to all.
- When leaving an alliance, players will receive notice with information about bonuses they will lose and the possibility of joining the alliance again.
- Ignore function in private messages will now prevent ignored players from writing on the profile of the player who ignored them.
- Tax can no longer be set at a province locked due to rebellion or riot.
- Fixed a bug where a great person could be sent to a foreign empire during paid training.


Bug fixes - 02.07.2014:

- It is now allowed for a player to spy on an abandoned empire of an alliance the player is in federation with.
- A bug where already deleted private messages reappear in the inbox has been fixed
- A bug where the button "All in garrison" was active when garrison is filled with units has been fixed.






Title: Re: Changes and bug fixes
Post by: Angela on July 09, 2014, 16:32:28 PM
Bug fixes:

- Fix of an issue where upon application in an alliance whose leader is not yet logged in the realm after its restart, an error was returned from the server.
- Fix of a problem where in case of death of the last person left in a dynasty, the date of death of the remaining members became the same as the last person's date of death.
- Fix of a bug where only the first round of the battle of the day report could be displayed.
- The names of the winner and the defeated in the simulation report now appear in the correct order.


Title: Re: Changes and bug fixes
Post by: Angela on July 11, 2014, 17:03:08 PM
Bug fixes:

- A bug where upon declared war on one of two alliances in non-aggression pact, the second alliance could declare war on the aggressor free of charge has been fixed.
- A bug where sending a great person for marriage in a foreign empire, the person remained available in the Command center of the player and the marriage proposal could not be accepted has been fixed.
- A bug where the army of a desroyed rally point happens to have no place to go back to due to lack of space for the army in another rally point, to which it is redirected has been fixed.
- A bug where a defensive battle between military posts did not account for a Battle of the day has been fixed.
- A bug where after the destruction of one of the player's colonies efficiency of the rest of the colonies did not calculate correctly, has been fixed.
- A bug where the military annexation of a vassal with a weak army, that does not actually damage the castle, always led to victory, has been fixed.
- A bug where the change in the prices of buildings and allied studies do not accurately reflect the level of university of the science officer has been fixed.
- A bug where a player at less than 200 points and in Tutorial was able to attack foreign Alliance holding, has been fixed.
- A bug where the bonus of a colony, founded on a special resource Diamonds, did not accumulate when buying diamonds for a friend, has been fixed.


Changes:

- Players of the alliance winner of Lords of the realm will receive 200 diamonds as a reward.


Title: Re: Changes and bug fixes
Post by: Angela on July 15, 2014, 10:56:23 AM
Changes and bug fixes:

- A correction of levels and prices of buildings Gubernatorial headquarters , Headquarters and Palace. For more information, see the descriptions of the buildings in the game.
- In case of death or murder of the emperor, the first reset of skills is now free of charge for the successor.
- Changes in section "Elections" in the alliance menu.
- When all members leave an alliance, its name will be released and can be used when creating a new alliance.
- New design of "Assign to a group" menu for assigning alliance members to groups.
- A warning message will appear when canceling a mission for peaceful annexation.
- In Players rankings the daily change of net and military points is shown correctly.
- When buying 10 or 15 tickets from "Game of Luck", the single ticket price is now shown correctly.


Title: Re: Changes and bug fixes
Post by: Angela on July 16, 2014, 17:19:42 PM
Changes:

Due to Facebook's Policy, the button for sharing an accomplishment of a Quest on your Facebook profile has been removed.


Title: Re: Changes and bug fixes
Post by: Angela on July 23, 2014, 11:22:40 AM
Bug fixes:

- An issue where when buying diamonds with certain payment methods, the amount of purchased diamonds was not displayed correctly on the screen showing the selected package, has been fixed.
- In case of death or murder of the emperor, the first reset of skills is now free of charge for the successor only on condition that he/she possesses skills.


Title: Re: Changes and bug fixes
Post by: Angela on July 24, 2014, 17:19:58 PM
Bug fixes:

- A bug related to duplication of alliance armies has been fixed.
- A problem with the inability to select a new leader in the alliance has been fixed.
- An issue where the successor of an emperor loses their gubernatorial experience and skills upon succession has been fixed.
- An issue where some alliance members were not seeing the latest espionage report in the alliance has been fixed.


Title: Re: Changes and bug fixes
Post by: Angela on July 31, 2014, 11:28:36 AM
Bug fixes:

- The Quest with the task to join / create an alliance can be now completed seamlessly.
- A problem with sending supply wagons from another holding to a military post from the menu for assembling the armies has been fixed.


Title: Re: Changes and bug fixes
Post by: Angela on August 18, 2014, 13:08:34 PM
Bug fixes 07.08.2014:

- A bug where the level of Cartography of the leader did not affect the movement of the alliance army has been fixed.
- Links in terms of Glossary in How to play manual now work correctly.
- Points range in the information screen showed prior to a battle already shows correct data even at slightly difference in the points of aggressor and defender.
- Profile of a late Great person now displays a picture of the deceased.


Title: Re: Changes and bug fixes
Post by: Angela on August 21, 2014, 16:50:29 PM
Bug fixes:

- A bug where in case of negative ballance of happiness due to tax rate no happiness points were taken away, has been fixed.
- A bug where last espionage report vanished after spying through history of espionage, has been fixed.
- A bug where upon sending attack the speed of the military units of any kind looked alike, has been fixed.
- A bug where spies infiltrated in the vassal of a player did not return after the release of the vassal, has been fixed.
- The bonus of skill Supreme General is now calculated correctly.
- The bonus to the trade potential of skill Master of Trade is now calculated correctly.
- In the espionage report, distances to different provinces of a player now look alike.


Title: Re: Changes and bug fixes
Post by: Angela on August 27, 2014, 10:52:11 AM
Bug fixes:

- A babysitter of an account which has access to answer questions in Ask a player menu will no longer be able to answer through the babysat account.
- Fixed a visual problem with reordering technologies in technologies queue when both university and military university are open.
- Fixed a problem where a message for expiration of a deposit, made prior activating vacation mode, was received right after turning the vacation mode off.
- Fixed a visual inaccuracy with the status of spies, infiltrated in an independent city.
- Value of speed in military units' description is now shown correctly.
- An inaccuracy with the price of level 28 of Houses has been fixed.


Title: Re: Changes and bug fixes
Post by: Angela on October 16, 2014, 16:39:25 PM
Tutorial 2.0: No replay required

With the introduction of our brand new Tutorial 2.0, you will no longer be required to replay the Tutorial over and over again. After you've played the Tutorial once, and after your Realm is restarted, you will now automatically begin the game with all the buildings, technologies, resources and diamonds granted by the Tutorial.

Currently, you will not be expressively offered to activate Beginner's Protection, but as always you can activate it from every Battle Report, as long as you have less than 1000 Points.


Title: Re: Changes and bug fixes
Post by: Angela on November 04, 2014, 16:32:23 PM
Changes:

The following changes have been made in the game: if the value/gold equivalent of the attacking player/alliance's army is drastically smaller than the gold equivalent of the defender alliance's VALUE (this is the sum of the net value gained by the construction of buildings, development of researches and army), the Premium extras of the defender alliance will not be locked under attack.
If the value/gold equivalent of the attacker's army is drastically smaller than the gold equivalent of the defender's net points' gold equivalent, the defender under attack will be able to donate resources to their alliance.


Title: Re: Changes and bug fixes
Post by: Angela on November 05, 2014, 13:44:36 PM
Changes:

A player will no longer be able to attack an Alliance Holding with more than 3 000 000 units. All Siege Engines count as a number of units equal to their Operating Crew.

(The change has been implemented on October 28).


Title: Re: Changes and bug fixes
Post by: Angela on November 25, 2014, 11:15:12 AM
Bug fixes:

- Fixed a bug with missing avatar in received private message.
- Information in tooltips of terrains showing distance to the empire is displayed correctly now.


Title: Re: Changes and bug fixes
Post by: Angela on November 27, 2014, 19:02:18 PM
Update:

When attacking a barbarian camp, the camp's generals and their skills which have so far been visible in the espionage report, will yet take effect.


Title: Re: Changes and bug fixes
Post by: Angela on December 03, 2014, 16:41:38 PM
Update:

A Refresh button added in menu windows, next to Close button (not available in the mobile applications).


Title: Re: Changes and bug fixes
Post by: Angela on December 09, 2014, 17:10:00 PM
Update:

- Independent cities have a new characteristic - Growth, which will increase after each successful attack of a player against the independent city. After a number of successful attacks, the level of the independent city will increase and with that, Growth will be reset.
- The hint notifying for probable loss of the battle of a player against independent city already shows the correct information.
- Added hint notifying for probable loss of the battle of a player against barbarian camp in exclusive zone.
- Introduced a new background in all holdings (except military post and rally point), corresponding to the type of terrain on which they were founded. Please note that coordinates of the buildings inside the holdings change too.


Title: Re: Changes and bug fixes
Post by: Angela on December 15, 2014, 16:18:38 PM
Update:

As of tomorrow (December 16), only the first casket received as a gift from a friend on Facebook will contain maximum happiness. Therefore, the recipient can open only one casket with maximum happiness per day, as the right to open up to 6 caskets from a friend per day remains.


Title: Re: Changes and bug fixes
Post by: Angela on February 09, 2015, 14:35:02 PM
Update:

- Barbarian attacks are already striking, so beware! For more information, go to How to play manual, section Barbarian camps / Barbarian Camps Attacks
- In the menu for receiving the 10-hour production of your empire you can now choose on which resource to hire all your workers.
- Newly conquered vassal will be safe from attacks for a period of 2 hours (in speed x2 realms) / 1 hour (in speed x4 and speed x10 realms) after its seizure. During this period, the owner of the vassal has access to it.
- Everyone who confirms their registration e-mail address will receive a prize - the 10-hour production of the empire!
- The maximum amount of symbols to write an Announcement and note at Notebook in the game has been increased to 1000.
- Multiple minor bug fixes and improvements.


Title: Re: Changes and bug fixes
Post by: Angela on February 13, 2015, 17:41:18 PM
Update:

- From today on, for each medal you receive for a Battle of the day (either in attack or in defense) you will be rewarded with 100 diamonds.
- Deployment of spies in trading post is possible.
- Minor bug fixes.


Title: Re: Changes and bug fixes
Post by: Angela on February 18, 2015, 10:28:47 AM
Update:

- Battles in defense against barbarian camps will bring you 10% of the full amount of military points you earned, as well as honor points (their full amount).
- In a battle with an independent castle, armies deployed in it will fight having military technologies appropriate to their type and minimum requirements loaded.
- Minor bug fixes.


Title: Re: Changes and bug fixes
Post by: Angela on February 23, 2015, 17:41:05 PM
Update:

- War horses technology now grants +2% bonus to Cavalry's Charge per level.
- Minor bug fixes.


Title: Re: Changes and bug fixes
Post by: Angela on March 05, 2015, 19:52:30 PM
Update:

- Battles in defense against barbarian camps will bring you 5% of the full amount of military points you earned, as well as honor points (their full amount).


Title: Re: Changes and bug fixes
Post by: Angela on March 19, 2015, 10:20:00 AM
Update:

- Each barbarian camp can send attacks against players placed at a distance of maximum 70 imperial miles.
- New design of barracks and military units
- Optimized (80%) interface of the game for users with smaller computer screens


Title: Re: Changes and bug fixes
Post by: Angela on March 23, 2015, 19:41:28 PM
Update:

- It is now possible for a colony to be founded on a land overlapping the exclusive zone of an empire with only 1 province (the capital), abandoned for 7 or more than 7 days ago.
- Supply wagons are now placed at first position in the siege workshop right above the siege machines.
- Minor bug fixes


Title: Re: Changes and bug fixes
Post by: Angela on March 26, 2015, 14:25:34 PM
Update:

- New images of the buildings on the village map
- Separate timers for buildings and technologies in development
- Minor bug fixes


Title: Re: Changes and bug fixes
Post by: Angela on April 24, 2015, 15:27:56 PM
Update:

- New terrains in alliance holdings
- Browsing through profiles of Great people and other improvements related to Great people
- Saving last zoom setting of the village
- Minor bug fixes


Title: Re: Changes and bug fixes
Post by: Angela on May 14, 2015, 17:32:40 PM
Sanctuaries and Fortress Vault buildings removed

Fortress Vault and Sanctuaries have been removed from the game. Their effects - preservation of civil population from pillages and preservation of resources from looting - will remain and be added to the current Fortress levels' effects. In this relation, Fortress' price will become 10% higher.


Title: Re: Changes and bug fixes
Post by: Angela on June 01, 2015, 17:07:28 PM
Update:

- Barbarian camps now have military researches that will be utilized both in attack and in defense. Detailed information can be found here (http://www103.imperiaonline.org/imperia/game_v6/game/help/?section=global_map&speed=2&lang=en#globalmap_22) (slide to section Barbarian camps researches).
- All logistics will grant an effect of 20IM distance from level 0 instead of 1. Increasing the effect by levelling up logistics still applies.
- A slight change of the formula for estimating general's experience in a battle against a barbarian camp or independent city has been made. From now on results will be more relevant to the power of the independent city / barbarian camp.


Title: Re: Changes and bug fixes
Post by: Angela on June 09, 2015, 11:19:16 AM
Change in fixed marketplace commission

The fixed trade commission on selling resources on the Marketplace will be deducted from the resource itself, not in gold. The commission rate remains the same - 10% of the offer. This means that 90% of the resource you offer on the market will be sold (for example, if you post an offer for 1000 stone, you will sell 900 stone). The influence of the special resource Spices remains unchanged.

The change will take effect on Thursday, June 11.


Title: Re: Changes and bug fixes
Post by: Angela on August 11, 2015, 09:49:57 AM
Update - 30.07.2015

When a Governor is sent on a military mission, his/her skills will keep affecting the province/empire.


Title: Re: Changes and bug fixes
Post by: Angela on September 09, 2015, 16:55:56 PM
Weekly points:

From now on, the daily quests weekly points will reset on Mondays.


Title: Re: Changes and bug fixes
Post by: Angela on September 29, 2015, 14:45:44 PM
Update:

You can now monitor the evolution of your account using the new "Evolution" menu in Throne Hall. You will get statistics for different aspects of your game divided by days. The information is based on the actions performed only in the current era of the realm.


Title: Re: Changes and bug fixes
Post by: Angela on October 17, 2015, 16:55:19 PM
Update:

The number of quests that you can work towards simultaneously is increased from 1 to 5. The rewards for some quests are also increased.


Title: Re: Changes and bug fixes
Post by: Angela on November 05, 2015, 19:16:25 PM
Dark Fortress Change

Greetings, brave warriors!

The Imperial Ministry of Pest Control would like to inform you that the most hated enemy in the Realms of Imperia - the Dark Fortress - will once again wreak havoc near your hometown during the weekend! The difference is it will be active for 8 hours, instead of 24! All the Emperors are called to arms to defeat the Spawn of Evil!
Prepare your troops!


Title: Re: Changes and bug fixes
Post by: Angela on November 09, 2015, 19:59:53 PM
Quality of Life Improvements

The Imperial Ministry of Quality of Life would like to inform all Sovereigns that 3 new features have been deployed into the game:

1. A timer, which shows the first army to arrive in your Empire.
2. An option "Prevent users from posting in my Profile".
3. The Palace will now grant 1 more slot for placing Court Members. Example: Palace Level 1: 2 slots, Palace Level 2: 3 slots and so on.

Enjoy your higher quality of life, Your Majesties!


Title: Re: Changes and bug fixes
Post by: Angela on November 23, 2015, 18:34:10 PM
Improvements and New Features!

Your Majesties!

The time has come for important announcements!
Let it be known that the following improvements and features have been deployed into the Realms of Imperia:

1. Players are now able to send nobles of their choosing to exile;
2. Alliance Leaders now have the option to destroy their own Rally Points;
3. There are tooltips on each of the village buildings, describing their functions;

We are hard at work on more new features and quality of life improvements, so please stay tuned.


Title: Re: Changes and bug fixes
Post by: Angela on December 17, 2015, 16:53:36 PM
A Little bit of Improvements

Esteemed Sovereigns!

We have some little quality of life improvements for you!

1. When you haven't logged in your account for more than 24 hours and your gold's rate has gone negative, it will automatically be zeroed. However, negative gold rate will not be zeroed, if you have activated vacation mode.
2. Clicking on a token purchased from the Imperial Auction will immediately lead you to your noble's personalization screen, so you can start shaping them out right away.
3. When your army returns from mission like attack to a barbarian camp, independent city or Dark fortress/Skull of wonders, we give you the option to instantly send it home, by paying 30 diamonds. The option is available in both cases: when the mission has already occured and when you order your army to return, before it reaches its target. The option will not be available, if a locking enemy attack has already been issued against you.
4. A new tab, called "Digital Rewards" containing various goodies will appear into your profile upon reaching account level 50!

Important: The improvements will not be available for our mobile platform apps.


Title: Re: Changes and bug fixes
Post by: Angela on January 12, 2016, 17:23:21 PM
Alliance News

Your Majesties!

A notification for incoming attack towards an ally is introduced. When a player opens "Attacks upon me" menu and there is a travelling visible attack towards them, then all members of their alliance who are online will be notified that their ally is under attack. It is a one-time notification and is displayed only the first time the attacked player opens their attack menu (for the current attack). The notification is shown in the upper part of the screen and contains the name of both the attacked and the attacking player.
It won't be received in case the attacked player is:
• Offline;
• The attack menu isn't opened;
• The attack hasn't become visible yet;
In case of multiple travelling attacks only the earliest arriving one will be displayed.

Important: The new notification is not available for our mobile platform apps.


Title: Re: Changes and bug fixes
Post by: Angela on February 09, 2016, 14:35:27 PM
Greetings, noble warriors!

An update was deployed into the Realms of Imperia! The hotfix contains various tweaks and fixes amongst which:

• A player, who have inflicted more than 30% damage to Dark Fortress/Skull of Wonders, will not be able to hit it with instant attacks anymore;
• Travelling between holdings now shows correct timers;
• The capitulation button, showing after annexing a vassal, has been removed;
• Networth ranking is now on a dedicated tab, separated from the Leagues;

Important: The update will not be deployed in our mobile platform apps.


Title: Re: Changes and bug fixes
Post by: Angela on March 18, 2016, 10:29:34 AM
Your Majesties!

The Imperial Ministry of Game Mechanics would like to inform all rulers in all realms that important gameplay changes have been deployed:

1. Palace Overhaul

The Imperial Court has gone through major update:

Palace levels are now 30;
All upgrade prices are updated;
New court members slots will now be unlocked at Palace levels 1, 5, 9, 13, 17, 21 and 25;
Newborn nobles now have the chance of possessing 1 to 4 talents;
The chance for more talents will be greater with each new Palace level;
Palace levels will be automatically adjusted to fit the new ruleset;

2. Daily Missions

Daily Missions are now unlocked;
The difficulty division remains, but the players will no longer be required to complete the easiest ones, in order to advance to the more difficult ones;

3. Army movement

Moving armies times between provinces are now calculated by the formula of army movement on the global map;
When attacking an enemy from a province, which is not the Capital, this province is considered the point of origin, when calculating the travel time;

4. Vassals

Happiness will no longer be penalized, when vassal is lost;

Enjoy the new gameplay changes, noble ones!

Important: The new gameplay changes 2 and 4 will not be active in our mobile platform applications.


Title: Re: Changes and bug fixes
Post by: Angela on March 21, 2016, 14:00:01 PM
Dear Players,

We would like to inform you that due to technical issues the following features have been suspended until further notice:
 
 - All global events (Dark Fortress and Skull of Wonders);
 - The Imperial Store;
 - Item drops (Temple Gifts and loot from battles);

We apologize for any inconvenience this might cause. We will let you know when the features will be available again, once we have more details.


Title: Re: Changes and bug fixes
Post by: Angela on March 25, 2016, 13:24:08 PM
Resource Transfer

Due to technical reasons the resource transfer between alliance members has been deactivated. Only gold can be transferred, as it was before, with the same rules applied.

We apologize for any inconvenience we have caused.


Title: Re: Changes and bug fixes
Post by: Angela on June 09, 2016, 10:42:09 AM
Alliance Mechanics Changes

As of today, after each Era is restarted, alliance commanders will no longer automatically assume their previous posts. All other alliance posts will remain unchanged.


Title: Re: Changes and bug fixes
Post by: Angela on August 24, 2016, 12:25:05 PM
Changes concerning resource hideouts

1. The resources which are preserved by the fortress during an attack (they can't be taken by the attacker) will not be visible in spy reports.
2. The formula for calculating the amount of preserved resources is changed from proportional distribution to fixed amounts for each resource. Example:
- old formula - a player has 1M wood, 2M iron, 3M stone and 4M gold while his fortress can preserve a total of 1M resource. Accordingly the preserved amounts will be 100k wood, 200k iron, 300k stone and 400k gold.
- new formula - the fortress will preserve 250k of each resource.


Title: Re: Changes and bug fixes
Post by: Angela on September 08, 2016, 14:23:17 PM
Important announcement!

On 15.09.2016 at 15:00 server time a major change in the limitations for usage of certain ingame modules will be implemented. The change involves decreasing the mandatory waiting period between 2 usages of these modules. Their current usage is limited to once every 24 hours. After the change it will be possible to use them once every 12 hours with the following limitation - one usage between 00:00 and 12:00 server time and one usage between 12:00 and 23:59 server time. The following modules will be affected:
- barbarian camps - they will spawn twice as often on the global map
- opening chests from barbarian camps
- wheel of fortune
- all types of chests from the treasury
- 10 hour income
- gifts from the temple


Title: Re: Changes and bug fixes
Post by: Angela on October 12, 2016, 12:24:42 PM
Changes in resource chests

The following changes in the logic of the resource chests will be implemented in all realms on 18.10.2016 at 15:00 server time:

1. The content of all chests which are equal to certain hourly income is going to be calculated at the moment of their receiving and won't change dynamically as the income changes.
2. When a realm is restarted the chests will be transferred to the new era with the minimum amount of resource according to their hourly income. The minimum amounts can be seen in the info screen of the Hoard.

NB! All chests received before the time of the change will continue to be calculated dynamically until they are used.


Title: Re: Changes and bug fixes
Post by: Angela on October 26, 2016, 15:23:20 PM
Changes in attacks on alliance holdings

Dear players, we want to inform you that starting from 27.10 at 15:00 server time players won't be able to attack alliance holdings with their personal armies. Alliance holdings (rally points and castles) will be attacked only by alliance armies sent from other alliance holdings.


Title: Re: Changes and bug fixes
Post by: Angela on November 23, 2016, 16:38:43 PM
Wonders Changes from Nov 11:

Your Majesties!
The Imperial Ministry of Monumental Building will hold an emergency press-conference, in which it will announced that the following changes in the 7 Wonders will be made:

1. Each player, ranked in Top 50 by Wonder level, will gain a personal, decreased effect from the respective Wonder. The effect distribution is as follows:

- The player with the highest Wonder level receives 100% of the Wonder's effect. All hia allies will gain this effect as well;
- The player, which is ranked 2nd, will receive 100% of the Wonder's effect, but only for his own account;
- Players, ranked from 3rd to 5th place, will receive 80% of the Wonder's effect, but only for their own accounts;
- Players, ranked from 6th to 10th place, will receive 60% of the Wonder's effect, but only for their own accounts;
- Players, ranked from 11th to 20th place, will receive 40% of the Wonder's effect, but only for their own accounts;
- Players, ranked from 21st to 50th place, will receive 20% of the Wonder's effect, but only for their own accounts;

2. If a player is already receiving an effect from an ally's Wonder, he will not be able to receive an effect from the same Wonder.

3. A player can continue do possess only one Wonder with alliance effect, but he can receive personal effect by all other Wonders, as long as he is ranked in Top 50 and he doesn't get allince effect from them.
Welcome to the new and improved Wonderland!


Title: Re: Changes and bug fixes
Post by: Angela on November 24, 2016, 15:41:01 PM
New search for barbarians

The Global map menu will be divided into 2 parts - Global map view and Barbarian camp quick search. The Barbarian camp quick search shows up to 3 closest available camps from each level and allows for quick actions without going through the map itself.


Title: Re: Changes and bug fixes
Post by: Angela on December 15, 2016, 16:51:42 PM
Game changes

1. A player who has applied for leader must wait 24 hours after the end of the elections before applying again.
2. A player who left or was thrown out of an alliance must wait 24 hours before attacking his ex-allies. Vice versa - ex-allies can't attack left/thrown out player in the first 24 hours after his departure.
3. The leader of an alliance gains the right to remove shared bookmarks.


Title: Re: Changes and bug fixes
Post by: Angela on January 13, 2017, 13:02:22 PM
New medals

Respectable noble warriors!

The Imperial Ministry of Military Achievements and Recognition will finally immortalize the greatest among you!
Let all of you know that as of today two new types of medals shall be awarded after each Era ends:
 • Bloodiest Warrior - for the player with most Battles of the Day;
 • Ultimate Warrior - for the player with most military points;
If there are more than one player with equal results at the end, a medal shall be awarded to each of them. These medals shall be bestowed retroactively to all players, who meet the conditions!
You have earned them!

Strength and honor!


Title: Re: Changes and bug fixes
Post by: Angela on February 07, 2017, 18:41:44 PM
Government changes

Your Majesties!
The following changes in the Governments will be deployed on 13.02:

Barbarism

• Population growth is increased from 30% to 50%;
• Units are trained 25% faster instead of 20%;
• Gold from pillage/supply train is increased from x3 to x4;
• House capacity is decreased from -10% to -30%;

Monarchy

• Military buildings price and construction time are reduced 20% instead of 15%;
• Military posts capacity is increased from x5 to x10;

Feudalism

• Farms capacity is increased from 10% to 15%;
• Garrison capacity is increased from 50% to 100%;
• Protected resources and population are increased from 20% to 50%;
• Removed -10 morale points in attack penalty
• Added new penalty of 10% more army upkeep

Imperialism

• Vassals and road trade potential gold is increased from x6 to x8;
• Market capacity is increased from 150% to 200%;
• Colony production bonus is decreased from 20% to 10%;
• Army upkeep penalty increased from 15% to 20%
• Military buildings price and construction time are increased 15% instead of 10%;
• Province efficiency is decreased from -10% to -20%;


Title: Re: Changes and bug fixes
Post by: Angela on March 09, 2017, 16:10:51 PM
Upcoming changes in alliance spying

The following changes will be implemented on 20.03.2017:

1. Alliance domains can be spied only by alliance spies from other alliance domains. Spying alliance domains with personal spies will no longer be possible.

2. The effect of alliance Espionage and Counter-Espionage will no longer rely solely on the leader. They will be calculated according to the new formula by which the military alliance technologies are calculated: Alliance Leader's Level + 1st Officer's Level/2 + Each of the Alliance Commanders' level/5 + Current Alliance Technology Level. The effect of the technologies is limited to level 100.


Title: Re: Changes and bug fixes
Post by: Angela on May 29, 2017, 14:51:39 PM
New feature
17.05.2017


We are happy to announce the introduction of a new feature that will help you with developing your vassals - paid level up. Every time you want to increase the level of your vassal you can pay with resources equal to the difference in the price of buildings in the current level and the next one. Note that by increasing the level of a vassal you also increase the army stationed in it. Paid level up is not available when you are under locking attack or when the vassal is under attack.


Title: Re: Changes and bug fixes
Post by: Angela on May 29, 2017, 14:52:15 PM
New annexing
22.05.2017


Dear players, a new feature concerning province annexing has been implemented. Depending on the level of Centralization that you have you will be able to choose between different stages of the starting development of your new province. Each Centralization level between 2 and 11 will unlock a single stage. The stages differ by the levels of buildings you get in each. Higher stages provide higher level buildings and also require more resources for annexing. Another change concerning the sending of population to the new province has also been implemented. Till now you were able to send only idle population. From now on you will be able to send from your whole population. The amount of workers taken will be proportional to their distribution in the mines.


Title: Re: Changes and bug fixes
Post by: Angela on May 31, 2017, 13:56:59 PM
Relocate/recall army in alliance attack

In alliance attack, the defender cannot relocate army from the holding under attack if less than 5 seconds remain to the impact. On the other hand, the attacker cannot recall the army when less then 5 seconds remain to the impact.


Title: Re: Changes and bug fixes
Post by: Angela on May 31, 2017, 13:57:33 PM
Change in resource transportation

A change concerning the formula for transporting resources between remote holdings has been introduced. It will now be based on the distance between the holdings and the speed of supply wagons. This will allow for a considerably faster transport of resources between remote holdings.


Title: Re: Changes and bug fixes
Post by: Angela on September 05, 2017, 09:51:04 AM
Items transfer
16.08.2017


Dear players, we have added a new option for your convenience. You can now move non-expiring items between your realms. You can do that via Premium-Diamonds/items transfer menu.


Title: Re: Changes and bug fixes
Post by: Angela on September 05, 2017, 09:52:14 AM
Increased rewards for Realm winners
29.08.2017


Dear players, we wish to notify you that the diamond reward for alliances finishing in first and second place (based on influence) at the end of an Era will be increased. Each member from the first alliance will receive 50 000 diamonds and each member of the second alliance will receive 25 000 diamonds. Rewards for third alliance will remain the same as now.


Title: Re: Changes and bug fixes
Post by: Angela on December 07, 2017, 13:26:18 PM
Changes concerning Great people

1. The frames of the portraits of the great people will differ in color according to the number of inborn talents of the person.
2. A change is introduced to the governor and general training of great people. Until now it allowed for a great person to be trained only till he/she reaches next level. The new system allows you to choose the period for training (between 1 and 48 hours) and based on the period the amount of experience he/she will get(listed in the table below). Each level after the first one of Headquarters/Gubernatorial headquarters increases the received epxerience from training by 5%. Each 2 levels of Headquarters/Gubernatorial headquarters allow for the simultaneous training of an additional great person. At level 16 of the respective building up to 8 great persons can be trained simultaneously.

Base amounts for speed x1 and must be multiplied by the speed of your realm:


Hours   ХР
1   25
2   35
4   55
8   80
12   90
24   135
48   200


Title: Re: Changes and bug fixes
Post by: Angela on December 13, 2017, 15:06:32 PM
Effect of Temple of Doom in simulator

Emperors, the Wonder Temple of Doom has been added to the simulator so you can calculate it in your battle simulations. You can find it in the second tab Parametres. The Temple of Doom grants an additional attack for your units in the first round of battle they participate in.


Title: Re: Changes and bug fixes
Post by: Angela on January 23, 2018, 15:01:47 PM
Change regarding locking attacks

Dear emperors, a change ragarding locking attacks will be introduced on January 30. The following rules come into effect:
The networth of the attacking army must be at least 20% of the networth of the defender. The locking will occur only in the last 10 minutes before the battle instead of during the whole period in which the attack is visible.


Title: Re: Changes and bug fixes
Post by: Angela on January 25, 2018, 11:01:22 AM
New rule regarding disbanding of personal and alliance armies

Dear players, a new rule regarding disbanding personal and alliance armies will be introduced on January 26. Disbanding will work as follows:
You may disband army, whose net worth does not exceed 25% of the net worth of the available army only within 24 hours after the last disbandment. In case you have disbanded less than this percentage, the net worth of each additional army you acquire in that period, will be added to your current army' s net worth and will be taken into account until reaching the disbandment limit.


Title: Re: Changes and bug fixes
Post by: Angela on January 30, 2018, 14:56:01 PM
Regarding locking attacks

Dear players, the new rule regarding locking attacks, announced previously on January 21 (Change regarding locking attacks) have been implemented. After some tests, our team decided to make changes related with the procentage of the alliance net worth when alliance attacks are performed, as follows:

In alliance attacks the networth of the attacking army must be at least 1% of the defensive alliance value (shown in Rankings, tab Alliances), as the number of units sent by the attacker must be minimum 50 000. The locking will occur only in the last 10 minutes before the battle instead of during the whole period in which the attack is visible.

The rule regarding player-vs-player attacks remains as previously announced: The networth of the attacking army must be at least 20% of the networth of the defender. The locking will occur only in the last 10 minutes before the battle instead of during the whole period in which the attack is visible.


Title: Re: Changes and bug fixes
Post by: Angela on April 20, 2018, 15:38:21 PM
New Great people

Dear players, we are glad to announce the addition of several new Great people available for everyone to recruit. They have been drawn in honor of emperors who fought bravely in the latest edition of Nomads Invasion and finished in the top of the ranking. Please welcome:

Aleksandr Nevskiy in honor of player AL_GRANN,
David Bautista in honor of player REPAPASITO,
Katya Russia in honor of player IMXO_o,
Knyaginya Olga in honor of player fsbshnica,
Maksimus Ivanovskiy in honor of player Professor99,
Pavlin Boykov in honor of player pino82,
Viktoria Shkyrik in honor of player Shkyrik.ru and
Wallyson Souza in honor of player Darthwall.

All of them can acquire the unique talent Merciless which gives 15% to the attack of all army units when fighting against barbarians. This talent is exclusive to them and no other Great person can possess it. You can recruit the new Great people by using an Imperial token. Strength and honor!


Title: Re: Changes and bug fixes
Post by: Angela on July 11, 2018, 10:20:16 AM
New rules concerning remote holdings
28.05.2018


Dear players, starting from 01.06 at 3 pm Server Time (GMT +2) there will be a set of new rules concerning the searching for remote holdings. Until now all remote holdings were discoverable through scrolling the map or by using the technology Field intelligence. The new rules include:
- remote holdings will be visible on the tactical map;
- remote holdings will be visible in Espionage and Attack menus whenever a specific player is selected;
- alliance rally points will be visible in Attack menu whenever a specific alliance is selected

These new rules will apply for all types of remote holdings besides vassals.


Title: Re: Changes and bug fixes
Post by: Angela on July 11, 2018, 10:21:50 AM
Changes in tournaments
06.07.2018


The following changes concerning tournaments will be valid from Monday 09.07:

1. For tournament type Development
- points scored for started research of a technology will be lost in case the research is cancelled;
- points scored for started construction of a building will be lost in case the construction is cancelled;

2. For tournament type Army training
- points scored for started training of units will be lost in case the training is cancelled;


Title: Re: Changes and bug fixes
Post by: Angela on July 11, 2018, 10:22:39 AM
Changes to Counter-espionage
09.07.2018


Changes coming to Counter-Espionage from 09.07:

- You will see the chance you have for capturing enemy spies in Counter-Espionage menu. This chance is based on the espionage formula which takes into account the number of spies on both sides as well as the levels of Espionage of the attacker and Counter-Espionage of the defender.
- You won't see enemy spies in a holding unless you have spies of your own deployed there. Until now you were able to see enemy infiltrated spies even without having any of your own.
- You will not see the name of the sender of the spies if you have less than 5% chance to capture them.
- If you have been infiltrated there will be a chance to receive a message notifying you of the presence of enemy spies. The chance once again depends on the espionage formula which takes into account the number of spies on both sides as well as the levels of Espionage of the attacker and Counter-Espionage of the defender.


Title: Re: Changes and bug fixes
Post by: Angela on July 11, 2018, 10:23:09 AM
Medals and rewards for battle of the day removed
11.07.2018


Dear warriors, medals and rewards in diamonds for battle of the day in attack and defense will no longer be handed out.
The change is valid for the web and mobile realms in version 6.


Title: Re: Changes and bug fixes
Post by: Angela on July 17, 2018, 08:46:10 AM
Changes in Buildings league

The following changes concerning Buildings league will be implemented on Monday 23.07:

- points scored for buildings received as part of territorial expansion (founding of a colony/trade post/military post) will be lost in case the holding is destroyed by its owner.


Title: Re: Changes and bug fixes
Post by: Angela on July 18, 2018, 13:55:29 PM
Army templates in Attack screen

Dear players, starting from today you can use the latest addition to Attack screen - templates for your army. Here is how to use them in few short steps:

1. Select the units and the formation you want to save in a template. Generals and items are NOT saved in templates.
2. Press the button for saving a template and choose a position you want to save it on. You can also save a short name for the template which will be displayed on a tooltip when you review the template.
3. The next time you are in Attack screen you can simply press the button for the desired template and the army from it will be automatically loaded. If there isn't enough army to completely load the template you can choose partial load with whatever units are available.
4. If you want to free up a template you can press the delete button and then choose the template you want to remove. You can also overwrite a new army configuration on already existing template.